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Pre-Season Game; Invaders Vs. Justice League of America (Silver Age)
Pre-Season Game; Invaders Vs. Justice League of America (Silver Age). The hometown heroes CaptainNifty’s Invaders (home) vs the visiting discombobulous’ Justice League of America (Silver Age) (visitor) (Games End Sunday, February 21 @ 11:59 PM, Pacific Time)
Invaders (home)
1) R Captain America (HoT)* 72 pts (6/6)
* Contingency Plan 12 pts
2) V Spitfire 68 pts (7/7)
3) V Blazing Skull 68 pts (8/8)
4) E Human Torch (SI) 85 pts (7/7)
5) R Toro 64 pts (7/7)
6) R Bucky 30 pts (6/6)
Total – 399 pts
vs
Justice League of America (Silver Age) (visitor)
1) U Green Lantern (Leg) 225 pts (10/10)
2) R Steel (HT) 66 pts (8/8)
3) R Green Arrow 29 pts (5/5)
4) R Hawkman (HT) 32 pts (6/6)
5) R Question (AA) 37 pts (5/5)
6) BST Snapper Carr 4 pts (1/1)
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
ha040 R Captain America
Team: Avengers
Range: 8
Points: 72
Keywords: Avengers, Martial Artist, S.H.I.E.L.D., Soldier
10
10
18
3
9
10
17
3
9
9
17
3
8
9
17
2
8
9
16
2
7
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Deflection Trajectory: Captain America's line of fire is blocked only by walls and indoor blocking terrain.
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
(Attack) Flame Trail: When Spitfire is given a move or power action immediately after resolving the action she can use Smoke Cloud as a free action, but can place hindering terrain markers only in squares she moved through or occupied that turn.
si017 E Human Torch
Team: Defenders
Range: 8
Points: 85
Keywords: All-Winners Squad, Heroes for Hire, Invaders, Robot, V Battalion, West Coast Avengers
10
9
16
3
8
9
16
3
8
9
17
2
8
8
17
2
7
8
16
2
7
8
16
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Fireburst: Human Torch can use Energy Explosion and Pulse Wave.
av021 R Toro
Team: Defenders
Range: 8
Points: 64
Keywords: All-Winners Squad, Invaders, Kid Commandos, Mutant, Teen
8
9
16
3
8
9
17
3
8
8
16
2
7
8
15
2
7
8
14
2
7
7
14
2
7
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Firewall: Toro can use Smoke Cloud. If all four hindering terrain markers placed by Toro using Smoke Cloud are placed adjacent to an opposing character, deal that character 1 damage.
av035 R Bucky
Team: Defenders
Range: 6
Points: 30
Keywords: Invaders, Soldier, Teen, Young Allies
8
9
16
1
8
9
16
2
7
8
16
2
7
8
15
2
6
7
15
2
6
6
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
JLA
lg096 U Green Lantern
Team: Kingdom Come
Range: 10
Points: 225
Keywords: Future, Politician
cj037 R Green Arrow
Team: No Affiliation
Range: 6
Points: 29
Keywords: Justice League of America, Star City
7
9
15
1
6
8
14
1
6
7
13
1
5
6
13
1
4
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht031 R Hawkman
Team: Justice League
Range: 0
Points: 32
Keywords: Justice League of America, Past
10
8
15
2
9
7
14
2
8
6
13
1
7
5
12
1
6
5
12
1
5
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa004 R The Question
Team: No Affiliation
Range: 6
Points: 37
Keywords: Detective, Gotham City, Martial Artist
8
10
17
2
8
9
17
1
8
8
16
1
8
8
16
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Ask The Question: Once during your turn, the Question can use Outwit or Perplex. When the Question uses Perplex, she can modify the combat values of only opposing characters.
ioB004 Snapper Carr
Team: No Affiliation
Range: 0
Points: 4
6
7
13
1
KO
KO
KO
KO
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
Long time since we've played against each other. You brought KC GL then too.
Anyway, I can't see coordinates and as there is nothing but stats on the line, I have no problem with just going by the map, but after your last experience with that I understand if you want to go by coordinates. No sweat for me either way.
My set-up is on the link.
You can go first.
Invaders (home)
1) R Captain America (HoT)* 72 pts (6/6)
* Contingency Plan 12 pts
2) V Spitfire 68 pts (7/7)
3) V Blazing Skull 68 pts (8/8)
4) E Human Torch (SI) 85 pts (7/7)
5) R Toro 64 pts (7/7)
6) R Bucky 30 pts (6/6)
Total – 399 pts
vs
Justice League of America (Silver Age) (visitor)
1) U Green Lantern (Leg) 225 pts (10/10)
2) R Steel (HT) 66 pts (8/8)
3) R Green Arrow 29 pts (5/5)
4) R Hawkman (HT) 32 pts (6/6)
5) R Question (AA) 37 pts (5/5)
6) BST Snapper Carr 4 pts (1/1)
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
you have me confused with another player. I have never used KCGL in the league. I wont lie, I dont care much about stats other than KCGL, so you are welcome to pummel the rest of my dudes.
