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Pre-Season Game; Joker’s Gang Vs. Disciples of the Darkhold
Pre-Season Game; Joker’s Gang Vs. Disciples of the Darkhold. The hometown heroes JackofHearts2005’s Joker’s Gang (home) vs the visiting Kazzigum’s Disciples of the Darkhold (visitor) (Games End Sunday, February 21 @ 11:59 PM, Pacific Time)
Joker’s Gang (home)
1) R The Joker (Leg)* 72 pts (6/6)
* Vendetta 6 pts
2) R Harley Quinn (HT) 27 pts (4/4)
3) E Two-Face (BA) 60 pts (6/6)
4) R Penguin 26 pts (4/4)
5) R Poison Ivy 35 pts (4/4)
6) R Mr. Freeze 49 pts (5/5)
7) E Mad Hatter (BA) 50 pts (5/5)
8) R Catwoman 48 pts (6/6)
9) R Criminal 10 pts (4/4)
A) R Criminal 10 pts (4/4)
Total – 393 pts
vs
Disciples of the Darkhold (visitor)
1) U Hecate* 120 pts (9/9)
* Vampirism 12 pts
2) R Karnilla 64 pts (8/8)
3) R Umar 54 pts (6/6)
4) R Wendigo 40 pts (7/7)
5) R Calypso 29 pts (4/4)
6) R Puppet Master 25 pts (4/4)
7) V Voica (vampire lackey)** 20 pts (5/5)
** Ambush 5 pts, Endurance 5 pts
8) R Lena (vampire lackey) 12 pts (3/3)
9) R Natasha (vampire lackey) 12 pts (3/3)
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
A tiny and lonely Carribean island. Night of the full moon.
Four dark figures stand a hundred feet up the beach, glaring down at the roaring fire-pit hissing at the lapping waves.
Diablo: "And just what is this plan that you say will ensure our aquisition of the Dark Pages? My patience grows thin."
Baron Mordo: "I'm afraid I must concur with our Spaniard friend. This will be the third year of our congress, and the last I shall devote to this endevour without reward. Even your beauty goes only so far, Morgan."
Umar: "Please. Your eyes rarely stray far from the Count's former concubines."
Diablo: "A conensiuer may sample a wide variety ..."
Umar's eyes flash with constrained energy: "You corporeal species are nothing but vulgar. I ..."
Morgan Le Fay raises her hands gentely. "Now, now. Let us not squabble." The sorceress lowers her hands and waits for the others to look her way. They do, each glancing at her shadowy form. Only the darkness hides her grin. "My plan is but a simple thing. It is true that last year was naught but a failure -- but we were betrayed. And sadly, our new blood was not enough. But this year, this time, I have cast the net still wider. I have arranged for even more powerful allies to join our circle. And with these allies, we will be the most powerful sorcerous group ever known. Every wizard with ambitions like unto our own will stand with us or fall before us. And we, the new Disciples, will seek out the Darkhold and make it our own. From such sorcery as we will bring to bare, nothing can hide. Not even the pages of the Dread Book."
Mordo: "And just who are these new recruits?"
Diablo twists his mustache. "And how will this be different than the last year?"
Morgan: "You will see. First, I have struck a deal with Karnilla, former Queen of Norns. Recently deposed, she is eager to amass the power with which to regain her position in Nornheim."
Umar nods in aproval: "Yes, she is powerful. She will do."
Diablo: "An Asgardian? If we are to ally with the so called gods, could you not have asked Enchantress instead? Now, there is a sorceress I would be eager to learn from."
Morgan: "Estaban, you are such a cad. I will be happy to teach you all you need know later ... Now, do not interupt again. Secondly, we will be adding Philip Masters..."
Mordo cuts in: "The Puppet Master???"
Umar: "He is not even possessed of magical ability."
Morgan: "He, too, is eager to learn."
Mordo: "Surely you jest."
Morgan pauses, looking into the shadowy faces glaring her way: "Actually, yes. And no. We will be adding him, but I expect nothing from the pact. Calypso has her eyes on him for some purpose of her own, and why rob the girl of her pleasures. Besides, she has looked into the flames and seen a far better choice ... one for which we will require the blood of a mortal without the Gift."
Mordo: "Ahhh, that sounds far more intriguing. What do you have in mind?"
Morgan smiles again: "We will seek out the font of our powers -- Hecate, the Goddess of Magic herself. I have contacted her myself and we have struck an accord. All we need do is burst her from her bindings."
Diablo: "And how will we accomplish this?"
Mordo: "Yes, the Olympians were quite adamant that she remain imprisoned."
Morgan: "Things change. Even the gods. Karnilla will take Puppet Master and the rest of our underlings and go to Greece. I'm afraid Philip will be required to give more of himself than he imagines..."
Umar: "This is your plan? Send a sorceress unknown to us, with a pathetic mortal with delusions of even mediocrity, and all our slaves in tow, to summon forth a malignant goddess of a forgotten human pantheon in the hopes that she will join with us in our quest for the pages of the Darkhold?"
Morgan: "Why my sweet Umar, you make it sound so droll. She is the Goddess of Magic after all."
Umar: "You have lost your mind. How can we even trust Karnilla to see the task done?"
Morgan: "Simple, my dear. You and Calypso will be there."
