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At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
cd037 R Captain Cold
Team: No Affiliation
Range: 6
Points: 40
Keywords: Legion of Doom, Rogues, Secret Society of Super Villains
8
8
16
2
7
8
15
2
7
8
15
2
6
7
14
2
6
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
io018 V Cheetah
Team: No Affiliation
Range: 0
Points: 55
Keywords: Animal, Society
10
11
17
2
10
10
17
2
10
9
16
2
9
11
16
2
9
10
15
2
8
9
15
2
8
8
14
2
7
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht091 R Bane
Team: Batman Enemy
Range: 0
Points: 61
Keywords:
8
10
15
2
8
10
15
2
8
10
14
2
8
9
14
2
8
9
13
2
8
9
12
2
4
5
9
1
3
4
9
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa104 E Grodd
Team: No Affiliation
Range: 8
Points: 161
Keywords: Animal, Legion of Doom, Psychic, Sinestro Corps
8
11
17
3
7
11
17
3
7
10
17
3
7
10
16
3
7
10
16
3
6
9
16
3
6
9
16
2
6
8
16
2
6
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Giant Yellow Paws: Grodd can use Barrier, Force Blast and Plasticity. Immediately after Grodd resolves a use of Force Blast against a target opposing character, Grodd can use Barrier as a free action, but he must place blocking terrain such that the line of fire from Grodd to the target is blocked.
(Attack) Weaponer's Ring: Grodd can use Barrier, Ranged Combat Expert, Super Strength and Telekinesis.
jl023 R Toyman
Team: Calculator
Range: 8
Points: 50
Keywords: Legion of Doom, Metropolis, Superman Revenge Squad
8
8
17
2
8
8
16
2
7
8
15
1
7
8
15
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
AP
Damage dealt by the character may not be reduced below 1.
Repulsor - Prerequisites: Force Blast
When the character succeeds at a ranged combat attack against a single target opposing character, after the action is resolved the target is knocked back.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
or079 R Shazam!
Team: No Affiliation
Range: 0
Points: 105
Archenemy: Mister Mind (White)
Keywords: Kid, Mystical
7
7
15
1
10
10
17
4
9
9
17
4
8
7
15
1
7
7
15
1
9
10
16
4
8
9
16
4
8
9
15
3
6
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
si012 R Gee
Team: Fantastic Four
Range: 8
Points: 40
Keywords: Kid, New Warriors, Power Pack
7
9
15
1
7
8
15
1
6
8
15
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Gravity Manipulation: Gee can use Force Blast. After the use of Force Blast is resolved (even if the Force Blast is ignored), Gee can use Incapacitate targeting the same target as a free action.
or086 U Sandman
Team: Justice Society
Range: 6
Points: 59
Keywords: All Star Squadron, Detective, Justice Society
7
9
17
2
7
10
17
2
6
9
16
2
6
8
16
2
5
8
15
1
5
7
15
1
5
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
un202 LE Montgomery Kelly
Team: Police
Range: 6
Points: 32
Keywords: Soldier, Police
6
8
14
2
5
8
14
2
5
7
13
1
4
7
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ls001 E Lightning Lad
Team: Legion of Superheroes
Range: 10
Points: 70
Keywords: Future, Legion of Super Heroes, Teen
8
10
16
3
8
9
15
3
8
9
15
2
7
8
14
2
7
8
15
1
6
7
15
1
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
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KO
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cr014 E Batgirl
Team: Batman Ally
Range: 6
Points: 70
Keywords: Gotham City, Justice League Elite, League of Assassins, Martial Artist, Teen
9
11
17
2
9
10
16
2
9
9
16
2
8
12
15
2
8
9
15
2
8
8
15
2
7
8
14
2
KO
KO
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KO
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KO
(Speed) Trained from Birth: Batgirl can use Flurry and Leap/Climb.
(Defense) Cain's Daughter: Batgirl can use Combat Reflexes and Willpower.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Derun was nice enough to post this in another thread. Thought I saw him post it...
DC Legion of Super Heroes Map – “Central Port”
• In order to use the transmatter gates to teleport, the
character given the action must end its action (including
placing the token and taking push damage) occupying a
square with a gate and may then be placed in a different
gate.
• Only the character given the action may use the gate.
Carrying another figure and placing them on the gate does
not allow them to be placed in a square of a different gate.
• In the case of a character being targeted by Mind Control,
its free action must be resolved before the Mind
Controlling character can elect to use the gate (if that
character has ended its move or power action in a square
with a gate). The Mind Controller itself would only be able
to use a gate when the entire Mind Control action ends.
• The last line of the map instructions says “it may be placed
in the square of any unoccupied transmitter gate on the
map.”
Note: The corners and the central parts of the map are NOT elevated. Its the "inner ring" that is elevated
Manager of the Heroclix Fantasy League's Legion of Super Heroes
What if you have Willpower? Do you still take the Push Damage?
No, willpower doesn't give push damage. It's just saying that if you push to go on there, you take the normal push damage unless you have like willpower or indomitable.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
I asked in the main thread - can grounded figures in the middle see over a barrier to the figures on the edge of the elevated if there is a grounded barrier in place?
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor