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As some of you may know I am a huge fan of Feats. The ability to customize and make your characters more comic accurate really excites me.
After Arkham Asylum, when WizKids closed its doors, I decided to develop my own feat cards as participation prizes in hopes of keeping HeroClix alive in my area.
After much consideration, I decided to share these with the community as a whole as well opening my collection to Print 'N Play for all players who wish to visit the Coliseum of Comics in the Fashion Square Mall in Orlando, FL.
The actual cards are located in my album which I linked in my signature. I don't know of any other way of putting them out here. A special thanks to BATCRAZEE for having the computer expertise to turn my ideas into an attractive, easy to use card.
I will update each card with a separate post for those wishing to follow. Any discussion about my feats are welcome.
And just for numbers sake, I have approximately 50 feats, 4 BFC's, and 8 Alternate Team Abilities to share. If you check my tournament report, I try and put in Italics and custom feats used so no one is left scratching their heads as to what the heck "Bamf" was...
Last edited by tyroclix; 08/10/2010 at 23:00..
Visible Dials and Pushing Damage need to be optional. This is the way.
One thing you will see about any feat I design is the character in the image CAN use the actual feat. This is on purpose.
Grapple came about as I was looking at my CJ Wonder Woman - a figure I love. Before there were special powers a designer had to pick a single power. Feats are optional special powers and so Grapple was imagined to serve a need.
Last edited by tyroclix; 08/11/2010 at 12:45..
Visible Dials and Pushing Damage need to be optional. This is the way.
As I looked at various figures I saw that many had Steal Energy that brought them to a worse click. I wanted more kick to the power and I wanted a Parasite like moment when he drains someone he gets a real boost.
My concern was balance and abuse and so my designs trend towards the harder it is to abuse the cheaper it is. The limitation of needing doubles reduces the odds of this working out and therefore a cheaper cost was in order.
Last edited by tyroclix; 08/11/2010 at 12:45..
Visible Dials and Pushing Damage need to be optional. This is the way.
A tenet of of feats is comic accuracy. I look at comics and try and recreate exciting moments and power stunts with these feats.
Almost a year ago, I came up with this one. So many times a character was able to fade away from an attack. Again a dice roll is needed and the Pre-Req can be countered so a high cost in unnecessary.
This feat has been popular at my venue and can have some added frustration on those 5's and 6's. Enjoy.
Last edited by tyroclix; 08/11/2010 at 12:46..
Visible Dials and Pushing Damage need to be optional. This is the way.
I figured out how to post my feats here, so neat! Little big, though. Sorry...
Anyway, so inspired am I, I have 2 more to share:
As mentioned before, a lot of my designs keep current clix in mind. One huge problem I saw with Steal Energy is when it was being used. It was commonplace to see a figure with failing damage values, low defense and poor damage gaining this power. The result, at best you healed 1 and that delayed the KO another turn. Looking at comics, when someone stole another's life force they actually got weaker as a result. So how to translate that to a feat?
Check it out:
If I wrote it today I would have added "+1 to the breakaway attempt" instead of "fail on a 1 or 2" but it still works. I retained the breakaway limitation to keep the cost down. The more limits the cheaper. The less limits, the more expensive.
Visible Dials and Pushing Damage need to be optional. This is the way.
Battle Fury - the bane of Clix. Okay, not really, but it seems its more useful at preventing you from doing anything than it is your opponent. But it has its place in clix.
Upon thinking about Wolverine, who has battle fury on many of his forms, there was one power he has that was always ignored. His heightened senses. One of my favorite Wolvie moments is when he stabs Storm in the stomach because she smelled wrong. So how to translate that to clix?
I could use Battle Fury as a pre-req, but what about all those pieces that have Battle Fury but the character doesn't have any heightened senses? Well thanks to the Units Section and time, I look for commonalities. What do the Wolverines, Sabretooths, Wildchilds of the world have that Blazing Skull and Patriot don't?
Check it out:
Visible Dials and Pushing Damage need to be optional. This is the way.
very nice feats you have created. my venue created a in the year while clix was on hiatus. the only draw back to those feats is you can only use them at that venue.
Thanks for the encouragement. While my feats are legal at my venue, I figured there are enough people who may want to play them in friendly games. Plus, who is to say some venue wouldn't okay them somewhere? Batcrazee (the one who put the actual finished product together) worked hard to make these look like ones we already have.
Anyway, so inspired am I, here is another feat. Its hugely popular at my venue and I am proud of its design.
