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FLE DC Game 3: Libra's Society at League of Assassins
(Games end Sunday, Aug. 29)
League of Assassins (home)
Icicle 72
Black Tom Cassidy 55
Mr Freeze 49
Merlyn 55
Bullseye 65
Man Bat Assassin 40
Shadow Demon 60
396 pts
vs
Libra's Society
1) Zoom 130pts (8/8)
w/ Fortitude 25 pts
w/ Protected 8 pts
w/ Swingline 10pts
w/ Alias 3pts
2) U Johnny Quick (7/7) 77pts
w/ Swingline 10 pts
3) Mr Mind 68pts (4/4)
w/ Compel 15pts
w/ Monster Society of Evil 0pts
4) Black Hand (JL) 48pts (5/5)
394
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
jl007 R Icicle
Team: Injustice League
Range: 6
Points: 72
Keywords: Injustice Society
8
9
17
2
8
8
16
2
7
8
16
2
7
8
15
1
6
7
15
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Copcicles: Icicle can use Barrier. When three or more barrier terrain markers placed by Icicle using Barrier are adjacent to a target opposing character with zero or one action token, given that target an action token.
(Damage) Not a Nice Guy: Icicle can use Mastermind.
mu043 V Black Tom Cassidy
Team: The Brotherhood
Range: 8
Points: 55
Keywords: Brotherhood of Mutants, Mutant
7
9
16
2
7
9
16
2
6
8
15
2
6
8
15
2
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
lg037 R Mr. Freeze
Team: Batman Enemy
Range: 6
Points: 49
Keywords: Gotham City, Scientist
6
8
15
2
6
8
14
2
5
8
13
2
5
7
12
2
4
6
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jl019 E Merlyn
Team: Injustice League
Range: 10
Points: 55
Keywords: League of Assassins
8
10
17
2
8
10
16
2
7
9
15
2
7
8
16
2
6
8
17
2
6
8
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Assassin's Training: Merlyn can use Perplex, but can target only himself and modify only his attack, damage, or range value.
sn081 V Bullseye
Team: No Affiliation
Range: 10
Points: 65
Archenemy: Daredevil (Yellow)
Keywords: Thunderbolts
8
11
16
3
6
10
17
2
7
9
16
2
7
9
15
2
6
8
15
2
6
8
15
2
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa017 R Man Bat Assassin
Team: Batman Enemy
Range: 0
Points: 40
Keywords: Animal, League of Assassins, Martial Artist, Monster
8
9
16
2
8
9
16
2
7
9
15
2
7
8
15
2
7
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cr224 R Shadow Demon
Team: No Affiliation
Range: 0
Points: 60
Keywords:
10
9
17
2
9
9
17
2
8
9
16
2
8
8
16
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) The Darkness is Alive!: Shadow Demon can use Plasticity, Phasing/Teleport, and Stealth.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
Just a note: Monster Society of Evil is now 5 points. It doesn't take you over, but you should know for future reference that it's not 0 points anymore.
aa036 U Zoom
Team: No Affiliation
Range: 0
Points: 130
Keywords: Injustice League, Police, Rogues
11
11
17
2
10
11
17
2
10
10
17
3
10
10
16
3
9
9
16
3
9
9
16
2
9
8
15
2
9
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) I'LLMAAAAKEYOUBETTTTTERRR: Zoom can use Hypersonic Speed. He can use it normally, or instead of making a close combat attack he can use Flurry; Zoom can continue the rest of his movement (if any) after using Flurry, but he can not move between making attacks using Flurry.
Fortitude
Prerequisites:
Choose a character.
The character ignores other characters' Exploit Weakness. Outwit can't be used by other characters to counter the character's powers.
Swingline
Prerequisites:
Choose a character.
+1
The character ignores hindering terrain for movement purposes. If the character succeeds at a ranged combat attack against a target opposing character with the {wing} speed symbol, the target gains Earthbound until the beginning of its controller's next turn.
Protected
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
Alias
Prerequisites: and
Choose a character.
