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I was reading another thread, and I still just don't get it.
People seem to be under the impression that Carnage can do a ranged flurry attack or something like that.
It seems this special power is only mostly affective when based.
At range, sure you can roll a 6 and it's locked, but you can only do ONE attack, nothing more, right? It's basically a ranged combat attack, with a possibility of doing at the most 6 damage.
So maybe it's like Blades/Claws/Fangs at range, then.?
SYMBIOTE BLADE: Whenever Carnage is given a close or ranged combat action, you may roll a d6. If you do, Carnage's damage value becomes the result and is locked.
Essentially blades with a ranged combat option. Flurry only works for close combat attacks. So basically you can flurry blades, or ranged blades, no ranged flurrying, blades or no.
Making the value locked basically just makes it so that you can't use enhancement on the ranged blades attack.
If I remember correctly it becomes locked just for each individual attack, so you would still roll blades again for second attack with flurry.
Edit: Nevermind, from the rulebook:
Quote
Unless otherwise
specified, locked values last until the end of the
action that caused the locked value.
So since flurry is an action, the value would stay locked for both flurry attacks.
Originally posted by JBShip628: Cosmic Spider-Man's LoF is NEVER blocked. See that Batman 4 tables down. Yeah, Cosmic Spidey can shoot at him.
Essentially blades with a ranged combat option. Flurry only works for close combat attacks. So basically you can flurry blades, or ranged blades, no ranged flurrying, blades or no.
When, they say "It's locked" do they also mean penetrating damage through defense abilities?
When, they say "It's locked" do they also mean penetrating damage through defense abilities?
No. Locked applies to the damage value. Nothing can modify the damage value once it is locked. When doing an attack, at some point the damage value becomes damage dealt, which is then modified by other game effects like the defensive powers. The damage value is locked (thus negating anything that modifies damage), the damage dealt value is not meaning game effects that modify damage dealt still apply.
So this is true for B/C/F and Carnage's special power? You only roll once for Flurry and that becomes the damage for the second attack?
It's complicated. The way it has always worked and the way it was played at GenCon is that when you use Flurry with BCF, you roll for each attack. That said, the rules as written now would keep the first roll for the second attack. We've been told, though, that an errata is coming which will cause it to work as it has always worked. Click here to read the original discussion (post 25 mentions that the errata is coming.)
With Symbiote Blade, an errata may (or may not) be coming which will change that as well.
Symbiote Blade can be used in close combat or in ranged combat. Flurry, however is a close combat action, so I presume you CAN you use this when based.
You would roll for each Flurry but the damage rolled for first attack would be locked for the second attack.
From the wording on the card, Symbiote Blade reads that you can do a locked value B/C/F type move at Carnages' 4 range, this applies only to this power & couldn't be used at range in conjunction with Flurry, Plasticity or Steal Energy as noted on his 'Massacre...' white power.
Can someone clarify that if you roll a critical hit while using blades, do you get the +1 or does the Critical Hit not have any effect since BCF is a locked value?
Can someone clarify that if you roll a critical hit while using blades, do you get the +1 or does the Critical Hit not have any effect since BCF is a locked value?
Combat values (like damage value) can be locked, but critical hits do not modify combat values... they modify damage dealt.
A locked damage value can indeed benefit from a critical hit.
carnage has two targets though, so if i attack two ranged targets it's 1d6 divided among both hit targets, right?
Right. The die roll replaces his damage value and when you target multiple characters with a ranged combat attack, you divide that character's damage value among the successfully hit targets.
I played at a venue and the judge said that his value was "locked", which meant what he rolled was what his damage became permanently. He was rocking a 6 damage the rest of the game. Good thing he got taken out quick though. I knew it wasn't right I just didnt have any way to prove it.