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The hometown heroes of the JLA Satellite Era take on the visiting Outsiders, led by Alfred Pennyworth. Games end on Tuesday, March 16th at 23:59 PST.
Curbludgeon JLA (Sat)
1) E Green Arrow* 70 pts (7/7)
*Trick Shot 20 pts
2) E Batman (IO) 47 pts (6/6)
3) R Saturn Girl 44 pts (4/4)
4) R Red Tornado 42 pts (6/6)
5) R Aquaman* (HT) 27 pts (6/6)
*Contingency Plan 12 pts
6) R Icemaiden 33 pts (5/5)
7) E Black Cat 32 pts (5/5)
8) R Iceman 26 pts (4/4)
9) R Sentinel Trooper 20 pts (4/4)
10) R DEO Agent* 13 pts (4/4)
*Double-Time 5 pts
11) R Easy Company Medic 9 pts (4/4)
400 pts
Vs.
Jarimy123's Outsiders (Alfred's)
1. LE Alfred Pennyworth 34 pts (4/4)
2. R Geo-Force 71 pts (6/6)
3. R Black Lightning 48 pts (5/5)
4. R Metamorpho 46 pts (6/6)
w/ Takedown 6
5. E Creeper 45 pts (6/6)
w/ Takedown 6
6. R Halo 37 pts (5/5)
7. R Katana 37 pts (5/5)
8. R Gotham Policeman 11 pts (4/4)
9. R Gotham Undercover 14 pts (4/4)
A. Commissioner Gordon 44 pts (5/5)
399 points
BFC – Communication Breakdown
Before the beginning of the games's first turn, the player playing Communication Breakdown (Home team) choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
jl014 E Green Arrow
Team: Justice League
Range: 10
Points: 70
Keywords: Justice League, Martial Artist, Star City
8
10
17
3
8
11
17
2
7
10
16
2
7
9
16
2
7
9
15
2
6
8
15
3
6
8
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Fusillade: Give Green Arrow a power action. He makes two separate ranged combat attacks as free actions (make two separate attack rolls against two different target opposing characters). Resolve the first attack before making the second; if he loses Fusillade before making the second attack, he can't make the second attack.
Trick Shot
F008
Trick Shot
All
lgF008 Trick Shot
Rarity: Common
Keep: 0 Have: 0 Want: 0
Trick Shot
Prerequisites: Plasticity or Ranged Combat Expert
Choose a character.
When making an attack from a square that is not adjacent to an opposing character, the character ignores Stealth and team abilities that duplicate the effects of Stealth, and it ignores characters and hindering terrain for line of fire purposes.
io001 E Batman
Team: Batman Ally
Range: 6
Points: 47
Keywords: Detective, Gotham City, Martial Artist
8
10
16
2
8
9
15
2
7
9
15
2
7
8
14
2
6
8
14
1
6
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cj049 R Saturn Girl
Team: Legion of Superheroes
Range: 8
Points: 44
Keywords: Future, Legion of Super Heroes, Teen
8
9
14
.
7
8
13
.
6
7
13
.
6
.
12
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cd070 R Red Tornado
Team: No Affiliation
Range: 4
Points: 42
Keywords: Justice League of America, Robot
9
8
16
2
9
7
15
2
9
7
16
3
8
7
15
3
8
7
15
3
7
6
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht052 R Aquaman
Team: No Affiliation
Range: 0
Points: 27
Archenemy: Black Manta (Orange)
Keywords: Atlantis
6
10
15
3
6
9
14
2
6
9
13
2
5
8
12
1
4
8
11
1
3
7
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
cd028 R Icemaiden
Team: Justice League
Range: 6
Points: 33
Keywords: Global Guardians, Mystical
7
7
15
2
6
7
15
2
6
6
14
1
5
6
13
1
5
5
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ct023 E Black Cat
Team: Spider-Man
Range: 4
Points: 32
Keywords: Heroes for Hire, Marvel Knights
un001 R DEO Agent
Team: Police
Range: 4
Points: 13
Keywords: Police
6
7
14
1
6
7
13
1
5
6
13
1
5
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Double-Time
Prerequisites: Transporter or {boot} speed mode
Choose a character.
When the character is not adjacent to an opposing character and is given a move action, it may move up to double its unmodified speed value; it may not make attacks during this move action. At the end of the move, if the character is not a transporter, deal it 1 pushing damage that ignores Willpower and team abilities.
cj004 R Easy Company Medic
Team: No Affiliation
Range: 0
Points: 9
Keywords: Past, Soldier
6
7
14
.
