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Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5)
2) R Sabbac 145 pts (9/9)
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6)
4) E Jinx 48 pts (5/5)
Total: 399 pts
Theme PC Rolls: 2
vs.
Cry for Justice
E Valor 160 pts (9/9)
R Green Lantern (JL) 90 pts* (6/6)
* with Protected 8 pts
AE Jason Blood 44 pts (4/4)
R Lobster Johnson 41 pts (5/5)
LE Alfred Pennyworth (OR) 34 pts (4/4)
LE Lois Lane (OR) 17 pts (5/5)
Special object: Tombstone
Total: 394 pts
BFC: MADNESS Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
Map: Battle Square
Last edited by Glen Quagmire; 09/09/2010 at 00:48..
or074 E Valor
Team: Legion of Superheroes
Range: 8
Points: 160
Keywords: L.E.G.I.O.N., Teen
10
10
16
4
10
10
17
3
9
9
16
3
10
8
15
4
8
9
16
3
9
10
16
3
9
10
15
3
8
9
15
3
7
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jl104 R Green Lantern
Team: Justice League
Range: 8
Points: 90
Keywords: Coast City, Justice League of America, Green Lantern Corps
10
10
17
3
8
10
17
2
8
9
16
2
9
8
15
2
9
8
15
2
8
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Protected
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
Speed - Alter Ego Etrigan: Give Jason Blood a power action and replace this character with a B&B #039 Etrigan on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Etrigan. If replaced, no victory points are awarded for this character and the replacement Etrigan is considered to be 44 points for all game effects.
Attack - And Hellfire Burn: Etrigan can use Energy Explosion. When Etrigan use Energy Explosion, damage dealt is penetrating damage. Defense - Of Rhyme or Reason: Etrigan can use Perplex and Probability Control.
in034 R Lobster Johnson
Team: B.P.R.D.
Range: 6
Points: 41
Keywords: BPRD, Detective, Past
8
8
15
2
7
8
14
2
6
7
13
1
6
6
13
1
5
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
or214 LE Alfred Pennyworth
Team: Batman Ally
Range: 4
Points: 34
Keywords: Gotham City
7
8
15
1
7
8
15
1
6
7
14
1
6
6
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
or215 LE Lois Lane
Team: Superman Ally
Range: 0
Points: 17
Keywords: Metropolis, Reporter
7
8
15
1
6
9
14
1
6
8
14
1
6
7
15
1
5
6
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
bb024 U Mikron O'Jeneus
Team: Calculator
Range: 6
Points: 79
Keywords: Fearsome Five
8
9
16
2
8
9
16
1
8
9
16
1
4
8
15
2
4
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Trait: Mikron O'Jeneus can't carry other characters.
(Attack) Unbelievable Weaponry : Once per game (but not during another action) when Mikron O'Jeneus is adjacent to a non-held object, as a free action remove that object from the game and choose a standard attack power. Mikron O'Jeneus and up to two friendly characters adjacent to Mikron O'Jeneus can use that power until the beginning of your next turn (even if they are no longer adjacent to Mikron O'Jeneus).
(Speed) Demon's Rage: Sabbac can use Charge. When he does, he can also use Flurry, but he must target different characters with each attack.
(Attack) Burning Strength: Sabbac can use Energy Explosion and Super Strength.
w/Fortitude 25 pts
Prerequisites: {fist}
Choose a character.
The character ignores other characters' Exploit Weakness. Outwit can't be used by other characters to counter the character's powers.
w/Protected 8 pts
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
Ooh! Our game's up! I'll do set-up later tonight. I'm looking forward to our game! I remember our game from last season was one of the most fun games I've ever played in real-life or online. Here's to hoping this one will be just as good. Good luck, Doombot!
Correction: I have an unforeseen trip out of town to make today. I will be back tomorrow and have my set-up posted in the afternoon without fail. I apologize for the inconvenience. I hope it's not too much of a problem!
Alright, I'm back and ready to roll! I'll go ahead and go first after your setup. Thanks for posting the dials!
