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Pre-Season Game; FEAR Corp Vs. Inhumans. The hometown heroes Iceman325’s FEAR Corp (home) vs the visiting biggnatedogg’s Inhumans (visitor) (Games End Sunday, February 21 @ 11:59 PM, Pacific Time)
FEAR Corp (home)
1) E Lyssa Drak 72 pts (6/6)
2) E Arkillo 126 pts (9/9)
3) E Emerald Empress 90 pts (6/6)
4) R OMAC 59 pts (6/6)
5) R Parademon Scout 13 pts (3/3)
6) R Intergang Agent 18 pts (3/3)
7) R Scarab 20 pts (5/5)
Total – 398 pts
vs
Inhumans (visitor)
1) U Gorgon* 110 pts
* Damage Shield 10 pts
2) U Triton 72 pts
3) U Longshot* 66 pts
* Damage Shield 10 pts
4) U Forge 84 pts
5) R Lightspeed 25 pts
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
aa046 E Lyssa Drak
Team: No Affiliation
Range: 6
Points: 72
Keywords: Herald, Sinestro Corps
10
9
17
2
7
9
17
2
7
8
17
2
7
8
16
2
6
8
16
2
6
7
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa028 E Arkillo
Team: No Affiliation
Range: 8
Points: 126
Keywords: Brute, Sinestro Corps
8
9
18
3
8
9
17
3
8
10
17
3
7
10
17
3
6
10
17
3
6
9
16
3
6
9
16
3
5
9
15
4
5
8
15
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Hungry For Battle: Arkillo can use Charge and Flurry.
(Defense) Outta My Face: Arkillo can use Toughness. Once per turn, Arkillo can use Barrier (as if he had a range of 4) as a free action, but he can place only up to two blocking terrain markers.
mu022 U Gorgon
Team: No Affiliation
Range: 0
Points: 110
Keywords: Inhumans, Soldier
8
10
17
3
8
10
17
2
6
10
17
2
6
11
16
2
6
10
17
2
6
9
16
2
6
8
16
2
5
8
15
2
5
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Transformed by the Mists: Gorgon can use Quake and Super Strength. When Gorgon uses Super Strength, he can pick up only standard objects, but they are not required to be used as part of a close combat attack when Gorgon uses Quake.
si037 U Triton
Team: No Affiliation
Range: 0
Points: 72
Keywords: Inhumans
8
9
16
3
8
9
17
3
6
9
16
3
6
9
16
3
6
8
15
3
7
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Aquatic Scout: Triton can use Charge. When Triton occupies water terrain, any line of fire drawn to him that crosses any square of that water terrain is treated as though it crosses blocking terrain.
(Damage) Aquatic Ambush: When Triton occupies water terrain at the end of your turn, deal 1 damage to each adjacent opposing character that occupies water terrain and hasn't been attacked by Triton this turn.
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.[/quote]
"This is simply a training exercise Corps." Lyssa states. "Still if blood is shed on this foreign planet, so be it."
"BLOOD WILL BE SHED!!!" Screams Cyborg Superman. "Manhunter 5639, locate target, Lyssa your blessing."
Both do as they're told (Perplex Cyborg Supes AV +2).
"Target located, biggest threat identified." The Manhunter's mechanical voice grates.
"It shall be written if it was to happen." States Lyssa, rolling her eyes as she says it.
The hulking Cyborg flies to K7 and unleashes a blast. It barely hits a support beam in the decaying house causing some of it to crumble to the ground but does not reach it's target. (11 on 17+1, needing 7, Roll is: 1,2 for a 3 and a miss).
"He is gonna be pissed now..." Thragatix mumbles. "Come on dude, let's go help him out." He picks up Braineotic the living mental tissue and flies him to Supes. (Thragatix L6, Braineotic K6).
"Eww, dude...just ewww..." Thragatix moans as he holds the mushy monster, "Can we get you some type of containment suit?"
He puts it down behind Cyborg Supes, it communicates with him mentally and he unleashes a ray out of his eyes that disable the large Inhuman's arms. (Outwit Gorgon's White Power).
"What are you looking at?" Lyssa barks at Su'Shad and the Manhunter, "MOVE!"
They do. Su'Shad slinks to K5. The Manhunter moves to H5.
