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LEAP/CLIMB When you give this character a move action, it automatically breaks away and ignores the effects of characters, hindering terrain, elevated terrain, and outdoor blocking terrain on movement (but it can’t end its movement on blocking terrain). When you give this character a close combat action, it can target a character regardless of the target’s elevation.
From the FF starter booK, pg. 9:
Quote
Knock back off elevated terrain. When a character is
knocked back off of elevated terrain, the knock back path ends in the
first square of grounded terrain and the character is dealt 2 knock back
damage. If the first grounded square along the knock back path is occupied
by another character, the knock back path ends in the last elevated square
and the knocked back character is dealt 1 knock back damage (in some
cases this may result in the knocked back character not moving.) Characters
with the Flight ability (see p. 16) are knocked back off of elevated terrain
normally, but are not dealt knock back damage for passing from elevated to grounded terrain.
So the answer is no.
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Nothing in the power mentions anything about knockback. What makes you think they get any sort of special treatment if there's nothing in the rules to suggest that?
Nothing in the power mentions anything about knockback. What makes you think they get any sort of special treatment if there's nothing in the rules to suggest that?
Nothing in the power mentions anything about knockback. What makes you think they get any sort of special treatment if there's nothing in the rules to suggest that?
You should have stopped after your first sentence, cause after that you totally sounded like a Grayson, if you get what I'm saying.
I was wondering this exact same question tonight and after reading some things I think there is a better way to explain it. Maybe it's been covered somewhere else but since this is where my queries led me I thought I would post my thought here.
Leap/Climb ignores the effects of elevated terrain on movement.
An "effect" is "A power, ability, or other rule than(typo? It should probably be "that"?) can affect a game.
I would definitely say knock back off of elevated terrain is an "effect" of elevated terrain, but the big thing that stops Leap/Climb from preventing knock back off of elevated terrain damage is the clarification that knock back is NOT A MOVEMENT.