I dont need the stats and I don't have any intention of robbing you of the chance to get yours. I gotta work early tomorrow, so I will post my turn tomorrow night.
Invaders (home)
1) R Captain America (HoT)* 72 pts (6/6)
* Contingency Plan 12 pts
2) V Spitfire 68 pts (7/7)
3) V Blazing Skull 68 pts (8/8)
4) E Human Torch (SI) 85 pts (7/7)
5) R Toro 64 pts (7/7)
6) R Bucky 30 pts (6/6)
Total – 399 pts
vs
Justice League of America (Silver Age) (visitor)
1) U Green Lantern (Leg) 225 pts (10/10)
2) R Steel (HT) 66 pts (8/8)
3) R Green Arrow 29 pts (5/5)
4) R Hawkman (HT) 32 pts (6/6)
5) R Question (AA) 37 pts (5/5)
6) BST Snapper Carr 4 pts (1/1)
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.[/quote]
Some are born great
Some achieve greatness
And some have greatness thrust upon them
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.[/quote][/quote]
Some are born great
Some achieve greatness
And some have greatness thrust upon them
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.[/quote]
Some are born great
Some achieve greatness
And some have greatness thrust upon them
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Some are born great
Some achieve greatness
And some have greatness thrust upon them
1) Human Torch v. Hawkman, 9 to 15. 1, 3 for the miss.
2) Toro will grab Bucky and RS into hindering v. Steel, 9 to 15. 2, 2 for the miss.
3) Spitfire picks up Cap and HSS v. The Question, 9 to 16. 2, 5 for 2 damage. 1 SA Spitfire. Cap gets Leadership back. Spitfire finishes movement inside the room.
4) Blazing Skull moves to a room out of the way.
1 token to CP.
Bucky and Toro will share the highest possible defense.
Invaders (home)
1) R Captain America (HoT)* 72 pts (6/6)
* Contingency Plan 12 pts $$$
2) V Spitfire 68 pts (7/7) @
3) V Blazing Skull 68 pts (5/8) @w/HO
4) E Human Torch (SI) 85 pts (7/7)@
5) R Toro 64 pts (7/7) @
6) R Bucky 30 pts (6/6) (stealth)
Total – 399 pts
vs
Justice League of America (Silver Age) (visitor)
1) U Green Lantern (Leg) 225 pts (10/10) @
2) R Steel (HT) 66 pts (8/8) @
3) R Green Arrow 29 pts (5/5)
4) R Hawkman (HT) 32 pts (6/6) @
5) R Question (AA) 37 pts (3/5) @
6) BST Snapper Carr 4 pts (1/1)
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
1- Question moves into the room with Cap & Spitfire.
free- Question outwits ESD
2- KCGL uses RS to attack blazing skull and spitfire. roll is a 5 for a hit on both (SA to KCGL, AST to Question). 2 damage to each, skull takes 1 due to toughness. drops object.
3- steel will base cap and spitfire, drops object due to loss of super strength
4- snapper carr moves
(I did not get the first proxy mines rolls. you can either forward me the email so I can verify the sig if you got it or we can go with the rolls I got)
skulls mine doesn't go boom...the other mine goes boom. 1 damage to cap, spitfire, and steel
Bucky and Toro will share the highest possible defense.
Invaders (home)
1) R Captain America (HoT)* 72 pts (5/6)
* Contingency Plan 12 pts $$
2) V Spitfire 68 pts (4/7) @
3) V Blazing Skull 68 pts (4/8) @
4) E Human Torch (SI) 85 pts (7/7)@
5) R Toro 64 pts (7/7) @
6) R Bucky 30 pts (6/6) (stealth)
Total – 399 pts
vs
Justice League of America (Silver Age) (visitor)
1) U Green Lantern (Leg) 225 pts (10/10) @@ [SA 2]
2) R Steel (HT) 66 pts (6/8) @@
3) R Green Arrow 29 pts (5/5)
4) R Hawkman (HT) 32 pts (6/6)
5) R Question (AA) 37 pts (5/5) @@ [AST 1]
6) BST Snapper Carr 4 pts (1/1) @
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.[/quote]
Last edited by discombobulous; 02/09/2010 at 13:04..
Reason: added map
Some are born great
Some achieve greatness
And some have greatness thrust upon them