With a crash, Bizarro came flying through the wall.
"Goodbye Joker!"
"Goodbye, Bizarro. See you tomorrow."
"Super friend Joker said Bizarro Number One should listen for anything weird that am not happening."
"Uh huh. And did you find anything for me?"
"Nope! Bizarro Number One use his super unspeed and nearsightedness so that he could hear everything that am happening all over the world. Me find a snake lady and draculas that me am sure Joker didn't want to know about. Them am where they make the worst gyros ever. Them am terrible!"
Joker grinned madly and walked up to his imperfect Superman clone.
"I have no idea what you just said. Take us to the weird thing. Then come back and get...oh Harvey, Ivy, Ozzy...the ice person...oh who else did we break out of Arkham?"
Harley looked up from filing her nails.
"Hat guy?"
"Hat guy. Of course. Don't forget hat guy, Number One."
"Super Pet Batty?" Bizarro grinned.
"Who?"
"Super Pet Kitty?" He tried again.
"Yeah. Selina loves to travel, Puddin."
"Fine. Bring super puss or whatever. Maybe a few of the boys too. That should just about do it right?"
"Ten seems like a good number."
"Good plan. Glad I thought of it. We'll get gyros to celebrate our victory over whoever. Off we go."
Bizarro hugged his master.
"Down down and NEEEEEEEAR!"
The pair smashed through the roof. The Joker cackled for all three seconds it took for him to arrive in Greece. A minute later, the rest of his gang was assembled and confused as could be.
"Helloooo!"
Bizarro flew off, no doubt to find gyros.
"What's going on Joker?"
"Harvey Harvey Harvey. Something is rotten in the state of Greece and its not just your socks. Why don't we find out what it is? And then kill it. HAHAHAHAHAHA"
Love your stuff! :knockedou This game is gonna be great. Sadly, I need to go to bed. I'll move tomorrow night (though I do have Friday off, so maybe we can get a few moves in tomorrow night) after I get home from work.
1) "Come, sisters. The play-things have arrived." Voica strides to Q-11.
2) Karnilla waves her hands in an intricate pattern and vanishes. Only an instant later, she reappears in the shadow of a crumbling stone pillar at O-6 (phasing/teleport).
3) "Wendigo!" The monstrous Wendigo bounds across the sands towards the unsuspecting and mad villains to O-16.
4) Lena stomps accross the sands to Q-7 and smiles at Harley Quin.
DOOOM DOOOM DOOOM ... Calypso draws forth the Yoruba Spirit Drum from a pouch at her hip and unwraps it from its covering animal skins. Even before completely revealed, it begins to pulse with power, rumbling with a mystical force that washes over the ancient ruins. Calypso will use Probability Control upon the first successful enemy roll she sees.
======================================================
Joker’s Gang (home)
1) R The Joker (Leg)* 72 pts (6/6) G11@
* Vendetta 6 pts on Hecate
2) R Harley Quinn (HT) 27 pts (4/4) B13
3) E Two-Face (BA) 60 pts (6/6) B11
4) R Penguin 26 pts (4/4) G12@
5) R Poison Ivy 35 pts (4/4) G10@
6) R Mr. Freeze 49 pts (5/5) H9@
7) E Mad Hatter (BA) 50 pts (5/5) A14
8) R Catwoman 48 pts (6/6) G6@
9) R Criminal "Sid" 10 pts (4/4) B9
A) R Criminal "Vinnie" 10 pts (4/4) F13@
Total – 393 pts
vs
Disciples of the Darkhold (visitor)
1) U Hecate* 120 pts (9/9) W-10
* Vampirism 12 pts
2) R Karnilla 64 pts (8/8) O-6 @
3) R Umar 54 pts (6/6) W-9
4) R Wendigo 40 pts (7/7) O-16 @
5) R Calypso 29 pts (4/4) X-10
6) R Puppet Master 25 pts (4/4) W-13
7) V Voica (vampire lackey)** 20 pts (5/5) Q-11 @
** Ambush 5 pts, Endurance 5 pts
8) R Lena (vampire lackey) 12 pts (3/3) Q-7 @
9) R Natasha (vampire lackey) 12 pts (3/3) W-7
wow, this is going to be an entertaining one to read.
as i love to chime in, i thought i would point out that i am 90% certain that while multiple leadership figs give you multiple opportunities for the leadership roll, i believe you can only gain a total of one extra action, regardless of how many people actually hit their rolls.
otherwise you might see some swarmy teams with a lot of LD and theme rerolls trying to get 15 actions in one turn.
Yes, no matter how many leadership rolls you get, you only get 1 extra action. Unless you're Namor who allows only Atlanteans to have 2 extra actions I believe with his SP. Gotta take back one of those actions JoH.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
"Hey look everybody. This girl knows magic. Want to compare tricks? HAHAHAHA!"
1) Joker to I9. Takes a push click.
Free) Joker fires 1000 volts at Karnilla from his joy buzzer. The Asguardian dispels the electricity but it distracts her, perplexing Karnilla's range down to a 7. 1 DFD Joker.
2) Two-Face to I16.
3) Harley kart wheels to H16, shooting at Karnilla.
"And don't get any bright ideas about trying to hurt Mista J either."
Free) Harley perplexes down Karnilla's damage to a 2.