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From the title of this post it's pretty obvious what team I'm asking about it (and I am probably not the only one who did/thought of this)
SR Flashes (Brave & Bold)
Justice League Common Batman (Out of the Shadows)
It's 300 points and it's two decent characters and it's no keyword bonus.
How would this do?
What goes with them better?
How can I make this work?
Strategy tips?
ANY help at all would be greatly appreciated (unless you're one of those people whose going to say "drop the Flashes, leave the Batman"...I hate those people)
Thanks.
Ace of the Secret Society of Supervillains Clan!
Yellowjacket (Human) - 100 points of P-Y-M-P - Sweet Papa Doom/BPW
Seams Kinda simple to me outwit with batman and bust up People with the Flashes and don't be afraid to let them take a little damage. As I'm sure you know they get better the more you hit them. If you can keep Batman on his first to clix and keep the Flashes on clix 5-6 you should pretty much be unstoppable.
Seriously, there isn't enough damage potential on the team to make it viable (IMO).
Heroclix is a strategy game with comic book characters where you can shoot sheep guns and quip with Spider-man and Deadpool. It is played by some of the nicest, most giving people on the planet. That is why I play Heroclix.
Seams Kinda simple to me outwit with batman and bust up People with the Flashes and don't be afraid to let them take a little damage. As I'm sure you know they get better the more you hit them. If you can keep Batman on his first to clix and keep the Flashes on clix 5-6 you should pretty much be unstoppable.
Thankyou very much.
That does seem pretty sound though very simple (but those strategies are often the best).
With Batman jumping around, hitting and Outwitting it shouldn't be too much work to keep him away from the fray (maybe even 10 away as often as possible) then letting the Flashes do their stuff...they might not start great but I think those 6 clix after definitely hold potential...mainly 4-6 but still....
They are very versatile and I often forget to keep that in mind.
I just seem them as 1-dimensional...bad first click, good rest of the dial...but it can't be THAT easy to hit them down 11 clix.
Ace of the Secret Society of Supervillains Clan!
Yellowjacket (Human) - 100 points of P-Y-M-P - Sweet Papa Doom/BPW
you know what I really don't see all the hate for the Flashes they cleaned up in our First sealed tourney. They can be really nasty I've seen it first hand. So to all the haters, all I can say is if you don't do well with the Flashes YOUR DOING IT WRONG!
You'll be in trouble if any opponent has outwit -someone could run Holiday Killer, Power Girl and Two Checkmate White Knights and you'd be done in one turn potentially.
Outwit Super Senses with Holiday, hit for four with him via the enhancement from the two Knights, a Knight makes an attempt and then Power Girl charges for six with a heavy.
I know it will be difficult for someone to take them down in one turn but it could be done and if you lose the Flashes that fast your goose is cooked. You need a way to reduce damage and deal more earlier - The Flashes is just way too difficult to play @ 300 pts.
We're in the process of adopting our daughter and there is plenty of bureaucratic bs, prayers appreciated.
you know what I really don't see all the hate for the Flashes they cleaned up in our First sealed tourney. They can be really nasty I've seen it first hand. So to all the haters, all I can say is if you don't do well with the Flashes YOUR DOING IT WRONG!
I would love to hear the team used and some of what happened.
If you know...it'd be a HUGE help.
Ace of the Secret Society of Supervillains Clan!
Yellowjacket (Human) - 100 points of P-Y-M-P - Sweet Papa Doom/BPW
You'll be in trouble if any opponent has outwit -someone could run Holiday Killer, Power Girl and Two Checkmate White Knights and you'd be done in one turn potentially.
Outwit Super Senses with Holiday, hit for four with him via the enhancement from the two Knights, a Knight makes an attempt and then Power Girl charges for six with a heavy.
I know it will be difficult for someone to take them down in one turn but it could be done and if you lose the Flashes that fast your goose is cooked. You need a way to reduce damage and deal more earlier - The Flashes is just way too difficult to play @ 300 pts.
I am thinking that would take some serious rolls and positioning.
On the chance that they do even one less damage and I am on my last click...I could kamikaze Batman to take out more than 75 points and wait for the round to end and win...
