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What the New Kids on the Block were to the pop-music scene in the 80s, were the Power Pack to Marvel comics: a bunch of snotlings in weird clothes!
Unlike the NKOTB the Power Pack haven't aged a bit and are still favorites among comic-fans.
Since the Power Pack alone don't even sum up to play a decent 200 points game I have found some nice comic accurate team-ups to make them worth the while.
Curious?...click on Full Story and find out...
Quote : Originally Posted by Grappler
Your lyrics are greatness! They definitely go into my HC Realms Hall of FAME list
Marvel's supreme team of kid-heroes, The Power Pack, first appeared in their own series in 1984. Relaunched only a few years ago they have achieved a new level of stardom and found lots of old and new fans. During their first run as much as during the 2nd run they frequently teamed up with some of the reatest heroes in the business. Here are two Power Pack team ups at 300 points.
The first one has The Power Pack join forces with Cloak and Dagger in Power Pack, Vol. 1, #7...
si012 R Gee
Team: Fantastic Four
Range: 8
Points: 40
Keywords: Kid, New Warriors, Power Pack
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Gravity Manipulation: Gee can use Force Blast. After the use of Force Blast is resolved (even if the Force Blast is ignored), Gee can use Incapacitate targeting the same target as a free action.
si013 R Lightspeed
Team: Fantastic Four
Range: 0
Points: 25
Keywords: Excelsior, Kid, Loners, Power Pack
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si014 R Mass Master
Team: Fantastic Four
Range: 0
Points: 30
Keywords: Kid, Power Pack
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Cloudform: Mass Master can use Smoke Cloud. When Mass Master is given a move action, after moving he can use Smoke Cloud as a free action but can place hindering terrain markers only in squares he occupied or moved through that turn.
si015 R Energizer
Team: Fantastic Four
Range: 6
Points: 35
Keywords: Kid, Power Pack
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Matter Absorbtion: Once per turn as a free action, Energizer can remove from the game a single adjacent object (including an object carried by an adjacent character) or up to 2 barrier, debris, or hindering terrain markers that are 4 or fewer squares away from her and to which she has a clear line of fire at the time they are removed.
si039 V Cloak and Dagger
Team: Spider-Man
Range: 6
Points: 109
Keywords: Marvel Knights, New Warriors
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Cloak: Cloak and Dagger can use Phasing/Teleport and Stealth.
Dagger: Cloak and Dagger can use Energy Explosion. Damage Cloak and Dagger deal using Energy Explosion is penetrating damage.
Protected - 8 points - on Cloak and Dagger
Vendetta - 6 points - on Cloak and Dagger
Fortitude - 25 points - on Cloak and Dagger
Another very nice Power Pack team-up resulted from the kids hanging with their father's visitor: Dr. Bruce Banner.
Of course he transformed into the Hulk for us readers to have some gamma radiated fun in HULK Power Pack #1-4.
si012 R Gee
Team: Fantastic Four
Range: 8
Points: 40
Keywords: Kid, New Warriors, Power Pack
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Gravity Manipulation: Gee can use Force Blast. After the use of Force Blast is resolved (even if the Force Blast is ignored), Gee can use Incapacitate targeting the same target as a free action.
si013 R Lightspeed
Team: Fantastic Four
Range: 0
Points: 25
Keywords: Excelsior, Kid, Loners, Power Pack
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si014 R Mass Master
Team: Fantastic Four
Range: 0
Points: 30
Keywords: Kid, Power Pack
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Cloudform: Mass Master can use Smoke Cloud. When Mass Master is given a move action, after moving he can use Smoke Cloud as a free action but can place hindering terrain markers only in squares he occupied or moved through that turn.
si015 R Energizer
Team: Fantastic Four
Range: 6
Points: 35
Keywords: Kid, Power Pack
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Matter Absorbtion: Once per turn as a free action, Energizer can remove from the game a single adjacent object (including an object carried by an adjacent character) or up to 2 barrier, debris, or hindering terrain markers that are 4 or fewer squares away from her and to which she has a clear line of fire at the time they are removed.
mu062 U Rampaging Hulk
Team: No Affiliation
Range: 0
Points: 128
Keywords: Brute, Monster
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Squash: The Rampaging Hulk can use Leap/Climb. Immediately after the resolution of a move action in which the Rampaging Hulk uses Leap/Climb, he can use Quake as a free action.
Smash: The Rampaging Hulk can use Close Combat Expert. At the end of your turn, if there are fewer than six objects in the game, your last opponent to take an action chooses a light standard object from outside the game and places it 6 or fewer squares from the Rampaging Hulk in an unoccupied square to which the Rampaging Hulk has a clear line of fire.
Protected - 8 points - on Rampaging Hulk
Armor Piercing - 10 points - on Rampaging Hulk
The Power Pack can be used quite nicely to suppot your "main character" that you can pump up with additional feats. Check out the old Power Pack issues of their first run to find more comic accurate possibilities for that strategy. Or simply wait for April...that's when the mighty Thor will assemble his new Warriors Four.
But no matter what...share your thoughts now and be sure to come back in 2 weeks for the next edition of Comic Accurate Marvel teams.
Quote : Originally Posted by Grappler
Your lyrics are greatness! They definitely go into my HC Realms Hall of FAME list
Ah, Power Pack. During the summer of '09 (or the Summer of the UCWF as it was known around here), we had no tournaments going on, so we had Free Play Night on Saturdays. During that summer, I attempted to play a bunch of teams based on all the Power Pack minis that have been put out as of late.
I never got around to playing my Power Pack/Spider-Man or Power Pack/Iron Man teams, but given the marginal success I had with the others, I doubt there would've been any difference in the results. Then again, I won in the one-on-one fights as opposed to the crushing defeats in the battle royals, so I think it's safe to say that most Power Pack forces are better suited for those.
Additionally, I also played the Power Pack in a game using the Mutant Massacre Event Dial. The team didn't do badly there either. Though again, the kids were being used as meat shields for stronger figures.
Rampaging Hulk doesn't need Armor Piercing. His damage value never goes below 3, and it's unlikely that his opponent will perplex his damage value down.
How much can you take, and keep moving forward?
The Green Lantern Corps is DC's version of the US Marine Corps.
Rampaging Hulk doesn't need Armor Piercing. His damage value never goes below 3, and it's unlikely that his opponent will perplex his damage value down.
It can help him Quake Invulnerable/Impervious foes though.
I like Pummel on RH though. Or Unstoppable and Lunge.
Other than Fort. on your first team, you also crushed the feat cap. However, the next lower point game my place has I will be playing the Power Pack, and I've always loved Cloak and Dagger.
I've also run them with the Fantastic Four ATA (both alone and with FF members) and, most recently, on a Kid themed team with Molly Hayes and R Shazam! Overall, I think my record with the Pack stands at 9-4 or something like that.
God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.
I've never gotten around to playing him before, but Mass Master's special power seems a little problematic.
Quote
Cloudform: Mass Master can use Smoke Cloud. When Mass Master is given a move action, after moving he can use Smoke Cloud as a free action but can place hindering terrain markers only in squares he occupied or moved through that turn.
That's awesome, but he has a range of zero. So he can run around in a little circle around himself and that's it? It would be fun to be able to sprint around an opposing figure and leave a cloud behind, but the range kind of kills the usefulness of the power.
That's awesome, but he has a range of zero. So he can run around in a little circle around himself and that's it? It would be fun to be able to fly around an opposing figure and leave a cloud behind, but the range kind of kills the usefulness of the power.
The 'can only be placed in squares he moved through' restriction overrides the range restriction. Same thing came up with Spitfire in Avengers.
I've used them alongside SHAZAM with the "Kid" keyword and they've worked great. And my Spy team lost to them by an unfortunate Crit Hit from Lian Harper.
But they've also been paired greatly with Doom at my venue as well.
The FF team up is brutal as you need to try to hit a 21 DV against Lightspeed.
WizKids GamePlay, "You can only play our game if you buy the new stuff. Those old figures are dirty and obsolete."
Record vs VGA d1sc1pL3: W-3 L-0