5
6
13
.
5
6
12
.
4
5
12
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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The Outsiders
or214 LE Alfred Pennyworth
Team: Batman Ally
Range: 4
Points: 34
Keywords: Gotham City
cd046 R Black Lightning
Team: No Affiliation
Range: 6
Points: 48
Keywords: Metropolis
8
8
16
2
8
8
15
2
8
8
15
2
8
7
14
2
7
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cd058 R Metamorpho
Team: No Affiliation
Range: 0
Points: 46
Keywords: Seven Soldiers
8
8
15
3
8
8
17
2
7
8
16
2
7
7
15
2
6
7
14
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Takedown: Prerequisites: Incapacitate or Plasticity
Choose a character.
If an opposing character makes an unsuccessful close combat attack against the character, after the action is resolved give the opposing character an extra action token if it has zero or one action token. If the opposing character already had one action token on it, giving it a second action token deals pushing damage normally.
jl003 E Creeper
Team: No Affiliation
Range: 0
Points: 45
Keywords: Reporter
9
9
16
2
9
9
16
2
8
9
16
2
8
8
15
2
8
8
14
2
7
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Takedown: Prerequisites: Incapacitate or Plasticity
Choose a character.
If an opposing character makes an unsuccessful close combat attack against the character, after the action is resolved give the opposing character an extra action token if it has zero or one action token. If the opposing character already had one action token on it, giving it a second action token deals pushing damage normally.
or019 R Halo
Team: Outsiders
Range: 6
Points: 43
Keywords: Outsiders, Teen
1) E Green Arrow* 70 pts (7/7) A8
*Trick Shot 20 pts
2) E Batman (IO) 47 pts (6/6) B10
3) R Saturn Girl 44 pts (4/4) B7
4) R Red Tornado 42 pts (6/6) B8
5) R Aquaman* (HT) 27 pts (6/6) A6
*Contingency Plan 12 pts
6) R Icemaiden 33 pts (5/5) B5
7) E Black Cat 32 pts (5/5) A7
8) R Iceman 26 pts (4/4) B6
9) R Sentinel Trooper 20 pts (4/4) B9
A) R DEO Agent* 13 pts (4/4) A9
*Double-Time 5 pts
B) R Easy Company Medic 9 pts (4/4) A5
400 pts
Vs.
Jarimy123's Outsiders (Alfred's)
1. LE Alfred Pennyworth 34 pts (4/4)
2. R Geo-Force 71 pts (6/6)
3. R Black Lightning 48 pts (5/5)
4. R Metamorpho 46 pts (6/6)
w/ Takedown 6
5. E Creeper 45 pts (6/6)
w/ Takedown 6
6. R Halo 37 pts (5/5)
7. R Katana 37 pts (5/5)
8. R Gotham Policeman 11 pts (4/4)
9. R Gotham Undercover 14 pts (4/4)
A. Commissioner Gordon 44 pts (5/5)
399 points
HO: C5, I6,
LO: I8,
BFC – Communication Breakdown
Before the beginning of the games's first turn, the player playing Communication Breakdown (Home team) choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
What are the parameters for the starting areas on this map?? I don't think I've ever seen it hahaha, sorry. I assume I have to fit them all within a 8X2 right?
Here's my setup. Good luck! I'm going to get my ### kicked, but will have fun playing on this map. Never seen it before, is it a made up one or something??
1) E Green Arrow* 70 pts (7/7) A8
*Trick Shot 20 pts
2) E Batman (IO) 47 pts (6/6) B10
3) R Saturn Girl 44 pts (4/4) B7
4) R Red Tornado 42 pts (6/6) B8
5) R Aquaman* (HT) 27 pts (6/6) A6
*Contingency Plan 12 pts
6) R Icemaiden 33 pts (5/5) B5
7) E Black Cat 32 pts (5/5) A7
8) R Iceman 26 pts (4/4) B6
9) R Sentinel Trooper 20 pts (4/4) B9
A) R DEO Agent* 13 pts (4/4) A9
*Double-Time 5 pts
B) R Easy Company Medic 9 pts (4/4) A5
1. LE Alfred Pennyworth 34 pts (4/4) X6
2. R Geo-Force 71 pts (6/6) W6
3. R Black Lightning 48 pts (5/5) W7
4. R Metamorpho 46 pts (6/6) W8
w/ Takedown 6
5. E Creeper 45 pts (6/6) W11
w/ Takedown 6
6. R Halo 37 pts (5/5) W5
7. R Katana 37 pts (5/5) X11
8. R Gotham Policeman 11 pts (4/4) X7
9. R Gotham Undercover 14 pts (4/4) X8
A. Commissioner Gordon 44 pts (5/5) X5
I'll choose movement as the value that cannot be modified.
JLA (Sat ) 1A:
(free) Aquaman rolls leadership: 6.
1. Iceman picks up Icemaiden and moves to F5, dropping at F4.
(JLA) Green Arrow moves in place.
2. Red Tornado picks up GA and moves to I5, dropping at I4.
3. Sentinel Trooper picks up DEO Agent and moves to H7, dropping at G7. No -2 to carry due to BFC.
(JLA) Saturn Girl picks up Black Cat and moves to G6, dropping at H6.
4. Aquaman to G3, picking up the heavy object at C5 along the way.
(free) 1 token to CP.
Unless otherwise stated, Black Cat will always PC any successful attack roll or break away that she sees.
Unless otherwise stated, Saturn Girl and Black Cat will always copy Batman Ally during your turn.
What are your Mastermind instructions?
JLA (Satellite Era)
1) E Green Arrow* 70 pts (7/7) I4@
*Trick Shot 20 pts
2) E Batman (IO) 47 pts (6/6) B10
3) R Saturn Girl 44 pts (4/4) G6@
4) R Red Tornado 42 pts (6/6) I5@
5) R Aquaman* (HT) 27 pts (6/6) G3@ w/HO
*Contingency Plan 12 pts@
6) R Icemaiden 33 pts (5/5) F4
7) E Black Cat 32 pts (5/5) H6
8) R Iceman 26 pts (4/4) F5@
9) R Sentinel Trooper 20 pts (4/4) H7@
A) R DEO Agent* 13 pts (4/4) G7
*Double-Time 5 pts
B) R Easy Company Medic 9 pts (4/4) A5
Outsiders
1. LE Alfred Pennyworth 34 pts (4/4) X6
2. R Geo-Force 71 pts (6/6) W6
3. R Black Lightning 48 pts (5/5) W7
4. R Metamorpho 46 pts (6/6) W8
w/ Takedown 6
5. E Creeper 45 pts (6/6) W11
w/ Takedown 6
6. R Halo 37 pts (5/5) W5
7. R Katana 37 pts (5/5) X11
8. R Gotham Policeman 11 pts (4/4) X7
9. R Gotham Undercover 14 pts (4/4) X8
A. Commissioner Gordon 44 pts (5/5) X5
Alrighty first turn - ever! Since I didn't even take one in preseason, I'm such a loser sorry! Anywho.
Good ol' capiton G-man will mastermind to either of the drunk bum lackey beat cops starting with the loley gotham policeman. But if he has the choice to mastermind to the other one in order to keep the first one alive, he will do that. That make sense? Not really to me either. But yea if given the choice to kill the policeman or sluff it off to the undercover, he will do that. But will always kill the policeman before the undercover. Where am I?
First turn - Cappytan G-man rolls for leadership = 1. Didn't get his morning joe from the street cop. Dumb newb. Damn too much Call of Duty lately.
In an attempt to rally the troops - who he doesn't even know why he's fighting alongside - G-Man gives a half hearted one-liner - "We have no chance boys, so lets just ####ing rush em!"
"Yea let's!" says the young cop, not knowing G-man cares only for 2 things in life, coffee and sluffing damage off in a table top minis game played over a computer in a fantasy league tournament first round game with a player playing the team like an idiot and typing up a really bad story line with a huge run on sentance in it. Wait what?
1. Geo-force picks up Alfred, and picks up HO via Super Strength and moves to R4, drops Alfred in S4
2. Halo picks up Comissioner Gordon moves to S3, drops him in R3
3. Gotham policeman moves to S2
4. Creeper moves to T3 via Leapclimb
5. Alfred free action perplexes up Geo-forces defense
I think everything was done right, but point out if anything looks wrong.