(Optional) This character can use Shape Change, if it cannot already.
After this Feat is used, remove it from the game.
or092 U Johnny Quick
Team: Crime Syndicate
Range: 0
Points: 77
Keywords: Crime Syndicate
10
9
16
3
10
9
16
2
4
7
15
1
10
9
16
2
10
10
17
3
9
10
16
2
8
9
15
3
7
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
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Swingline
Prerequisites:
Choose a character.
+1
The character ignores hindering terrain for movement purposes. If the character succeeds at a ranged combat attack against a target opposing character with the {wing} speed symbol, the target gains Earthbound until the beginning of its controller's next turn.
or088 U Mister Mind
Team: Superman Enemy
Range: 8
Points: 68
Archenemy: Shazam! (White)
Keywords: Animal, Monster Society of Evil, Psychic
4
10
19
.
4
9
18
.
3
9
17
.
2
8
17
.
KO
KO
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Compel
Prerequisites: Mind Control
Choose a character.
When the character uses Mind Control, it can target a single friendly character that has already been given an action this turn. If the attack succeeds, after the action is resolved deal 1 unavoidable damage to the target.
Monster Society of Evil
Keyword(s): Injustice Society or Monster Society of Evil
Cost: 5
At the end of your turn, you may roll a d6 for each friendly
character using this team ability. On a result of 5 or 6, deal
1 damage to each opposing character adjacent to that
character that hasn’t already been dealt damage by this
team ability this turn.
jl020 E Black Hand
Team: No Affiliation
Range: 6
Points: 48
Keywords:
8
9
16
2
7
9
16
2
7
8
16
2
7
8
15
2
6
8
15
2
6
7
14
1
KO
KO
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KO
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KO
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
1) Zoom 130pts (8/8)
w/ Fortitude 25 pts
w/ Protected 8 pts
w/ Swingline 10pts
w/ Alias 3pts
2) U Johnny Quick (7/7) 77pts
w/ Swingline 10 pts
3) Mr Mind 68pts (4/4)
w/ Compel 15pts
w/ Monster Society of Evil 0pts
4) Black Hand (JL) 48pts (5/5)
394
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Congrats on your top ten finish. Wish Alchemy didn't get sniped would've been an interesting reunion. Either way the League never finished the contract on the bug.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
1) Zoom 130pts (8/8) B-8
w/ Fortitude 25 pts
w/ Protected 8 pts
w/ Swingline 10pts
w/ Alias 3pts
2) U Johnny Quick (7/7) 77pts B-10
w/ Swingline 10 pts
3) Mr Mind 68pts (4/4) A-9
w/ Compel 15pts
w/ Monster Society of Evil 0pts
4) Black Hand (JL) 48pts (5/5) B-9
394
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Zoom 130pts (8/8) F-5
w/ Fortitude 25 pts
w/ Protected 8 pts
w/ Swingline 10pts
w/ Alias 3pts
2) U Johnny Quick (7/7) 77pts J-5@
w/ Swingline 10 pts
3) Mr Mind 68pts (4/4) F-6@
w/ Compel 15pts
w/ Monster Society of Evil 0pts
4) Black Hand (JL) 48pts (5/5) E-5@
394
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Sorry, I had some things pop up unexpectedly. I may be a little sporadic for a little bit, but I'll try and keep things
Turn 1B:
1) Black Tom Cassidy throws up a barrier at P-11, O-12, O-13, P-14
2) MBA picks up Icicle and moves to R-13 Drops Icicle at Q-13
3) Bullseye blows the Object at V-12
4) Mr. Freeze to R-11
Proximity Mine Roll for V-13 Object = 1
Mastermind on Case by case basis.