It's not the most perfect plan...but it's a decent backup.
I don't see that team being very effective against most others.
I have only played one team against the new stuff...it was Ultron & 2 M-11s...they didn't lose to anything from the new set so far...
I am excited to see how the new set works within itself...
Ace of the Secret Society of Supervillains Clan!
Yellowjacket (Human) - 100 points of P-Y-M-P - Sweet Papa Doom/BPW
You'll be in trouble if any opponent has outwit -someone could run Holiday Killer, Power Girl and Two Checkmate White Knights and you'd be done in one turn potentially.
Outwit Super Senses with Holiday, hit for four with him via the enhancement from the two Knights, a Knight makes an attempt and then Power Girl charges for six with a heavy.
I know it will be difficult for someone to take them down in one turn but it could be done and if you lose the Flashes that fast your goose is cooked. You need a way to reduce damage and deal more earlier - The Flashes is just way too difficult to play @ 300 pts.
Yeah it can be done that way but I just see it as really difficult to outwit them their speed just keeps going up and they are a piece that you are gonna want to push anyways so staying out of outwit range is not that hard for them.
The guy that pulled them in our sealed went for all the soft targets first using an outwit to take care of anything that needed it at the time. Granted there is 75 points left over and with the right support they can be really nasty.
Yeah it can be done that way but I just see it as really difficult to outwit them their speed just keeps going up and they are a piece that you are gonna want to push anyways so staying out of outwit range is not that hard for them.
The guy that pulled them in our sealed went for all the soft targets first using an outwit to take care of anything that needed it at the time. Granted there is 75 points left over and with the right support they can be really nasty.
Thanks.
Yeah I will have to not be scared to push with them.
Ofcourse if there isn't any really tough hitters around I guess I won't even need to.
Ace of the Secret Society of Supervillains Clan!
Yellowjacket (Human) - 100 points of P-Y-M-P - Sweet Papa Doom/BPW
I love the idea, although I'd probably wait for a 400 point game opportunity, and use a more stable JLA back-up. If OoTS Bats gets hit, he's gonegonegone.
I love the idea, although I'd probably wait for a 400 point game opportunity, and use a more stable JLA back-up. If OoTS Bats gets hit, he's gonegonegone.
Thanks!
What would you suggest in 400?
Do you have someone better than Out of the Shadows Batman to suggest?
He's definitely not nearly as useful but I think his late dial is pretty good, he shoots way up in attack and with Batman Ally those defenses are great for the points.
Ace of the Secret Society of Supervillains Clan!
Yellowjacket (Human) - 100 points of P-Y-M-P - Sweet Papa Doom/BPW
I would love to hear the team used and some of what happened.
If you know...it'd be a HUGE help.
He played him with the Bruce Wayne AE( with Batman in waiting) and A Black Pawn ( with a Black Knight in waiting ) dude had an awesome pull.
He pretty much would just run the Flashes right into the middle of stuff and hit soft targets making sure that the only way he could be outwited, was that the opposing clix with outwit would have to move to get Line of site and when they moved to get line of site they moved right into Bruce Wayne's line of sight. The Black pawn was really just to try and get the Knight out which he did all three games that RCE came in real handy, and I don;t recall him ever AEing to Batman.
He played him with the Bruce Wayne AE( with Batman in waiting) and A Black Pawn ( with a Black Knight in waiting ) dude had an awesome pull.
He pretty much would just run the Flashes right into the middle of stuff and hit soft targets making sure that the only way he could be outwited, was that the opposing clix with outwit would have to move to get Line of site and when they moved to get line of site they moved right into Bruce Wayne's line of sight. The Black pawn was really just to try and get the Knight out which he did all three games that RCE came in real handy, and I don;t recall him ever AEing to Batman.
I would need 3 figures to play that team but it sounds pretty good.
It is total abuse of the new powering up but why not abuse it?
It is so cool!
I might have to save that team and play it!
Thanks!
Ace of the Secret Society of Supervillains Clan!
Yellowjacket (Human) - 100 points of P-Y-M-P - Sweet Papa Doom/BPW