You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Just curious. I was reading different opinions on the units section about who was better between KC and E2 supes and there were good points on both sides. Someone even mentioned opening a thread to discuss further, so here's that opportunity. Now, before we do this, however, this thread is not intended to be a thread for people to trash the figures and say how broken or miscalculated the points are. I simply want to know, that if you had the chance to play either one, in let's say a 400 or 500 point scenario, which would do better, which would you choose, etc...
Thanks.
Just curious. I was reading different opinions on the units section about who was better between KC and E2 supes and there were good points on both sides. Someone even mentioned opening a thread to discuss further, so here's that opportunity. Now, before we do this, however, this thread is not intended to be a thread for people to trash the figures and say how broken or miscalculated the points are. I simply want to know, that if you had the chance to play either one, in let's say a 400 or 500 point scenario, which would do better, which would you choose, etc...
Thanks.
One-on-one, E2 wins most times because of his 1st strike and ability to push freely. But on a team, KC gets to field more support and thus nullifies that slight edge. Thus it falls to whoever fails the most Impervious rolls.
God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.
Owning both of them I have to tell you they both are excellent figures. I prefer E2 and my youngest son likes KC best.
I go for the defense raising to 20, no push damage, Superman TA and free attack. He prefers the 14 damage with 2 heavy objects. Neither is wrong.
I used KC recently and he took out Thor/Loki in one attack like this. Lost the game, but was satisfied.
I probably woundnt use either one in a 400 point game. But if I did it would be the KC. 238 points vs 317 points. 500 point games is probably the smallest I do look at them.
Placing 3 of the CA's and one of each of these on your team makes them 92 points. With KC in a 400 point game leaves you only 70 points for a secondary attacker. You cant even field all of them with E2 since thats 409 points.
In a 400 point game I tend to go elsewhere when building a team and ignore both of them. In 500 points games I consider KC. Normally its 700 and up when I look at using E2.
As RKJS said KC gets more support from a team and I think that might be better, but in the end it all comes down to the impervious rolls.
I really prefer E-2, though obviously KC is nothing to sneeze at. I feel like KC lacks really thematic TKers and, with his charge, that's extra important for him. I've seen teams make him significantly less useful by dedicating several rang characters and making him waste the object with a cheap tie up. E-2 usually kills that tie up in one free action, then runs full speed ahead or just shoots for another 5. Also, I hate taking pushing and E-2 is one of the few guys who can do damage every single turn without taking pushing damage. Consider with Haymaker for extra fun.
One-on-one, E2 wins most times because of his 1st strike and ability to push freely. But on a team, KC gets to field more support and thus nullifies that slight edge. Thus it falls to whoever fails the most Impervious rolls.
I agree completely - E2 is my favorite for just those reasons. However, they're both fun figures to play from time to time but it does all come down to those Imp. rolls.
A friend and I did the ultimate Chase matchup: E2 and Lamp post Batman vs KC and Sinestro Bats. The points come out very close, but the game wasn't. I took the E2 team and targeted Sinestro Bats first to get rid of his Outwit with Supes and held KC at bay with my own Batman's Outwit. Supes thumped Batman first then Lamp Post finished him off. KC was still maneuvering to get a Charge/Flurry combo. Once SC BAts was out, I did a full charge on KC with E2 and rolled double 1s. I thought I was in trouble because I had used Outwit on KC's defense. My buddy returned the favor in kind and missed both attacks. My Batman Outwitted KC's defense again and did his own Charge/Flurry hitting him for 4 total. E2 followed up with his free attack on KC, essentially finishing him. KC Flurried and hit with the first on E2, knocking him into his 19 defense. He missed the second by a mile. Next turn E2 took out KC with the free attack.
It still came down to who had the first hit, but a little luck, or lack of it, either way was the real difference. I still think E2 is much better because of his first strike ability, free attack, Superman TA, and pushability.
I really prefer E-2, though obviously KC is nothing to sneeze at. I feel like KC lacks really thematic TKers and, with his charge, that's extra important for him.
Even with TK a failed break away roll can be a royal pain that's why it's more important to have Probability Control and between the team choices available to KC CR Superman Hypertime, Justice League, and Future Prob Control can be found in abundance.
I actually pulled a E2 Supes and traded him away for KC Supes when Crisis first came out. Although, I still need a E2 Supes I am still glad I made the trade because I feel that KC is a more playable piece. Even though I never would, you can still use KC in a 300 point game where you can't with E2. Also, with the point difference you can add a good amount of support to KC supes with TK, perplex, outwit, prob, ect. To be fair, if you are to match the two up against one another there is a 79 point difference which gives the advantage to E2. If you even out those points with support pieces for KC, then KC will win just about every time. That is also what was a deciding factor for me when making the trade. I have used KC Supes twice and found him to be a one man army. I destroyed my opponents with him and really didn't enjoy it at all. I felt very cheesy using him, but I like to try and use figures at least once.