---------------- FEAR Corp (home)
1) E Lyssa Drak 72 pts (6/6) J2
2) E Arkillo 126 pts (9/9) K2
3) E Emerald Empress (Cyborg Superman) 90 pts (6/6) K7 @
4) R OMAC 59 (Manhunter) pts (6/6) H5 @
5) R Parademon Scout (Thragatix) 13 pts (3/3) K6 @
6) R Intergang Agent 18 pts (Braineotic) (3/3) L6
7) R Scarab 20 pts (5/5) (Su'Shad) K5 @
Total – 398 pts
vs
Inhumans (visitor)
1) U Gorgon* 110 pts - G15 @ (Special Power (Attack) Outwitted)
* Damage Shield 10 pts
2) U Triton 72 pts - L15 @
3) U Longshot* 66 pts - L16
* Damage Shield 10 pts
4) U Forge 84 pts - I24
5) R Lightspeed 25 pts - M16 @
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.[/quote]
Inhumans turn 3A:
(btw, sorry for spacing on the first turn, I'll do my best to not make a total travesty out of my first venture into clicky fantasy goodness. just need your email for future attacks, I'll PM you mine. Best of luck, lets have some fun!)
do you have Arkillo where Cyborg are marked on the map, and vice versa? I'm just going to play as you described, and Arkillo is back by Lyssa.
Forge shakes himself and looks around. "Where?......What?.... I feel like I'm missing something." He looks up and sees the rest of his team about to enter the charred ruins of the entry way for the Charles Xavier School for the gifted. A memory of a secret passageway sparks in his memory, and he moves around to try and help the rest of his teammates, and tries out the new dirsuptor he cobbled together over breakfast on the Cyborg. (moves to B16, and outwit running shot on Cyborg)
Longshot thanks Lightspeed for the lift, drops her a fiver for her trouble, and heads into the mansion himself, creeping in next to the elevators that lead to the sub levels. (Longshot moves to G9)
Gorgon and Triton look at each other, shrug, and just hang out. Lightspeed looks down at the five spot and wonders how much taffy she could get, with a dreamy look in her eyes. (all three clear.)
----------------
FEAR Corp (home)
1) E Lyssa Drak 72 pts (6/6) J2
2) E Arkillo 126 pts (9/9) K2
3) E Emerald Empress (Cyborg Superman) 90 pts (6/6) K7 @
4) R OMAC 59 (Manhunter) pts (6/6) H5 @
5) R Parademon Scout (Thragatix) 13 pts (3/3) K6 @
6) R Intergang Agent 18 pts (Braineotic) (3/3) L6
7) R Scarab 20 pts (5/5) (Su'Shad) K5 @
Total – 398 pts
vs
Inhumans (visitor)
1) U Gorgon* 110 pts - G15 (Special Power (Attack) Outwitted)
* Damage Shield 10 pts
2) U Triton 72 pts - L15
3) U Longshot* 66 pts - G9@
* Damage Shield 10 pts
4) U Forge 84 pts - B16@
5) R Lightspeed 25 pts - M16
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.[/quote]
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
"Then you shall eat, Arkillo!" Lyssa says as she says a rite of vengeance over him (PP AV +1 to 10), "Manhunter, optimal target please?"
"There is a cyborg who could be troublesome." Grates the Manhunter. "He is in a secret passageway, here is targeting information." PP Arkillo MV +1 to 9.
With that Lyssa launches Arkillo to H10. He spots Forge and launches himself forward with all his might. Debris inexplicably falls in front of his clear path but it does not matter as he pounds Forge with a crushing right hand blow. The cyborg brings up his left arm and Arkillo's blow glances off of the gleaming metal saving himself further misery.
**Arkillo Charge to C15 and Flurries on Forge. 10 on 16, needing 6. Rolls: (5,1) for a hit. Longshot PC: (3,5), still a hit. 2nd Flurry : (1,2), Miss.** SA Arkillo, AST Lyssa, AST Manhunter for Movement Bonus.
"Hrrmmpphh." Arkillo grins a tongueless grin, now happy that a challenge may be before him.
Cyborg Superman keeps up the suppressing fire on Gorgon, keeping his "From the Mists" SP outwitted due to the help of Braineotic. (Superman Enemy Copy)
The rest clear.
----------------
FEAR Corp (home)
1) E Lyssa Drak 72 pts (6/6) J2 @
2) E Arkillo 126 pts (9/9) C15 @
3) E Emerald Empress (Cyborg Superman) 90 pts (6/6) K7
4) R OMAC 59 (Manhunter) pts (6/6) H5
5) R Parademon Scout (Thragatix) 13 pts (3/3) K6
6) R Intergang Agent 18 pts (Braineotic) (3/3) L6
7) R Scarab 20 pts (5/5) (Su'Shad) K5
Total – 398 pts
Arkillo: SA [1]
Lyssa: AST [1]
OMAC: AST [1]
vs
Inhumans (visitor)
1) U Gorgon* 110 pts - G15 (Special Power (Attack) Outwitted)
* Damage Shield 10 pts
2) U Triton 72 pts - L15
3) U Longshot* 66 pts - G9@
* Damage Shield 10 pts
4) U Forge 84 pts - B16@
5) R Lightspeed 25 pts - M16
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.[/quote][/quote]
Lightspeed tilts her haid, "Did you hear that? I sounded like Forge just about got gutted by some kind of alien drill sergeant. Lets go, creepy alien, sea monster."