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5) J-2
2) R Sabbac 145 pts (9/9) K-2
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6) I-2
4) E Jinx 48 pts (5/5) H-2
Total: 399 pts
Theme PC Rolls: 2
vs.
Cry for Justice
E Valor 160 pts (9/9)
R Green Lantern (JL) 90 pts* (6/6)
* with Protected 8 pts
AE Jason Blood 44 pts (4/4)
R Lobster Johnson 41 pts (5/5)
LE Alfred Pennyworth (OR) 34 pts (4/4)
LE Lois Lane (OR) 17 pts (5/5)
Special object: Tombstone
Total: 394 pts
HO: K-3, K-10
LO: K-7
BFC: MADNESS
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5) J-2
2) R Sabbac 145 pts (9/9) K-2
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6) I-2
4) E Jinx 48 pts (5/5) H-2
Total: 399 pts
Theme PC Rolls: 2
vs.
Cry for Justice
1. E Valor 160 pts (9/9) L-23
2. R Green Lantern (JL) 90 pts* (6/6) K-23
* with Protected 8 pts
3. AE Jason Blood 44 pts (4/4) J-23
4. R Lobster Johnson 41 pts (5/5) M-23
5. LE Alfred Pennyworth (OR) 34 pts (4/4) N-23
6. LE Lois Lane (OR) 17 pts (5/5) O-23
Special object: Tombstone
Total: 394 pts
HO: K-3, K-10, P-15
LO: K-7, O-15
Special Object: Tombstone (in blue; HO) O-17
BFC: MADNESS
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
Fearsome Five instructions:
*All wildcards will copy the Mystics TA unless otherwise stated.
*Jinx will PC any successful attack she can see.
*If Jinx is unable to see the successful attack or if the reroll from her PC still results in a successful attack, theme PCs will be used on a case-by-case basis along with Sabbac's Protected
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5) J-2
2) R Sabbac 145 pts (9/9) K-2
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6) P-6 @
4) E Jinx 48 pts (5/5) H-2
Total: 399 pts
Theme PC Rolls: 2
vs.
Cry for Justice
1. E Valor 160 pts (9/9) L-23
2. R Green Lantern (JL) 90 pts* (6/6) K-23
* with Protected 8 pts
3. AE Jason Blood 44 pts (4/4) J-23
4. R Lobster Johnson 41 pts (5/5) M-23
5. LE Alfred Pennyworth (OR) 34 pts (4/4) N-23
6. LE Lois Lane (OR) 17 pts (5/5) O-23
Special object: Tombstone
Total: 394 pts
HO: K-3, K-10, P-15
LO: K-7, O-15
Special Object: Tombstone (in blue; HO) O-17
BFC: MADNESS
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
Free) Hal flies to O-16, carrying Jason Blood to P-15.
1. Lobster copies Mystics TA and moves to J-15 (hindering, stealth).
Free) Alfred perplexes Valor's Defense by +1.
2. Lois moves to L-22.
3. Valor copies Batman Ally TA and flies to O-15 (hindering, stealth), picking up the Tombstone along the way and carrying Lois to P-16.
4. Alfred moves to L-19 (hindering, stealth).
PC Instructions: Unless otherwise stated, Jason Blood will PC the first successful attack that he can see on your turn.
Protected Instructions: Case by case basis for now.
Wildcard Instructions:
A. Unless otherwise stated, Lobster will copy Mystics TA on your turn.
B. Valor will copy Batman Ally TA on your turns, unless otherwise stated. However, if Sabbac declares a close combat attack against Valor, he will copy Mystics TA instead. Valor will copy Batman Ally TA on the first subsequent action that would allow him to do so.
**********
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5) J-2
2) R Sabbac 145 pts (9/9) K-2
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6) P-6 @
4) E Jinx 48 pts (5/5) H-2
Total: 399 pts
Theme PC Rolls: 2
vs.