Looking through scads of figures there are a few things I notice. One of the horrid defensive values of some figures. Its almost an insult to see a 13 defense with Super-Senses, especially as figure's attack values have slid up.
So I focused on trying to figure out how can I make a feat that is both balanced and comic-accurate to improve those pieces that need it. Another thing to consider is what the game landscape currently is. So I came up with Astute.
Astute focuses on a character's paying attention to the world around him and making him harder to hit. A +2 by itself is just nasty and I had to be aware of abuse situations (18 defenses using it, combined with Stealth, additional +1 due to hindering). So to combat that I focused on those low defenses that really suffer - 16's and lower. Also, to eliminate Stealth I made it only work when occupying clear terrain. This also fits since you'd need to clearly see around you to gain the bonus.
Finally the cost. I wanted this as an alternate to Protected. Save 1 point and have more help than a 1 time use. Plus it has 2 weaknesses if you struggle to hit an 18 defense (19 if you shoot through hindering): It is still Outwittable OR you simply place Smoke Cloud underneath (or TK and object) and no more +2. Perplex a 16 defense to 17 and they lose the 18, too.
Enjoy:
Visible Dials and Pushing Damage need to be optional. This is the way.
I'll be honest, I'm very curious to see any comments about this next feat called Heroic Sacrifice.
Where did it come from? Being a long time reader of comics, one thing that happened a lot that I saw was someone throwing themselves in front of another figure, saving them from certain doom. Colossus has done this countless times as has Superman, Captain America, etc. So how to work it into HeroClix? Check it out:
Now this is a powerful feat a kin to Protected. So how to find the balance? Well first the figure diving in front had to take the damage - so the opposing attacker didn't have nothing happen.
My concern early on was this being used on scads of POGs blindly taking damage for Stardust (after you finally hit the 19 and she/he DOESN'T make super-senses). So to alleviate that abuse I require a non-generic keyword or Team Symbol, since actual comic-teams would do this more often than Lian Harper jumping in front of a bullet for Doom.
Still, abuse is possible with loads of Parademons continually diving in the way for Darkseid. While it would be accurate, comic-accuracy has to be balanced with game play and with no way to "prevent" the sacrifice, a limit is required. Thus the "Only 1 figure can use it" rule. Finally, so a figure couldn't get hit and healed over and over, I made it a 1 and done feat.
Now this feat has been used very effectively with New Clix and the return of generics, but its one and done keeps it in check. And a number of players focus on the Heroic Sacrificial figure first so it keeps the gaming moving while still providing some protection for your main characters. As a final thought, this is a great feat for a Mastermind figure. If their Mastermind is Outwitted, the meat puppet can still dive in the way to help its master.
Visible Dials and Pushing Damage need to be optional. This is the way.
With countless discussions about ways to protect those expensive damage reducers, I thought I'd share my answer to this problem. Behold Durable.
I wrestled with this one for a while, trying to find the careful balance between being a viable alternative for Fortitude while avoiding the must use category (like "Lunge"). I think it works nicely. I added a little extra mojo for Giants, my reasoning being Giants are always highly durable being able to knock over buildings and step on cars without cutting their feet or hands. I wanted to shop that durability even when a giant is saddled with Defend, Barrier, or nothing at all.
Visible Dials and Pushing Damage need to be optional. This is the way.
Plasticity has always been the red-headed step-child of the HeroClix world. Until Trickshot came along, it was only used to get an opposing character to KO that character instead of moving to get someone else provided they had no power to auto-breakaway. Sadly, a number of commonly used characters have either HSS or Leap/Climb leaving Plasticity as a fringe power.
But in reading comics, characters with plasticity frequently were tying up speedsters and snatching hold of Spider-Man. Foul, I cried. Foul! And thusly Ensnare was born:
Balance was key as a complete nerf to a power is just poor design. Now opposing characters have to perform a dice roll to use their favorite move powers and pieces like Mr. Fantastic, Plastic Man, Clayface, Elongated Man, Super-Skrull, etc have a chance at holding down those more elusive characters in Clixdom.
Visible Dials and Pushing Damage need to be optional. This is the way.
Thoee all look excellent! The only one I'm afraid of is BAMF! on the new Nightcrawler! I think he already has a better version of this Feat & would gain another 3 squares of movement from it!
"Hail HYDRA! Immortal HYDRA! We will never be destroyed! Cut off a limb and two more shall take its place!" - Hydra Agent Mantra