Triton gives her a what the hell are you babbling about, and shrugs his shoulders right before Lightspeed grabs him and phases him into the back room where Forge lies down but not out. (Lightspeed carries Triton to F17)
Gorgon sees the Power Pack-er hoist his brother through the wall he's is next to, and decides he doesn't want to be left out. Stumbling on the piece of debris he tried and failed to pick up, he lumbers around the corner and hangs out in the doorway. (Gorgon moves to E18, movement halved coming out of hindering terrain.)
Longshot sees Forge get cracked by Arkillo, but is unable to do anything about it. Forge lies there, too wracked with pain to do anything. (both clear, Longshot will PC any attack rolls he can see.)
FEAR Corp (home)
1) E Lyssa Drak 72 pts (6/6) J2 @
2) E Arkillo 126 pts (9/9) C15 @
3) E Emerald Empress (Cyborg Superman) 90 pts (6/6) K7
4) R OMAC 59 (Manhunter) pts (6/6) H5
5) R Parademon Scout (Thragatix) 13 pts (3/3) K6
6) R Intergang Agent 18 pts (Braineotic) (3/3) L6
7) R Scarab 20 pts (5/5) (Su'Shad) K5
Total – 398 pts
Arkillo: SA [1]
Lyssa: AST [1]
OMAC: AST [1]
vs
Inhumans (visitor)
1) U Gorgon* 110 pts - E18@ (Special Power (Attack) Outwitted)
* Damage Shield 10 pts
2) U Triton 72 pts - E16
3) U Longshot* 66 pts - G9
* Damage Shield 10 pts
4) U Forge 84 pts - B16
5) R Lightspeed 25 pts - F17@
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.[/quote][/quote]
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
"They are making a strategic move." Manhunter states plainly to his leaders.
"Then we shall meet them with force." Cyborg Supes replies. "MOVE!"
The Manhunter does as he is told and leaps to some of the debris created by the blasts shaking through the ruins. (OMAC to E12) Getting a better view of the battlefield he reports targeting angles to his leader. (Perplex Cyborg Supes AV to 10).
Braineotic, frightened by the thundering order, oozes up behind the Manhunter. (Intergang to F11). He latches onto the robots back and it's CP is overrun by the alien life form. Against it's will, the Manhunter raises it's hand a launches a blast at the feet of Triton. The floorboards kick up dust and leave him in a lurch (outwit charge).
Satisfied with his teams support, Cyborg Superman flies into the room blasting away with his heated glare. The kid never stood a chance as she is blown out of the room and off the battlefield.
Cyborg Supes on Lightstpeed. 10 on 17 (ESD) needing 7. Roll is: (3,4) for a 7 and the KO. 1 SA, 1 KO to Cyborg. 1 AST to OMAC for PP.
"Now, who is next?
His melting glare scares Triton more than he would let on and his limps start to tremble momentarily. (Outwit Superstrength)
"Mmphh heell hunffrry" Arkillo mumbles. Then he smiles and unleashes hell on Forge. He grabs him with both his right and left arm this time. The right arm takes off his Cyborg appendage and the left just takes his true remaining arm. Which he eats like a chicken wing. Which makes him sick (push click).
Arkillo on Forge. Flurry #1, 9 on 15, needing 6. Roll is: 3,4. Hit for 2 after toughness. Flurry number 2, 9 on 15 needing 6. Roll is: 6,3 for a 9. 3 clix and the KO. 2 SA Arkillo, 1 KO Arkillo. Push.
"Oh, my, God." Thragatix says in the background. "I have got to get off this team...these guys are sick!!"
FEAR Corp (home)
1) E Lyssa Drak 72 pts (6/6) J2
2) E Arkillo 126 pts (8/9) C15 @@
3) E Emerald Empress (Cyborg Superman) 90 pts (6/6) F12 @
4) R OMAC 59 (Manhunter) pts (6/6) E12 @
5) R Parademon Scout (Thragatix) 13 pts (3/3) K6
6) R Intergang Agent 18 pts (Braineotic) (3/3) F11@
7) R Scarab 20 pts (5/5) (Su'Shad) K5
Total – 398 pts
Cyborg Supes: SA [1] KO [1]
Arkillo: SA [3] KO [1]
Lyssa: AST [1]
OMAC: AST [2]
vs
Inhumans (visitor)
1) U Gorgon* 110 pts - E18@
* Damage Shield 10 pts
2) U Triton 72 pts - E16 (Charge Outwitted) (SS Outwitted)
3) U Longshot* 66 pts - G9
* Damage Shield 10 pts
4) U Forge 84 pts -KOKOKO
5) R Lightspeed 25 pts - KOKOKO
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.[/quote][/quote][/quote]