JLA (Satellite Era)
1) E Green Arrow* 70 pts (7/7) I4@
*Trick Shot 20 pts
2) E Batman (IO) 47 pts (6/6) B10
3) R Saturn Girl 44 pts (4/4) G6@
4) R Red Tornado 42 pts (6/6) I5@
5) R Aquaman* (HT) 27 pts (6/6) G3@ w/HO
*Contingency Plan 12 pts@
6) R Icemaiden 33 pts (5/5) F4
7) E Black Cat 32 pts (5/5) H6
8) R Iceman 26 pts (4/4) F5@
9) R Sentinel Trooper 20 pts (4/4) H7@
A) R DEO Agent* 13 pts (4/4) G7
*Double-Time 5 pts
B) R Easy Company Medic 9 pts (4/4) A5
Outsiders (Alfred's)
1. LE Alfred Pennyworth 34 pts (4/4) S4
2. R Geo-Force 71 pts (6/6) R4 w/HO
3. R Black Lightning 48 pts (5/5) W7
4. R Metamorpho 46 pts (6/6) W8
w/ Takedown 6
5. E Creeper 45 pts (6/6) T3
w/ Takedown 6
6. R Halo 37 pts (5/5) S3
7. R Katana 37 pts (5/5) X11
8. R Gotham Policeman 11 pts (4/4) S2
9. R Gotham Undercover 14 pts (4/4) X8
A. Commissioner Gordon 44 pts (5/5) R3
I think everything was done right, but point out if anything looks wrong.
The only thing I can think of is adding tokens to your recap (got ya covered this time). Otherwise, looks good!
JLA (Sat) 2A:
(free) Aquaman rolls leadership: 4, which isn't good enough due to BFC. Black Cat PCs to 6.
(JLA) GA moves in place, pushing.
1. Batman l/c to I8.
(free) Batman outwits Geo-Force's Super Strength, causing the object to fall.
2. DEO Agent uses Double-Time to move to I7, taking a push click.
3. Easy Company Medic to F6.
4. Icemaiden barriers at J4, J5, J6, J7.
(free) 1 token to CP.
JLA (Satellite Era)
1) E Green Arrow* 70 pts (6/7) I4@@
*Trick Shot 20 pts
2) E Batman (IO) 47 pts (6/6) I8@
3) R Saturn Girl 44 pts (4/4) G6
4) R Red Tornado 42 pts (6/6) I5
5) R Aquaman* (HT) 27 pts (6/6) G3 w/HO
*Contingency Plan 12 pts@@
6) R Icemaiden 33 pts (5/5) F4@
7) E Black Cat 32 pts (5/5) H6
8) R Iceman 26 pts (4/4) F5
9) R Sentinel Trooper 20 pts (4/4) H7
A) R DEO Agent* 13 pts (3/4) I7@
*Double-Time 5 pts
B) R Easy Company Medic 9 pts (4/4) F6@
Outsiders (Alfred's)
1. LE Alfred Pennyworth 34 pts (4/4) S4
2. R Geo-Force 71 pts (6/6) R4@
3. R Black Lightning 48 pts (5/5) W7
4. R Metamorpho 46 pts (6/6) W8
w/ Takedown 6
5. E Creeper 45 pts (6/6) T3@
w/ Takedown 6
6. R Halo 37 pts (5/5) S3@
7. R Katana 37 pts (5/5) X11
8. R Gotham Policeman 11 pts (4/4) S2@
9. R Gotham Undercover 14 pts (4/4) X8
A. Commissioner Gordon 44 pts (5/5) R3
Oh ok so I put an @ next to a figure with a token on the recap? I'll get that next turn. probably can take one in a bit, if I can't though I will this evening hopefully!
1) E Green Arrow* 70 pts (6/7) I4@@
*Trick Shot 20 pts
2) E Batman (IO) 47 pts (6/6) I8@
3) R Saturn Girl 44 pts (4/4) G6
4) R Red Tornado 42 pts (6/6) I5
5) R Aquaman* (HT) 27 pts (6/6) G3 w/HO
*Contingency Plan 12 pts@@
6) R Icemaiden 33 pts (5/5) F4@
7) E Black Cat 32 pts (5/5) H6
8) R Iceman 26 pts (4/4) F5
9) R Sentinel Trooper 20 pts (4/4) H7
A) R DEO Agent* 13 pts (3/4) I7@
*Double-Time 5 pts
B) R Easy Company Medic 9 pts (4/4) F6@
Outsiders (Alfred's)
1. LE Alfred Pennyworth 34 pts (4/4) S4
2. R Geo-Force 71 pts (6/6) R4
3. R Black Lightning 48 pts (5/5) S1 @
4. R Metamorpho 46 pts (6/6) T4 @
w/ Takedown 6
5. E Creeper 45 pts (6/6) T3
w/ Takedown 6
6. R Halo 37 pts (5/5) S3
7. R Katana 37 pts (5/5) T10 @
8. R Gotham Policeman 11 pts (4/4) S2
9. R Gotham Undercover 14 pts (4/4) T2 @
A. Commissioner Gordon 44 pts (5/5) R3
HO: C5, Aquaman, R4 under Geo-force
LO: I8, Q9,Q10