You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Pre-Season Game; Assault On New Olympus Vs. Outsiders
Pre-Season Game; Assault On New Olympus Vs. Outsiders. The hometown heroes Rokk Krinn’s Assault On New Olympus (home) vs the visiting Jarimy123’s Outsiders (visitor) (Games End Sunday, February 21 @ 11:59 PM, Pacific Time)
Assault On New Olympus (home)
1) V Hercules 83 pts (9/9)
2) Spider-Man (E Spider-Girl)* 77 pts (7/7)
* Lunge 5 pts, Vault 3 pts
3) The Uranian (U Enchantress CT) 91 pts (7/7)
4) V Gorilla-Man 61 pts (8/8)
5) V M-11 59 pts (8/8)
Rip It Up 20 pts
Total – 399 pts
vs
Outsiders (visitor)
1) LE Alfred Pennyworth 34 pts
2) R Geo-Force 71 pts
3) R Black Lightning 48 pts
4) R Metamorpho 46 pts
* Takedown 6 pts
5) E Creeper* 45 pts
* Takedown 6 pts
6) R Halo 37 pts
7) R Katana 37 pts
8) R Gotham Policeman 11 pts
9) R Gotham Undercover 14 pts
A) U Commissioner Gordon 44 pts
si041 E Spider-Man
Team: Spider-Man
Range: 6
Points: 77
Keywords: Avengers, New Warriors, Teen
10
10
18
2
10
10
17
2
8
9
17
2
8
9
16
2
8
9
16
2
7
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Weblines: Spider-Man can use Charge, Leap/Climb, and Running Shot.
(Attack) Trick Webbing: Spider-Man can use Incapacitate. Immediately after the resolution of a successful close combat attack by Spider-Manl, Spider-Man can use Force Blast against the same target as a free action, but the target can't be dealt knock back damage.
(Defense) Spider-Sense: Spider-Man can use Combat Reflexes and Super Senses.
Lunge: Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
Vault: Prerequisites: Combat Reflexes or Leap/Climb
Choose a character.
After the character resolves a close combat action, it may be placed in any square in which it may legally be placed adjacent to a target of the action at the same elevation as the target.
ct096 U The Uranian
Team: Master of Evil
Range: 8
Points: 91
Archenemy: Thor (Green)
Keywords: Asgardian, Masters of Evil, Mystical
8
9
15
2
7
8
14
2
6
7
14
1
6
7
13
1
5
6
13
1
4
6
12
1
4
5
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ha029 V Gorilla-Man
Team: No Affiliation
Range: 6
Points: 61
Keywords: Agents of Atlas, Animal, S.H.I.E.L.D.
8
10
17
2
8
10
17
2
8
10
16
2
8
9
16
2
7
9
16
3
7
9
16
3
7
8
15
3
6
8
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ha010 V M-11
Team: No Affiliation
Range: 6
Points: 59
Keywords: Agents of Atlas, Robot
7
10
18
3
7
10
18
3
7
10
18
3
7
10
17
3
7
10
17
3
7
10
16
3
7
10
16
3
7
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Rip It Up: Prerequisites: Super Strength
Before a target character begins a move as part of a move, power, or free action, give it a light object from outside of the game.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
cd046 R Black Lightning
Team: No Affiliation
Range: 6
Points: 48
Keywords: Metropolis
8
8
16
2
8
8
15
2
8
8
15
2
8
7
14
2
7
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cd058 R Metamorpho
Team: No Affiliation
Range: 0
Points: 46
Keywords: Seven Soldiers
8
8
15
3
8
8
17
2
7
8
16
2
7
7
15
2
6
7
14
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Takedown: Prerequisites: Incapacitate or Plasticity
Choose a character.
If an opposing character makes an unsuccessful close combat attack against the character, after the action is resolved give the opposing character an extra action token if it has zero or one action token. If the opposing character already had one action token on it, giving it a second action token deals pushing damage normally.
jl003 E Creeper
Team: No Affiliation
Range: 0
Points: 45
Keywords: Reporter
9
9
16
2
9
9
16
2
8
9
16
2
8
8
15
2
8
8
14
2
7
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Takedown: Prerequisites: Incapacitate or Plasticity
Choose a character.
If an opposing character makes an unsuccessful close combat attack against the character, after the action is resolved give the opposing character an extra action token if it has zero or one action token. If the opposing character already had one action token on it, giving it a second action token deals pushing damage normally.
or019 R Halo
Team: Outsiders
Range: 6
Points: 43
Keywords: Outsiders, Teen
Thick orange lines along the grid of this map are force fields.
When determining if a line is blocked, treat force fields as walls.
However, force fields are not walls or blocking terrain, they can't be destroyed and characters can't move over or through them using any power, ability, or effect (such as phasing/teleport or the Flight ability). Characters on opposite sides of force fields are not adjacent.
When counting squares to determine the range or area of any effect, you can't count beyond a force field. (To determine if you are counting beyond a force field, draw a line from the center of the square where the effect originates, to the square you are attempting to count, if the line goes through a force field or through a diagonal bordered by the grid of the force field, the square can't be counted)
Players must choose starting ares diagonally opposite each other, whenever possible.[
Uuuuhhhhhh - now what? Hahaha. Thanks for posting my team dials - think I'll copy and paste those in a file so I don't look like as big of a ###### in the next match. Let me know what's up next.
Uuuuhhhhhh - now what? Hahaha. Thanks for posting my team dials - think I'll copy and paste those in a file so I don't look like as big of a ###### in the next match. Let me know what's up next.
I'll set up (and along with my set-up I place two Heavy Objects and one Light Object) and then you set up (along with two Light Objects and one Heavy Object). After that we'll start the game. Tell you what - being it's your first PbP Match I'll give you First Turn.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
1) V Hercules 83 pts (9/9) - P-13
2) Spider-Man (E Spider-Girl)* 77 pts (7/7) - P-16
* Lunge 5 pts, Vault 3 pts
3) The Uranian (U Enchantress CT) 91 pts (7/7) - P-15
4) V Gorilla-Man 61 pts (8/8) - P-14
5) V M-11 59 pts (8/8) - O-16
Rip It Up 20 pts
Total – 399 pts
vs
Outsiders (visitor)
1) LE Alfred Pennyworth 34 pts
2) R Geo-Force 71 pts
3) R Black Lightning 48 pts
4) R Metamorpho 46 pts
* Takedown 6 pts
5) E Creeper* 45 pts
* Takedown 6 pts
6) R Halo 37 pts
7) R Katana 37 pts
8) R Gotham Policeman 11 pts
9) R Gotham Undercover 14 pts
A) U Commissioner Gordon 44 pts
Looks fine to me. The only thing is that when you do these things don't forget the rest of the "recap" (i.e. - the other team's positions, the other objects, etc.) Just makes it run smoother overall.
I've already sent you the email addy I'll be using for this game, so with that you're good to go with your first turn. Be gentle.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Take a look at L5 and 6 and M5 and 6 where they all meet in the middle. Can a character move L6 to M5 on the diagonal movement?? I'm not sure how the map works exactly as far as moving around the corner of the orange line.