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Round 1 Playoffs; Joker’s Gang Vs Oolong Island. The hometown heroes JackofHearts2005’s Joker’s Gang (home) vs the visiting kontrol’s Oolong Island (visitor) (Games End Friday, October 8th @ 11:59 PM, Pacific Time)
Joker’s Gang (home)
1) U Emperor Joker 199 pts
2) R Harley Quinn (HT) 27 pts
3) E Penguin (BA) 40 pts
4) R Two-Face (Unl) 41 pts
5) E Firefly 68 pts
6) R Lackey 7 pts
7) R Lackey 7 pts
8) R Lackey 7 pts
Total – 396 pts
vs
Oolong Island (visitor)
1) E Mirror Master 58 pts
2) R Chief* 63 pts
* Contingency Plan 12 pts
3) E Plasmus 80 pts
4) E Fabian Cortez 61 pts
5) U Dr. Destiny 99 pts
6) V HIVE Trooper 25 pts
jl009 U The Joker
Team: No Affiliation
Range: 10
Points: 199
Keywords: Ruler
10
9
17
4
10
10
17
3
9
9
18
3
8
12
19
3
8
11
17
3
7
10
17
3
7
9
16
2
6
7
15
2
6
7
14
1
KO
KO
KO
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(Speed) Embiggen: The Joker has the {Giant} damage symbol.
(Attack) Unpredictable Omnipotence: Before The Joker makes an attack roll, you may choose to declare a number from 1-6. If you do, and if the attack hits and the declared number comes up on either die, increase the damage dealt by 2 (maximum 2). If the declared number comes up on both dice, deal The Joker 2 unavoidable damage after the attack resolves.
(Damage) Joker Makes the Rules: The Joker can use Outwit. When The Joker uses Outwit, he can use it normally, or choose to counter all powers of a target character within 4 squares.
ht034 R Harley Quinn
Team: Batman Enemy
Range: 4
Points: 27
Keywords: Gotham City
8
8
15
1
7
7
14
1
6
6
13
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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ba007 E Penguin
Team: No Affiliation
Range: 6
Points: 40
Keywords: Gotham City, Politician
7
9
15
2
7
9
15
2
7
9
14
2
6
8
14
2
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
KO
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KO
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KO
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KO
KO
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KO
un028 R Two-Face
Team: Batman Enemy
Range: 6
Points: 41
Keywords: Gotham City, Politician
6
8
15
2
6
7
14
2
5
6
13
1
5
6
13
1
4
5
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
KO
KO
KO
KO
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KO
KO
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KO
KO
KO
KO
aa027 E Firefly
Team: Batman Enemy
Range: 6
Points: 68
Keywords: Armor, Gotham City
8
9
16
2
8
9
16
2
8
8
16
1
7
8
15
1
7
8
15
1
7
8
15
1
KO
KO
KO
KO
KO
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KO
KO
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(Attack) Flamethrower: Firefly can use Energy Explosion. He can use it normally, or use it as if he possessed only one and after the attack resolves use Smoke Cloud as a free action, but he must put the first hindering terrain marker in the same square as the target.
ht019 R Lackey
Team: No Affiliation
Range: 0
Points: 7
Keywords: Metropolis
6
6
14
1
5
5
13
1
4
4
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
(Attack) Manipulate: The Chief can use Leadership. If Leadership would allow you to add an action to your action total for the turn, you can instead put a Manipulate token on the Chief's character card if there are two or fewer Manipulate tokens on the card. When another friendly character would take pushing damage, you can remove a Manipulate token from the Chief's character card and roll a d6; on a result of 3-6, the character ignores pushing damage.
(Defense) Strategist: The Chief can use Perplex and Mastermind (he can deal the damage to a friendly character that has a higher point value if that character shares a keyword with the Chief); damage transfered using Strategist may not later be dealt to the Chief.
* Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
12 pts
aa015 E Plasmus
Team: No Affiliation
Range: 0
Points: 80
Keywords: Brotherhood of Evil, Brute
8
10
17
3
8
10
17
3
8
9
16
2
7
9
16
2
7
9
15
2
7
8
14
2
6
8
14
2
KO
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KO
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(Attack) Burning Touch: Plasmus can use Poison and Quake.
mu036 E Fabian Cortez
Team: The Brotherhood
Range: 6
Points: 61
Keywords: Acolytes, Mutant
7
9
16
2
7
9
16
2
7
8
16
2
6
8
15
2
6
7
14
1
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(Damage) Power Amplification: Fabian Cortez can use Perplex, but he can target only other friendly characters. When he uses perplex, roll a d6. On a result of 1-3, Perplex is used normally. On a 4 or 5, the chosen combat value is modified by +2 or -2 and the target is dealt 2 damage at the end of the turn. On a 6, the chosen combat value is modified by +3 or -3 and the target is dealt 1 unavoidable damage at the end of the turn.
aa040 U Doctor Destiny
Team: No Affiliation
Range: 6
Points: 99
Keywords: Psychic, Scientist
8
9
17
2
8
9
16
2
7
10
16
2
7
10
15
2
7
9
15
1
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8
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1
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(Speed) Dream Manipulation: Doctor Destiny can use Mind Control as if he had . When he does, he takes no damage due to the point value of a successfully hit target if it had at least one action token when it was hit.
cd003 V HIVE Trooper
Team: No Affiliation
Range: 8
Points: 25
Keywords: HIVE, Soldier
8
9
16
2
6
8
15
2
6
8
15
2
6
7
14
1
5
6
13
1
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If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
I've actually got a nice little .txt doc on my desktop with emails of everybody I've played. Keeps me from having to ask for them again or search though pms.
free) Leadership (Manipulate) Roll is 3
free) Chief Outsiders Hive Trooper
1) Hive Trooper picks up Plasmus and moves to K-10 drops Plasmus at J-9
free) Mirror Master duplicates Brotherhood
Brotherhood move 1) Mirror master Picks up Chief and phases to O-7 drops Chief N-7
Brotherhood move 2) Fabian moves to N-5
2) Doctor Destiny moves to L-4