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So one of the projects that moved to the back burner as we started planning the next 24 months of releases was a pet project investigating new clix base concepts.
I know this is a touchy subject and there are numerous opinions on the matter. So I'd love to hear what you think. i wouldn't put this project at the top of any of my project lists but it is something I would like to start gathering info on again.
Before we go on - I don't everyone to freakout about some impending change. This is only a information gathering expedition for me. There are no implied promises to fix or change anything. Just asking for opinions.
Here is one of the bases we prototyped (attached) Ignore the color, tell me what you think about the functionality, aesthetic or any other general opinions.
Before you respond, please keep in mind our objective - If we were to change a base, I would only do so if I could improve functionality (easy consistent turning), obviousness (does a new player know what to do with the base), aesthetic (does it look good).
I don't want a bunch of replies which say "switch back the H base", "the cup base sucks" - so if you can work with me here, I am all ears.
I'd appreciate f we could keep this conversation in this thread (on HCR).
I am going to leave this thread open for a while and then come back and review comments and add it to my project folder. So if you want to be heard - speak up. Don't expect my daily participation.
I'll probably be back with another design - I just can't find the jpgs - if there is any old MK players out there, I believe MK Dungeons introduced a new base similar to the base in the pictures - Post if if you get a chance. I love that base (minus the extra holds, extra large size, and the fact that is is a little chunky) - otherwise it is perfect Someone post a picture if you can.
Looks fine to me, but in the same way as the 'cup' styles work, what do you hold on to with your other hand to turn? Holding the sculpt itself and using that to steady the figure while turning the base at the bottom often twists and sometimes breaks the sculpt itself, if that makes sense
Though upon closer inspection, it appears that with one hand, you could hold the upper part of the base, and with the other, turn the 'ridged' section to click the dial. If that's the case, sounds good to me
In all honesty, I've been playing since week number 1. I've always liked the "H" bases. The reason for this due to the fact that when they click right there pretty damn good. Another reason I like them is due to the fact that you can have a awesome ### sculpt on them and not worry about breaking it off the base like I think I going to do now.
Though upon closer inspection, it appears that with one hand, you could hold the upper part of the base, and with the other, turn the 'ridged' section to click the dial. If that's the case, sounds good to me
Yeah - we were thinking of putting small indentations for your finger to grip - but you are right, you can hold the upper part of the base and turn the lower part pretty easily.
In all honesty, I've been playing since week number 1. I've always liked the "H" bases. The reason for this due to the fact that when they click right there pretty damn good. Another reason I like them is due to the fact that you can have a awesome ### sculpt on them and not worry about breaking it off the base like I think I going to do now.
Understood - but the obviousness of the H base is less than desirable - a rookie player almost always has an issue with the H base turning technique or needs a turn ring.
My main concern for the dials is functionality (I think aesthetics are great, but I'd definitely trade my HoT Moonstone's nicer looking dial for one that can turn easily). So, I feel obliged to ask how it turns. Is Doxbane's idea correct? Otherwise, how does it turn?
If this does work by grabbing one part of the base while turning the other, I do like the idea (not grabbing by the sculpt is a big plus). The one suggestion I would have would be to maybe make the part you turn bigger (easier to grab onto two parts and would probably be more apparent to newer players).
Edit: Since it does work this way, I do like the idea, especially if the dial is relatively loose and easy to turn.
Last edited by bigmac267; 06/17/2010 at 21:41..
Reason: The question I had asked was answered already
In all honesty, I've been playing since week number 1. I've always liked the "H" bases. The reason for this due to the fact that when they click right there pretty damn good. Another reason I like them is due to the fact that you can have a awesome ### sculpt on them and not worry about breaking it off the base like I think I going to do now.
Yes, with that base the figures don't broke usually.
My main concern for the dials is functionality (I think aesthetics are great, but I'd definitely trade my HoT Moonstone's nicer looking dial for one that can turn easily). So, I feel obliged to ask how it turns. Is Doxbane's idea correct? Otherwise, how does it turn?
If this does work by grabbing one part of the base while turning the other, I do like the idea (not grabbing by the sculpt is a big plus). The one suggestion I would have would be to maybe make the part you turn bigger (easier to grab onto two parts and would probably be more apparent to newer players).
yep - let me try to dig up the picture of the fancy MK base - it is thicker, albeit uglier.
Yeah - we were thinking of putting small indentations for your finger to grip - but you are right, you can hold the upper part of the base and turn the lower part pretty easily.
I would like to see the small indents. Not a fan of drasping the figure all the time, as that leads to breakage.
"And I shall make little coins with my head on them and place them in the thongs of your strippers."
Huh! It looks fine to me, aesthetically. I guess my only concern is that it still makes a "clicking" noise when you turn it. It looks kinda like a smooth turn from this view. If my "clicky-mans" don't click, then by gub, they're just mans.