League of Assassins(home)
Icicle 72 pts (6/6) Q-13
Black Tom Cassidy 55 pts (5/5) W-13 @
Mr Freeze 49 pts (5/5) R-11 @
Merlyn 55 pts (6/6) W-11
Bullseye 65 pts (7/7) X-11 @
Man Bat Assassin 40 pts (5/5) R-13 @
Shadow Demon 60 (5/5) X-13
396 pts
1) Zoom 130pts (8/8) F-5
w/ Fortitude 25 pts
w/ Protected 8 pts
w/ Swingline 10pts
w/ Alias 3pts
2) U Johnny Quick (7/7) 77pts J-5@
w/ Swingline 10 pts
3) Mr Mind 68pts (4/4) F-6@
w/ Compel 15pts
w/ Monster Society of Evil 0pts
4) Black Hand (JL) 48pts (5/5) E-5@
394
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Zoom 130pts (8/8) F-5
w/ Fortitude 25 pts
w/ Protected 8 pts
w/ Swingline 10pts
w/ Alias 3pts
2) U Johnny Quick (7/7) 77pts J-5
w/ Swingline 10 pts
3) Mr Mind 68pts (4/4) F-6
w/ Compel 15pts
w/ Monster Society of Evil 0pts
4) Black Hand (JL) 48pts (5/5) E-5
394
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Shadow Demon picks up Black Tom Cassidy and P/T to P-17 drops BTC in P-16
free) BTC Outwits Mister Mind's Mind Control
2) Merlyn to S-12
3) Icicle puts a barrier up in M-11, M-12, M-13, L-12
Rest Clear.
League of Assassins(home)
Icicle 72 pts (6/6) Q-13 @
Black Tom Cassidy 55 pts (5/5) P-16
Mr Freeze 49 pts (5/5) R-11
Merlyn 55 pts (6/6) S-12 @
Bullseye 65 pts (7/7) X-11
Man Bat Assassin 40 pts (5/5) R-13
Shadow Demon 60 (5/5) P-17 @
396 pts
Black Tom Cassidy [1 DFD] for Barrier last turn
Icicle [1 DFD] for Barrier (tentative)
1) Zoom 130pts (8/8) F-5
w/ Fortitude 25 pts
w/ Protected 8 pts
w/ Swingline 10pts
w/ Alias 3pts
2) U Johnny Quick (7/7) 77pts J-5
w/ Swingline 10 pts
3) Mr Mind 68pts (4/4) F-6 (Mind Control Outwitted)
w/ Compel 15pts
w/ Monster Society of Evil 5pts
4) Black Hand (JL) 48pts (5/5) E-5
394
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) JQ breaks wall at M9/N9 ends move at T-13 (+1 move swingline)
Free - Perplex Zoom damge to 3
2) Zoom HSS/Flurry at R-12 (+1 move swingline) first on Bullseye 11 v 16 rolls 6,3=9 hits for 2 damage, 2nd flurry on icicle 11 v 17 rolls 4,3=7 hit for 3 has to end at R-12.
MM instructions? assumed MM to Man Bat in recap.
[SA 2] Zoom
[AST 1] Mind
[AST 1] JQ
3) Black Hand to J-11 drop Mind at J-12
PCs, Alias, Protected case by case....too many freakin options, sorry.
League of Assassins(home)
Icicle 72 pts (6/6) Q-13 @
Black Tom Cassidy 55 pts (5/5) P-16
Mr Freeze 49 pts (5/5) R-11
Merlyn 55 pts (6/6) S-12 @
Bullseye 65 pts (4/7) X-11
Man Bat Assassin 40 pts (2/5) R-13
Shadow Demon 60 (5/5) P-17 @
396 pts
Black Tom Cassidy [1 DFD] for Barrier last turn
Icicle [1 DFD] for Barrier (tentative)
1) Zoom 130pts (8/8) R-12@
w/ Fortitude 25 pts
w/ Protected 8 pts
w/ Swingline 10pts
w/ Alias 3pts
2) U Johnny Quick (7/7) 77pts T-13@
w/ Swingline 10 pts
3) Mr Mind 68pts (4/4) J-12 (Mind Control Outwitted)
w/ Compel 15pts
w/ Monster Society of Evil 5pts
4) Black Hand (JL) 48pts (5/5) J-11@
394
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.