Cry for Justice
1. E Valor 160 pts (9/9) O-15 @ (Tombstone, hindering, stealth)
2. R Green Lantern (JL) 90 pts* (6/6) O-16 @
* with Protected 8 pts
3. AE Jason Blood 44 pts (4/4) P-15
4. R Lobster Johnson 41 pts (5/5) J-15 @ (hindering, stealth)
5. LE Alfred Pennyworth (OR) 34 pts (4/4) L-19 @ (hindering, stealth)
6. LE Lois Lane (OR) 17 pts (5/5) P-16 @
Special object: Tombstone
Total: 394 pts
HO: K-3, K-10, P-15
LO: K-7, O-15
Special Object: Tombstone (in blue; HO) - Valor
BFC: MADNESS
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
1) Sabbac flies to K-5, picking up the HO in K-3 on the way.
free) Mikron perplexes up Sabbac's defense +1.
Psimon clears.
Fearsome Five instructions:
*All wildcards will copy the Mystics TA unless otherwise stated.
*Jinx will PC any successful attack she can see.
*If Jinx is unable to see the successful attack or if the reroll from her PC still results in a successful attack, theme PCs will be used on a case-by-case basis along with Sabbac's Protected
Cry for Justice Instructions:
PC Instructions: Unless otherwise stated, Jason Blood will PC the first successful attack that he can see on your turn.
Protected Instructions: Case by case basis for now.
Wildcard Instructions:
A. Unless otherwise stated, Lobster will copy Mystics TA on your turn.
B. Valor will copy Batman Ally TA on your turns, unless otherwise stated. However, if Sabbac declares a close combat attack against Valor, he will copy Mystics TA instead. Valor will copy Batman Ally TA on the first subsequent action that would allow him to do so.
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5) J-2 (perplexing up Sabbac's defense +1)
2) R Sabbac 145 pts (9/9) K-5 w/HO @ (defense perplexed up +1 by Mikron)
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6) P-6
4) E Jinx 48 pts (5/5) H-2
Total: 399 pts
Theme PC Rolls: 2
vs.
Cry for Justice
1. E Valor 160 pts (9/9) O-15 @ (Tombstone, hindering, stealth)
2. R Green Lantern (JL) 90 pts* (6/6) O-16 @
* with Protected 8 pts
3. AE Jason Blood 44 pts (4/4) P-15
4. R Lobster Johnson 41 pts (5/5) J-15 @ (hindering, stealth)
5. LE Alfred Pennyworth (OR) 34 pts (4/4) L-19 @ (hindering, stealth)
6. LE Lois Lane (OR) 17 pts (5/5) P-16 @
Special object: Tombstone
Total: 394 pts
HO: Sabbac, K-10, P-15
LO: K-7, O-15
Special Object: Tombstone (in blue; HO) - Valor
BFC: MADNESS
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
"Looks like the Fearsome Five are tearing up downtown Coast City," said Hal to his team. "I don't know why, and I don't care. We're going to end their rampage."
"Fearsome Five? But there are only four of them," said Mon-El, as he scanned the battlefield.
"False advertising. What do you expect from villains?"
**********
Cry for Justice Turn 2
Free) Alfred perplexes Hal's Defense by +1.
Clear.
**********
Fearsome Five instructions:
*All wildcards will copy the Mystics TA unless otherwise stated.
*Jinx will PC any successful attack she can see.
*If Jinx is unable to see the successful attack or if the reroll from her PC still results in a successful attack, theme PCs will be used on a case-by-case basis along with Sabbac's Protected
Cry for Justice Instructions:
PC Instructions: Unless otherwise stated, Jason Blood will PC the first successful attack that he can see on your turn.
Protected Instructions: Case by case basis for now.
Wildcard Instructions:
A. Unless otherwise stated, Lobster will copy Mystics TA on your turn.
B. Valor will copy Batman Ally TA on your turns, unless otherwise stated. However, if Sabbac declares a close combat attack against Valor, he will copy Mystics TA instead. Valor will copy Batman Ally TA on the first subsequent action that would allow him to do so.
