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av022 E Iron Widow
Team: Ultimates
Range: 8
Points: 118
Keywords: Armor, S.H.I.E.L.D., Spy, Ultimates
10
10
17
3
8
9
16
3
8
9
16
3
8
9
17
3
7
10
16
2
8
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15
2
9
11
14
2
KO
KO
KO
KO
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KO
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KO
KO
KO
KO
KO
KO
bb019 V Talia
Team: Batman Ally and Superman Ally
Range: 8
Points: 86
Keywords: Politician, Spy
7
10
17
2
7
9
17
2
6
9
17
1
6
9
16
1
7
9
16
1
7
10
16
1
KO
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(Special) Undercover: Wild cards cannot copy team abilities from Talia.
jl032 E Bronze Tiger
Team: Suicide Squad
Range: 0
Points: 60
Keywords: League of Assassins, Martial Artist, Spy, Suicide Squad
8
11
18
2
7
10
17
2
7
10
16
2
7
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3
6
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6
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3
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si057 E Jarvis
Team: Avengers and Skrulls
Range: 6
Points: 36
Keywords: Avengers, Skrulls, Spy
7
9
15
2
7
8
15
1
7
8
15
1
6
8
14
1
6
7
13
.
KO
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bn006 U The Atom
Team: No Affiliation
Range: 8
Points: 65
Keywords: Indigo Tribe
10
10
18
2
9
9
19
1
9
9
17
1
8
9
18
1
8
8
16
1
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8
15
1
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(Attack) Indigo Compassion : The Atom can use Support. When he does, his attack value becomes 12.
bb006 R Checkmate Pawn (White)
Team: No Affiliation
Range: 6
Points: 19
Keywords: Checkmate, Spy
7
8
15
1
7
8
15
1
7
7
14
1
KO
KO
KO
KO
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KO
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(Damage) Battlefield Promotion: When Checkmate Pawn (White) KOs or critical hits a character, after the action is resolved but before pushing damage is applied you may replace this character with Brave and the Bold #007 Checkmate Knight (White) and victory points are not awarded for this character.
jl001 V Batman
Team: Batman Ally
Range: 6
Points: 75
Keywords: Detective, Gotham City, JLA, Justice League, Justice League of America, Justice League International, Outsiders
8
11
17
3
7
10
16
2
7
9
16
1
7
8
15
1
6
10
15
2
6
10
15
2
6
11
14
2
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KO
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(Speed) Out of the Shadows: Once per turn, when Batman occupies hindering terrain and is given any action that is not a free action, before the action you may place Batman in any square of hindering terrain 6 or fewer squares away to which he has a clear line of fire.
jl028 E Zatanna
Team: Justice League
Range: 8
Points: 72
Keywords: Celebrity, Justice League, Justice League of America, Mystical, Sentinels of Magic, Seven Soldiers
10
10
16
2
8
10
16
2
8
9
15
2
10
9
14
1
10
9
13
1
7
8
13
1
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jl103 R The Flash
Team: Justice League
Range: 0
Points: 70
Keywords: Central City, Justice League of America, Police, Scientist
14
9
17
2
13
9
17
2
12
8
16
2
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8
16
2
10
7
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1
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14
1
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(Speed) Super Speed: The Flash can use Charge, Flurry, and Phasing/Teleport.
cr026 V Green Arrow
Team: No Affiliation
Range: 10
Points: 104
Keywords: Justice League of America, Justice League Elite, Martial Artist, Politician, Star City
7
10
17
2
8
10
17
2
8
10
16
2
8
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2
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2
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(Speed) Rooftop Archer: Green Arrow can use Leap/Climb and Running Shot.
(Attack) Emerald Archer: When Green Arrow makes a ranged combat attack, modify his attack value by +2.
(Defense) Arrow Down the Gun Barrel: Green Arrow can use Incapacitate. When a character marked with one or more action tokens chooses Green Arrow as the target of a ranged attack, Green Arrow can use Shape Change.
(Damage) Hail of Arrows: Give Green Arrow a ranged combat action to make a ranged combat attack targeting more then one opposing character. Increase the total damage dealt by 1 for each target successfully hit by the attack (total damage is still divided normally among successfully hit targets).
jl101 R Aquaman
Team: Justice League
Range: 0
Points: 70
Keywords: Atlantis, Justice League of America, Ruler
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3
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2
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(Speed) Surge: Aquaman can use Charge. When Aquaman occupies water terrain, modify his speed value by +2
(Defense) King of the Seven Seas: When Aquaman occupies water terrain, he can use Invulnerability. When Aquaman does not occupy water terrain, he can use Toughness.
Last edited by Superclone; 09/12/2010 at 06:48..
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) Zee moves out to S9.
2) Flash Charges up to Flurry on Talia. AV 9 on 17 Flurry 1 - 4,2; PC from Zee - 4,2; PC token to Batman; 1,6 - miss. Flurry 2 - 1,5 miss; PC token to Arrow - 5,5 for a hit. 2 damage.
Do you want to MM the damage to the Checkmate Knight?
1) Zee moves out to S9.
2) Flash Charges up to Flurry on Talia. AV 9 on 17 Flurry 1 - 4,2; PC from Zee - 4,2; PC token to Batman; 1,6 - miss. Flurry 2 - 1,5 miss; PC token to Arrow - 5,5 for a hit. 2 damage. Damage is masterminded to generic guy with a gun.
3) Aquaman to O4.
1) Green Arrow moves to U2.
2) Batman turns off stealth. OOtS to P9 with a range action. Range attack on Checkmate Knight DV 14+1. Roll (4,6) for a hit and 1 damage. 1 SA and 1 KO to batman.
3) Flash AV 9 on Talia DV 17. 6,2 for a miss. PC from Zee. 6,2 for a hit and 2 damage.
4) Aquaman on Talia. AV9 on DV 17. Need a hard 8. Roll: 2,6 whoo! 3 damage to Talia.