You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
or079 R Thundermind (Shazam!)
Team: No Affiliation
Range: 0
Points: 105
Archenemy: Mister Mind (White)
Keywords: Kid, Mystical
7
7
15
1
10
10
17
4
9
9
17
4
8
7
15
1
7
7
15
1
9
10
16
4
8
9
16
4
8
9
15
3
6
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
*w/Serene Moment of Zen (Protected) (8pts)
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
cr044 R Accomplished Perfect Physician**
Team: No Affiliation
Range: 6
Points: 61
Keywords: Great Ten
6
10
17
1
6
9
17
1
6
9
17
1
5
8
16
1
5
8
16
1
5
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
**w/Marching Tune (Invigorate) *Errata'd text from Player's Guide*
Prerequisite: Support
Choose a character. When the character uses Support, remove one action token from adjacent friendly characters (maximum three total tokens removed.) Characters that have action tokens removed from them can’t be given power actions the same turn this feat is used.
Also, the Map doesn't clearly show where there are a few walls that may prove tactically important. For clarity, I've marked them on this version of the map using the black boxes (and one blue box)
I see that Thundermind was injured in the last game. Did he make the regen roll or should I expect him weakened?
JLI Setup:
Great 10 (home)
1) R Thundermind (Shazam!)* 105pts (9/9)
*w/Protected 8pts
2) E Shaolin Robot (Superman Robot) 100pts (7/7)
3) E Immortal-Man-in-Darkness (E Starfire - IC) 77pts (7/7)
4) LE Celestial Archer (Roy Harper Jr. - LG) 39pts (5/5)
5) Accomplished Perfect Physician** 61pts (6/6)
**w/Invigorate 10pts
Total: 400pts
Special Object: Telephone Booth
vs
Justice League International
Martian Manhunter (cookie monster) 202 I-23
Mister Miracle and Oberon 115 F-23/G-23
w Lunge 5
Batman (OOTS) 75 H-23
Total: 397
Objects:
HO: A-24
LO: E-19, M-18
BFC: PACIFICATION
When 4 or more damage would be dealt, reduce damage dealt by 1.
At your convenience, I'll need your e-mail address for all the attack rolls we will no doubt incur!
First turn will be coming up in just a few minutes!
Great 10 (home)
1) R Thundermind (Shazam!)* 105pts (9/9) L1
*w/Protected 8pts
2) E Shaolin Robot (Superman Robot) 100pts (7/7) L2
3) E Immortal-Man-in-Darkness (E Starfire - IC) 77pts (7/7) K2
4) LE Celestial Archer (Roy Harper Jr. - LG) 39pts (5/5) K1
5) Accomplished Perfect Physician** 61pts (6/6) M2
**w/Invigorate 10pts
Total: 400pts
Special Object: Telephone Booth
vs
Justice League International
Martian Manhunter (cookie monster) 202 I-23
Mister Miracle and Oberon 115 F-23/G-23
w Lunge 5
Batman (OOTS) 75 H-23
Total: 397
Just as a note, I have a small family emergency I am addressing, and I won't have as regular access to the internet as I usual do for the next 2-3 days, but I should be able to get turns in during the right timeframe.
1A) Great Ten
1) Shaolin Robot flies to N9, grabbing the HO in M7 and putting Thundermind in O9.
Free) Thundermind uses the Phone Booth to take a click.
2) IMiD flies to P8 and throws the Archer in P9
3) The APP leaps to O8
For now, Protected will be on a case-by-case basis
Great 10 (home)
1) R Thundermind (Shazam!)* 105pts (8/9) O9
*w/Protected 8pts
2) E Shaolin Robot (Superman Robot) 100pts (7/7) N9 (w/HO) @
3) E Immortal-Man-in-Darkness (E Starfire - IC) 77pts (7/7) P8 @
4) LE Celestial Archer (Roy Harper Jr. - LG) 39pts (5/5) P9
5) Accomplished Perfect Physician** 61pts (6/6) O8 @
**w/Invigorate 10pts
Total: 400pts
Special Object: Telephone Booth
vs
Justice League International
Martian Manhunter (cookie monster) 202 I-23
Mister Miracle and Oberon 115 F-23/G-23
w Lunge 5
Batman (OOTS) 75 H-23
Total: 397
No problem man. Thanks for giving me the heads up.