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5) J-2 (perplexing up Sabbac's defense +1)
2) R Sabbac 145 pts (9/9) K-5 w/HO @ (defense perplexed up +1 by Mikron)
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6) P-6
4) E Jinx 48 pts (5/5) H-2
Total: 399 pts
Theme PC Rolls: 2
vs.
Cry for Justice
1. E Valor 160 pts (9/9) O-15 (Tombstone, hindering, stealth)
2. R Green Lantern (JL) 90 pts* (6/6) O-16
* with Protected 8 pts
3. AE Jason Blood 44 pts (4/4) P-15
4. R Lobster Johnson 41 pts (5/5) J-15 (hindering, stealth)
5. LE Alfred Pennyworth (OR) 34 pts (4/4) L-19 (hindering, stealth)
6. LE Lois Lane (OR) 17 pts (5/5) P-16
Special object: Tombstone
Total: 394 pts
HO: Sabbac, K-10, P-15
LO: K-7, O-15
Special Object: Tombstone (in blue; HO) - Valor
BFC: MADNESS
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
Darn! I had a plan for this turn and typed up most of it, but I didn't notice a certain part of your build that shattered everything. It will have to wait. Sorry to do this to you, but I'm gonna have to clear, but don't worry! I'll have stuff to do next turn. Also, I should be able to post more now. I just had two tests this week, which kind of put other things on hold.
free) Gizmo perplexes up Sabbac's defense value +1.
Everyone else clears.
Fearsome Five instructions:
*All wildcards will copy the Mystics TA unless otherwise stated.
*Jinx will PC any successful attack she can see.
*If Jinx is unable to see the successful attack or if the reroll from her PC still results in a successful attack, theme PCs will be used on a case-by-case basis along with Sabbac's Protected
Cry for Justice Instructions:
PC Instructions: Unless otherwise stated, Jason Blood will PC the first successful attack that he can see on your turn.
Protected Instructions: Case by case basis for now.
Wildcard Instructions:
A. Unless otherwise stated, Lobster will copy Mystics TA on your turn.
B. Valor will copy Batman Ally TA on your turns, unless otherwise stated. However, if Sabbac declares a close combat attack against Valor, he will copy Mystics TA instead. Valor will copy Batman Ally TA on the first subsequent action that would allow him to do so.
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5) J-2 (perplexing up Sabbac's defense +1)
2) R Sabbac 145 pts (9/9) K-5 w/HO (defense perplexed up +1 by Mikron)
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6) P-6
4) E Jinx 48 pts (5/5) H-2
Total: 399 pts
Theme PC Rolls: 2
vs.
Cry for Justice
1. E Valor 160 pts (9/9) O-15 (Tombstone, hindering, stealth)
2. R Green Lantern (JL) 90 pts* (6/6) O-16
* with Protected 8 pts
3. AE Jason Blood 44 pts (4/4) P-15
4. R Lobster Johnson 41 pts (5/5) J-15 (hindering, stealth)
5. LE Alfred Pennyworth (OR) 34 pts (4/4) L-19 (hindering, stealth)
6. LE Lois Lane (OR) 17 pts (5/5) P-16
Special object: Tombstone
Total: 394 pts
HO: Sabbac, K-10, P-15
LO: K-7, O-15
Special Object: Tombstone (in blue; HO) - Valor
BFC: MADNESS
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
1. Alfred moves to J-15. Lobster copies Mystics TA.
Free) Mon-El copies Supes Ally TA, and Alfred perplexes his Damage by +1.
2. Mon-El makes a running shot. He flies to S-13 and attacks Sabbac. 10AV v. 17DV+1 (Perplex). Roll=3,3. Jason Blood PCs that to 2,3. Miss.
Free) Lobster outwits Psimon's TK. Mon-El copies Bat Ally TA.
**********
Fearsome Five instructions:
*All wildcards will copy the Mystics TA unless otherwise stated.
*Jinx will PC any successful attack she can see.
