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Round 1 Playoffs; Runaways Vs Invaders. The hometown heroes Derun’s Runaways (home) vs the visiting CaptainNifty’s Invaders (visitor) (Games End Friday, October 8th @ 11:59 PM, Pacific Time)
Runaways (home)
1) R Chase Stein* 45 pts (6/6)
* Lunge 5 pts
2) E Molly Hayes 43 pts (4/4]
3) E Karolina Dean** 55 pts (6/6)
** Armor Piercing 10 pts
4) U Nico Minoru*** 84 pts (6/6)
*** Contingency Plan 12 pts
5) U Old Lace 54 pts (6/6)
6) E Dagger 60 pts (5/5)
7) E Alex Wilder (E Multiple Man) 32 pts (4/4)
Total – 400 pts
vs
Invaders (visitor)
1) R Captain America* (HoT) 72 pts (6/6)
* Armor Piercing 10 pts, Contingency Plan 12 pts
2) U Namor** (SI) 150 pts (9/9)
** Fortitude 25 pts, Shellhead 10 pts
3) E Human Torch^ (SI) 85 pts (7/7)
^ Recharge 5 pts
4) R Mandroid Armor 28 pts (4/4)
#019 R Chase Stein
Team: No Affiliation
Range: 0
Points: 45
Keywords: Runaways, Teen
6
9
16
2
6
8
15
2
5
8
14
2
5
7
14
2
5
7
14
1
4
6
13
1
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Speed - LEAPFROG:: Chase Stein can use Leap/Climb. Chase Stein can use the Carry ability to carry up to eight friendly characters that must have the Kid, Runaways, or Teen keyword. Chase Stein can carry friendly characters with the Runaways keyword regardless of their attack and speed symbols. Chase Stein's speed value is not modified by the Carry ability. Attack - FLAME: : Chase Stein can use Energy Explosion as if he had a range of 4.
#041 E Molly Hayes
Team: No Affiliation
Range: 0
Points: 43
Keywords: Kid, Runaways
6
9
19
3
6
9
18
3
5
8
16
2
3
8
15
1
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#045 E Karolina Dean
Team: No Affiliation
Range: 8
Points: 55
Keywords: Runaways, Teen
10
10
16
2
8
9
16
2
8
9
15
2
7
8
15
1
7
8
14
1
6
7
14
1
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Defense - GET BEHIND ME!:: Karolina Dean and friendly characters adjacent to her can use Energy Shield/Deflection if they can't already.
#047 U Nico Minoru
Team: No Affiliation
Range: 8
Points: 84
Keywords: Mystical, Runaways, Teen
6
9
15
2
6
9
15
1
6
8
14
1
6
8
14
1
5
7
13
1
5
7
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1
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Speed - STAFF OF ONE:: Once during each of your turns, you may give Nico Minoru a free action and choose a standard power you didn't choose during your last turn. Nico can use that power until the beginning of you next turn.
#058 U Old Lace (Gertrude Yorkes & Ol)
Team: No Affiliation
Range: 0
Points: 54
Keywords: Animal, Runaways, Teen
8
9
15
3
8
9
15
3
8
8
15
2
8
8
14
2
7
8
14
2
7
8
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2
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Attack - ARSENIC:: Once per action when an opposing character moves into a square adjacent to Gertrude Yorkes and Old Lace, that character is immediately dealt 1 damage before it can make any attack Damage - LEND A DINO:: When an adjacent friendly character makes a close combat attack against a single opposing target, if Gertrude Yorkes and Old Lace are also adjacent to that target they can make a close combat attacke against that target as a free action.
sn050 E Alex Wilder
Team: X-Men
Range: 0
Points: 32
Keywords: Mutant, X-Factor
8
9
16
2
7
8
16
2
7
7
15
1
7
7
15
1
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Joined by
#050 E Dagger
Team: No Affiliation
Range: 6
Points: 60
Keywords: Marvel Knights, New Warriors, Teen
8
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16
3
7
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15
2
6
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2
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2
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Lunge (Chase Stein)
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
________________________________________
Armor Piercing (Karolina Dean)
Choose a character.
Damage dealt by this character may not be reduced below 1..
Contingency Plan (Nico Minoru)
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card
ha040 R Captain America
Team: Avengers
Range: 8
Points: 72
Keywords: Avengers, Martial Artist, S.H.I.E.L.D., Soldier
10
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18
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(Attack) Deflection Trajectory: Captain America's line of fire is blocked only by walls and indoor blocking terrain.
Armor Piercing
Choose a character.
Damage dealt by this character may not be reduced below 1.
10 Points
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
(Speed) Avenging Son: Namor can use Charge, Flurry, and the Flight ability.
(Defense) Atlantic Rejuvenation: If Namor occupies water terrain, he can use Regeneration.
(Damage) Undersea Ruler: Namor can use Leadership. He can use it normally, or on a result of 4-6 you can add two actions to your action total for the turn; both actions must be given to friendly character that possess the Atlantis keyword.
