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Sorry I wasn't able to finish subbing for your last game zyxba, RL got in the way unfortunately. Here's to a good game, and lets have some fun!
Dials
ha034 U Hogun
Team: No Affiliation
Range: 0
Points: 96
Keywords: Asgardian, Warrior, Warriors Three
10
11
18
3
10
10
18
3
9
10
17
3
8
9
17
2
8
9
17
2
8
10
16
3
7
10
16
3
7
11
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Hogun the Grim: Whenever Hogun is given an action, for that action modify his damage value by +1 for each action token on him at the beginning of that action.
(Special) Warriors Three: Hogun modifies his attack value by +1 for each other friendly character on the map that has the Warriors Three keyword.
ha059 U Volstagg
Team: No Affiliation
Range: 0
Points: 103
Keywords: Asgardian, Warrior, Warriors Three
8
11
18
4
7
11
18
4
7
10
18
4
7
10
17
3
7
9
17
3
7
9
17
3
6
9
16
3
6
10
16
4
6
11
16
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Warriors Three: Volstagg gets +1 to his attack value for each other friendly character on the map that has the Warriors Three keyword.
(Speed) Volstagg the Enormous: Volstagg can't be knocked back. Opposing characters adjacent to Volstagg get -1 to their break away roll results.
ha018 U Fandral
Team: No Affiliation
Range: 0
Points: 101
Keywords: Asgardian, Warrior, Warriors Three
9
11
18
3
9
10
17
3
8
10
17
3
8
9
17
2
8
9
16
2
8
10
16
2
7
10
16
3
7
11
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Fandral the Dashing: Fandral can use Flurry and Leap/Climb
(Special) Warriors Three: Fandral modifies his attack value by +1 for each other friendly character on the map that has the Warriors Three keyword.
(Speed) Fruit of the Faerie: Malekith can use Mind Control. When he does, he ignores hindering and elevated terrain and other characters for line of fire purposes.
(Defense) Lord of the Dark Elves: Malekith can use Psychic Blast and Pulse Wave. When Malekith uses Pulse Wave, he can choose to use his unmodified damage value and be dealt one unavoidable damage after the action resolves.
vs.
si099 U Susan Richards
Team: Skrulls
Range: 6
Points: 120
Keywords: Fantastic Four, Skrulls, Spy
8
9
17
2
8
9
16
2
8
9
16
2
7
8
16
2
7
8
16
2
6
8
15
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Invisible: Any character that is 7 or more spaces from Susan Richards can't draw a line of fire to her.
(Defense) Force Fields: Susan Richards can use Barrier and Invulnerability.
(Damage) To the Negative Zone: Susan Richards can use Outwit. Modify Susan Richards' damage value by +2 when she makes a ranged combat attack. Whem making ranged combat attacks, Susan Richards ignores terrain, walls, and opposing characters' Stealth.
(Special) Infiltrator: Spider-Woman is a wild card on your turns; on opponent's turns she can use only the Skrulls team ability.
(Speed) Wall-Creeper: Spider-Woman can use Leap/Climb and Stealth.
(Damage) Agent Provocateur: Spider-Woman can use Outwit. When Spider-Woman uses Outwit, she can use it normally, or she can counter all powers of a choosen type (move, attack, damage or defense) of all adjacent characters.
(Special) : Yellowjacket possesses the Skrulls team symbol. He doesn�t possess the Avengers team symbol.
(Speed) Giant Man: Yellowjacket possesses the {giant} damage symbol and can use Charge.
(Attack) Agent Provocateur: Yellowjacket can use Outwit and Psychic Blast.
(Damage) Traitor: Yellowjacket can use Outwit. He can use it normally, or he can choose a team ability possessed by an opposing character 6 or fewer squares away to which he can draw a clear line of fire and counter that team ability on all opposing characters.
si032b V Dum Dum Dugan
Team: Skrulls
Range: 8
Points: 75
Keywords: Skrulls, Spy
8
9
16
2
6
9
16
2
6
8
15
2
6
8
15
1
5
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Shifty: Dum Dum Dugan can use Plasticity and Running Shot.
(Special) : Dum Dum Dugan possesses the Skrulls team symbol. He doesn�t possess the S.H.I.E.L.D. team symbol.
(Special) S.W.O.R.D. Fall: Before the beginning of the first round, choose one area of elevated terrain or blocking terrain on the map. This area is considered to be clear terrain until the end of the game.
bb022 E Cave Carson
Team: No Affiliation
Range: 0
Points: 24
Keywords: Forgotten Heroes, Scientist
8
9
15
1
8
8
16
1
8
8
15
1
9
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) The Mighty Mole : Cave Carson can use Phasing/Teleport. When he does, he can use the Carry ability, and must place debris tokens into the squares where he begins and ends his movement. Cave Carson ignores the effects of debris tokens on movement.
(Attack) Cave-In : When Cave Carson is grounded, he can use Quake, but only if he is adjacent to elevated terrain or he occupies or is adjacent to a square containing a debris token.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
2) Hogun charges to Q-18 and tries to punch Spider-Woman. Skrull roll is 6. The attack can't be made, so instead, Hogun destroys the LO under Spider-Woman.
3) Fandral will L/C to T-14, and outwit the outwit of Spider-Woman (no more hindering in that square)
4) Volstagg grabs the HO in front of him, and lumbers to Q-17.
1) Hogun tries once again to bash Spider-Woman, Skrull roll is 4, attack can be made. 13 (11 + 2 from Warriors Three trait) on 17, need 4 or better. Roll is 6,1 for 7 and a hit. Super senses roll for Spider-Woman is 4. Spider-Woman takes 3 damage. No pushing damage to Hogun due to indomitable. SA to Hogun.
1) Volstagg will try and finish off Spider-Woman. Skrull roll is 5, attack can be made. 13 (11+2 from trait) on 19 (17+2 from CR) need 6 or better, Fandral will use a theme PC if necessary. Roll is 2,2 for 4 and a miss. Theme PC token to Fandral, reroll is 3,4 for 7 and a hit. 4 damage to Spider-Woman for the KO. SA and KO to Volstagg, AST to Fandral.