From a comic standpoint KC Superman was much more powerful than E2 and I always wondered why E2 was so strong and more points.
Looking at it as a one-man army, mano-e-mano, the E2 does have the advantage with the extended mobility and the ability to push and not take damage. However, when I think of the games that I play in at tournaments or even just for fun, I don't get the opportunity to play in many larger point games, so I guess, for me the KC version seems to get my vote. I can definitely see where TK would mean a great deal to KC, though. At 238, I could see fitting the support in and at least getting the opportunity to use him a little more. I'm very curious as to what Supes' dial will look like and cost in B&TB.
Thanks Azrael! Even though I was trying to sound objective, I was hoping to hear something like that. I just purchased the KC supes and then, after reading others' opinions, I started to doubt and wonder if I bought the right one. Either way, it was a decent amount of money to chuck out, and I just wanted to feel that I made the right choice. I'm sure most are happy with either one and I am glad I have one now. Thanks again, though. Your opinion echoed many of the same things I was thinking.
Thanks Azrael! Even though I was trying to sound objective, I was hoping to hear something like that. I just purchased the KC supes and then, after reading others' opinions, I started to doubt and wonder if I bought the right one. Either way, it was a decent amount of money to chuck out, and I just wanted to feel that I made the right choice. I'm sure most are happy with either one and I am glad I have one now. Thanks again, though. Your opinion echoed many of the same things I was thinking.
Well, it is just my personal opinion on the figure, but I'm glad that it made you feel better about your purchase. I feel I made the right decision in trading the E2 for him, but they are both great pieces.
I just got KC in the mail, as I had bought him in an auction for $69 (Gosh that's an expensive piece of plastic). I can't say the sculpt is all that great. Seeing the 317pt. E2 Supes makes me really wonder if I made the right choice, but then again, it really is if you think about it. You have a higher movement ability with E2, and indomitable (BTW, isn't that just like having willpower all throughout your dial?). I think if he gets nagged once by KC, the fight will basically be all over though. It all depends on the impervious rolls, but let say a lucky scenario, which i'm sure has happened several times, with KC making his impervious, or E2 missing to hit him. If he is in front of KC, he's gonna get wacked for a minimum of 5 damage, or 7 if you have a heavy object. Let's say 7, cause by that time, if the other player hasn't grabbed an object, they are pretty much asleep. That would put E2 on his HSS clicks, but he'd be doing only 3 damage, plus SS.
Then again, most likely the other would occur, as it's kinda hard not to roll a 6 or better, and it's near impossible to roll impervious. That would put KC at taking 5 damage. That would put him down to a 9MV w/ HSS, 11AV SS, 17DV IN, and 4 damage w/ restoring order. I think that's a pretty dangerous part of the dial too. From there you can attack, with most likely any object, for 6 damage, which would put E2 on a serious part of his dial, where he has a 19DV, HSS, INV, and SS. Yeah, that wouldn't bode well for KC. Let alone with the constant ability to push.
But hey, that's kinda not a fair comparison, as they should not be compared to begin with. The one is almost 80pts. cheaper, and has a total different combat mind to work with. I think KC is the better buy, simply because he's easier to field, and I own him :D
The best Supes is probably Icons though, and I honestly think he can beat all of the other supes incarnations, simply because of his ridiculous movement, damage value, attack value, and pt. cost.
I never owned the Chase KC Supes, so I can't really speak to his effectiveness, but I did own the E-2, and I can attest to his ability to destroy a team. I played him in 2x 500 point games, and 2x 2000 point games. In the 2x 500 point games, he never got touched, not even close. Between the no Push Damage (hello Shellhead), the full move Charge, and the (almost broken) 'Leading The Attack' SP, he's a monster. Add to that, Superman TA with 10 Range, the fact that 3 Damage puts him on a 20 with HSS 11 and 11 Super Strength. 7 clicks of a minimum of 18 to start his dial? Yeah, he's a gross, gross beast. Oh, in the 2x 2000 point games I played him in, he died once. SR Sinestro from Crisis with his Psychic Blast was my undoing. But he probably KOd at least 6 figures by himself before that. The best way to use him? Put him right into a group of opposing figures, and have him go to town. As long as he is in base contact with a group of figures, he can continue to go every single turn. Unless you have him, or you've played him, you have no idea just how powerful he really is.
Trade to Canada. We're friendly, and we love Beavers..........
The only thing that stinks about KC superman is that for around the same points....kc superman 238 vs SI Namor and SI Hercules 142 you can do a little more.
E-2 Supes is in a league of his own. For 1 more point SUperman PRime doesn't even come close.