*If Jinx is unable to see the successful attack or if the reroll from her PC still results in a successful attack, theme PCs will be used on a case-by-case basis along with Sabbac's Protected
Cry for Justice Instructions:
PC Instructions: Unless otherwise stated, Jason Blood will PC the first successful attack that he can see on your turn.
Protected Instructions: Case by case basis for now.
Wildcard Instructions:
A. Unless otherwise stated, Lobster will copy Mystics TA on your turn.
B. Valor will copy Batman Ally TA on your turns, unless otherwise stated. However, if Sabbac declares a close combat attack against Valor, he will copy Mystics TA instead. Valor will copy Batman Ally TA on the first subsequent action that would allow him to do so.
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5) J-2 (perplexing up Sabbac's defense +1)
2) R Sabbac 145 pts (9/9) K-5 w/HO (defense perplexed up +1 by Mikron)
w/Fortitude 25 pts, Protected 8
3) E Psimon 94 pts (6/6) P-6
4) E Jinx 48 pts (5/5) H-2
Total: 399 pts
Theme PC Rolls: 2
vs.
Cry for Justice
1. E Valor 160 pts (9/9) S-13 @ (Tombstone)
2. R Green Lantern (JL) 90 pts* (6/6) O-16
* with Protected 8 pts
3. AE Jason Blood 44 pts (4/4) P-15
4. R Lobster Johnson 41 pts (5/5) J-12 @ (hindering, stealth)
5. LE Alfred Pennyworth (OR) 34 pts (4/4) J-15 @ (hindering, stealth)
6. LE Lois Lane (OR) 17 pts (5/5) P-16
Special object: Tombstone
Total: 394 pts
HO: Sabbac, K-10, P-15
LO: K-7, O-15
Special Object: Tombstone (in blue; HO) - Valor
BFC: MADNESS
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.
free) Gizmo perplexes up Sabbac's defense value by +1.
1) Jinx phases to F-7.
2) Psimon moves to I-2
Fearsome Five instructions:
*All wildcards will copy the Mystics TA unless otherwise stated.
*Jinx will PC on a case-by-case basis.
*If Jinx is unable to see the successful attack or if the reroll from her PC still results in a successful attack, theme PCs will be used on a case-by-case basis along with Sabbac's Protected
Cry for Justice Instructions:
PC Instructions: Unless otherwise stated, Jason Blood will PC the first successful attack that he can see on your turn.
Protected Instructions: Case by case basis for now.
Wildcard Instructions:
A. Unless otherwise stated, Lobster will copy Mystics TA on your turn.
B. Valor will copy Batman Ally TA on your turns, unless otherwise stated. However, if Sabbac declares a close combat attack against Valor, he will copy Mystics TA instead. Valor will copy Batman Ally TA on the first subsequent action that would allow him to do so.
Fearsome Five
1) U Mikron O'Jeneus 79 pts (5/5) J-2 (perplexing up Sabbac's defense +1)
2) R Sabbac 145 pts (9/9) K-5 w/HO (defense perplexed up +1 by Mikron)
w/Fortitude 25 pts, Protected 8
[1SA][1KO]
3) E Psimon 94 pts (6/6) I-2 @
[1AST]
4) E Jinx 48 pts (5/5) F-7@
Total: 399 pts
Theme PC Rolls: 2
vs.
Cry for Justice
1. E Valor 160 pts (9/9) S-13 @ (Tombstone)
2. R Green Lantern (JL) 90 pts* (6/6) O-16
* with Protected 8 pts
3. AE Jason Blood 44 pts (4/4) P-15
4. R Lobster Johnson 41 pts (5/5) J-12 @ (hindering, stealth)
5. LE Alfred Pennyworth (OR) 34 pts (4/4) J-15 @ (hindering, stealth)
6. LE Lois Lane (OR) 17 pts (5/5) P-16
Special object: Tombstone
Total: 394 pts
HO: Sabbac, K-10, P-15
LO: K-7, O-15
Special Object: Tombstone (in blue; HO) - Valor
BFC: MADNESS
Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.