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Introduction to the Realms Playing Game System (RPGS)
Character Creation
A player has three stats: Brains, Body and Smarm.
Brains are used in conjunction with activities regarding intelligence, planning, logic, etc.
Body is used with physical activities.
Smarm/Shmooze/Slick/Sass/etc. is used to affect things through the force of your personality.
In addition, at the beginning a player is be able to choose an attribute This can be pretty much anything they can think of, as long as it's physically capable for them to do it/they have possession of it.
For example, they could have Watch Television or Jog For an Unreasonably Long Time. The restriction ensures that no one starts the game with Summon Gojira.
You have 12 points to distribute amongst the stats, with a maximum starting stat of 7.
Example:
Player McGee
Body: 3
Brains:4
Shmooze: 5
Attribute Booster Cherry Picker
How to Play
The game effectively works by using your stats on keywords in the writeup. In this sense, it's a kind of combination between an RPG and collective storytelling.
For example, if I wrote the following paragraph:
The castle walls were dingy, lined with torches that cast flickering shadows across the cobblestones. The Orc Guard, aware of your presence, draws his curved sword and bellows. "YOU LOT AIN'T GONNA GET PASS ME!"
In this instance, the GM has signified via bolding that the castle walls, torches, cobblestones, Orc Guard and curved sword are all eligible to be interacted with. (Which makes this also kinda like a point and click adventure game)
To take an action, you describe your action and specify what attribute you are using in conjunction with the keyword.
For example, "I curl up into a little ball and weep, hoping that the orc will show pity on such a lowly creature." (brains) would be an unmodified Brains attack roll on the Orc.
Much like Heroclix, the keywords have defense values (sometimes secret, sometimes public) that the attack rolls are compared to. For example, the Orc's value is 12. If the weeper's Brains value was 4, it would be exactly like rolling a 4 Attack Value on a 12 Defense Value in Heroclix. If the rolls succeds, it's assumed that the attack worked. If it fails, it's assumed that it did not. Much like Heroclix, snake eyes is an epic fail and boxcars is an epic success.
Using an Attribute is like BCF: you roll a die and add the result to your stat.
Gaining Stats and Attributes
Every time you succeed in an action, you gain 1 Experience Point.
5 Experience Points = a one point increase in a stat
10 Experience Points = a new trait, the type of which shall be determined by the GM
Note: this XP system is effectively in beta.
Taking your turns
Each day allows for each player to take one action. If you do not take an action, you do not take an action; it's no skin off the GM's nose. Subs are allowed if planned for.
Enter Command: Examine
If you wish, you can do a general scan action to get a sense of the place you're in. ONLY ONE PERSON CAN DO THIS AT A TIME. In addition, this action does not receive an XP point. You're effectively taking one for the team in exchange for information. This won't go into effect right now, but immediately afterward!
No "Assist" actions, ya crumb bums! You guys need to explore a variety of possibilities!
Last edited by JackAssterson; 11/13/2010 at 13:25..
Attribute: Encyclopedic memory of trivial and/or useless knowledge.
(BTW, I will be unavailable to play starting at 3:30pm EST until tonight. Kindly put me out to pasture until I have a chance to get back to the Realms.)
"I have deprived your ship of power, and when I swing around, I mean to deprive you of your life. But I wanted you to know who it was who had beaten you."
KHAN NOONIAN SINGH
In memory of Ricardo Gonzalo Pedro Montalbán Merino
In Laymen's terms, my nervous system interprets all sensory input as a threat until the input has been identified or dealt with. Over stimulation can result in a fight or flight response. Also known as sensory defensiveness.
For simplicity's sake, call it Hypersensitivity. The result is less like Daredevil, more like Adrian Monk. My senses are not enhanced, I'm just incapable of ignoring anything.
Question about EP. Does the number stack, or do we spend them like money?
Do we gain a stat every 5, and an attribute every ten, leading to an ever increasing EP, or once we reach 5 and get a stat does our EP go back to zero?
Question about EP. Does the number stack, or do we spend them like money?
Do we gain a stat every 5, and an attribute every ten, leading to an ever increasing EP, or once we reach 5 and get a stat does our EP go back to zero?
They're spent like money. You can hoard or spend as you like. Once spent, they're gone.