Fortitude
Prerequisites:
Choose a character.
The character ignores other characters' Exploit Weakness. Outwit can't be used by other characters to counter the character's powers.
25 Points
Shellhead
Prerequisites: Impervious, Invulnerability, or Toughness
Choose a character.
+2
The ability modifier for Shellhead applies only when the character has two action tokens placed upon it.
10 Points
si017 E Human Torch
Team: Defenders
Range: 8
Points: 85
Keywords: All-Winners Squad, Heroes for Hire, Invaders, Robot, V Battalion, West Coast Avengers
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16
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8
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(Attack) Fireburst: Human Torch can use Energy Explosion and Pulse Wave.
RECHARGE
Prerequisite: Energy Explosion
Choose a character.
Whenever a total of 2 or more damage is taken by opposing characters while this character is using Energy Explosion, heal this character of 1 damage after actions resolve.
Free) Nico rolls for leadership. Roll is a 5, the Runaways have 5 actions.
1). Alex Wilder runs to T-21
Free) Nico uses staff of one and gains TK.
Free) Alex perplexes Karolinas attack value to 11.
2). Nico TK’s Karolina to O-18
3). Karolina makes a Running shot attack using Energy Explosion and Armor piercing. She flies to L-21 and targets Mandroid Armor. 11 VS 16 (+1 from hindering) Need a 5 to hit (need a 7 to hit and cause splash damage to Human Torch who doesn’t get hindering bonus). Roll is 3+3=6. Mandroid Armor is hit. He takes 1 click of damage and is knocked back to C-12. Nico and Alex gets an AST and Karolina 1 SA.
4). Chase leap/climbs to S-22 carrying Molly, Nico, Old Lace and Dagger with him. They are placed in R-23, R-21, S-23 and S-20 respectively.
Free) 1 token to CP
Done
Runaways (home)
1) R Chase Stein* 45 pts (6/6) S-22 @
* Lunge 5 pts
2) E Molly Hayes 43 pts (4/4] R-23
3) E Karolina Dean** 55 pts (6/6) L-21 @
** Armor Piercing 10 pts
4) U Nico Minoru*** 84 pts (6/6) R-21 @
*** Contingency Plan 12 pts (1 token)
5) U Old Lace 54 pts (6/6) S-23
6) E Dagger 60 pts (5/5) S-20
7) E Alex Wilder (E Multiple Man) 32 pts (4/4) T-21 @
Total – 400 pts
Alex AST [1]
Nico 1 AST [1]
Karolina SA [1]
vs
Invaders (visitor)
1) R Captain America* (HoT) 72 pts (6/6) B6
* Armor Piercing 10 pts, Contingency Plan 12 pts $
2) U Namor** (SI) 150 pts (9/9) B19
** Fortitude 25 pts, Shellhead 10 pts
3) E Human Torch^ (SI) 85 pts (7/7) E13@
^ Recharge 5 pts
4) R Mandroid Armor 28 pts (4/4) D13
free) Nico rolls for leadership. Roll is a 5, the Runaways have 5 actions.
Free) Alex perplexes Daggers attack value to 10.
Free) 2 CP tokens are used to increase Daggers attack value to 12.
1). Dagger makes a PB running shot attack. She runs to O-21 and targets Captain America and Human torch. 12 VS 20 (ESD) and 19 (ESD+hindering). Need an 8 to hit both and a 7 to hit Human torch. Roll is 4+2=6, miss.
Hmmmm that move will cause me trouble in upcoming turns
Free) Nico uses staff of one and gains Barrier
2). Nico puts up barriers O-19, N-20, M 19 and L-20.
3). Alex runs to X-21
4).Chase Leap Climbs to T-24 carrying ”everyone” with him. They are placed as follows; Molly S-24, Karolina S-23, Nico U-24 and Old Lace T-23.
Free) 1 token to CP
Rest clears
Done
Runaways (home)
1) R Chase Stein* 45 pts (6/6) T-24 @
* Lunge 5 pts
2) E Molly Hayes 43 pts (4/4] S-24
3) E Karolina Dean** 55 pts (5/6) S-23
** Armor Piercing 10 pts
4) U Nico Minoru*** 84 pts (6/6) U-24 (has barrier) @
*** Contingency Plan 12 pts (1 tokens)
5) U Old Lace 54 pts (6/6) T-23
6) E Dagger 60 pts (5/5) S-20 @
7) E Alex Wilder (E Multiple Man) 32 pts (4/4) X-21 @
Total – 400 pts
Alex AST [1]
Nico 1 AST [1]
Karolina SA [1]
vs
Invaders (visitor)
1) R Captain America* (HoT) 72 pts (6/6) I15@
* Armor Piercing 10 pts, Contingency Plan 12 pts $$
2) U Namor** (SI) 150 pts (9/9) G21@ w/HO
** Fortitude 25 pts, Shellhead 10 pts
3) E Human Torch^ (SI) 85 pts (7/7) J15
^ Recharge 5 pts
4) R Mandroid Armor 28 pts (3/4) F13@