My email is zyxban at yahoo.com
My dials:
bb036 E Martian Manhunter
Team: Justice League
Range: 8
Points: 202
Keywords: Justice League International
10
10
17
4
9
10
17
3
9
10
17
4
9
9
17
3
9
9
16
4
9
9
16
5
8
9
16
3
8
10
15
3
10
10
14
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Trait: Martian Manhunter can use Shape Change and Phasing/Teleport.
(Damage) Telepathic Invisibility : Once at the beginning of your turn, you may choose close combat attack or ranged combat attack. Martian Manhunter modifies his defense by +3 against the chosen type of attack until the beginning of your next turn.
bb054 E Mister Miracle and Oberon
Team: Justice League
Range: 0
Points: 115
Keywords: Justice League International
8
10
18
2
8
10
18
2
8
10
18
2
8
11
17
2
8
10
17
2
9
9
16
2
9
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) No Chains Can Hold Me : Mister Miracle and Oberon can use Charge and Leap/Climb. When they use Charge, they can ignore the effects of hindering terrain and characters on movement and automatically breaks away.
(Attack) Prison Break! : Friendly characters within 6 squares ignore opponent's Plasticity and succeed on break away results of 2-6.
(Defense) Your Head is my Jumping Off Point : Friendly adjacent characters can use Telekinesis option 2 but only targeting this character.
w
Lunge
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
5 Points
jl001 V Batman
Team: Batman Ally
Range: 6
Points: 75
Keywords: Detective, Gotham City, JLA, Justice League, Justice League of America, Justice League International, Outsiders
8
11
17
3
7
10
16
2
7
9
16
1
7
8
15
1
6
10
15
2
6
10
15
2
6
11
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Out of the Shadows: Once per turn, when Batman occupies hindering terrain and is given any action that is not a free action, before the action you may place Batman in any square of hindering terrain 6 or fewer squares away to which he has a clear line of fire.
"What's going on? Why are we in China?" asks Mister Miracle.
"Chang Tzu has manipulated the Chinese national team into opposing us. They don't realize we need to be on their soil to stop a soft boiled scheme of his. They just see us as an international threat, and look to defend their borders." Martian Manhunter replies.
"Soft boiled? Did you just make a joke Marty?" asks Mister Miracle.
"No."
"Ok then. Why didn't we just phone ahead and explain our problem?" responds Miracle.
"Chang Tzu is blocking all communications out of China. We suspect he is planning some terrible atrocity."
"I've managed to track the jamming signal down to an old castle. There we shall find Chang Tzu, and the Great 10." notes Batman.
Free: Mister Miracle and Oberon perplex up Batman's defense.
1: Martian Manhunter flies to O-16, leaving Batman at O-15.
Free: Batman outwits Thundermind's HSS by throwing a smoke bomb to distract him.
2: Mister Miracle and Oberon teleport using Mother Box tech to L-15/M-15.
Great 10 (home)
1) R Thundermind (Shazam!)* 105pts (8/9) O9
*w/Protected 8pts
2) E Shaolin Robot (Superman Robot) 100pts (7/7) N9 (w/HO) @
3) E Immortal-Man-in-Darkness (E Starfire - IC) 77pts (7/7) P8 @
4) LE Celestial Archer (Roy Harper Jr. - LG) 39pts (5/5) P9
5) Accomplished Perfect Physician** 61pts (6/6) O8 @
**w/Invigorate 10pts
Total: 400pts
Special Object: Telephone Booth
vs
Justice League International
1: Martian Manhunter (cookie monster) 202 O-16@
2: Mister Miracle and Oberon 115 L-15/M-15@
w Lunge 5
3: Batman (OOTS) 75 O-15 (def up 1)
Total: 397
"Looks like Chang Tzu's intelligence was dead on. Western espionage agents have already infiltrated the borders."
"Are you sure they're infiltrators, Archer? We have been rather... active... among the capitalists lately." Thundermind's face was grave.
Celestial Archer's eyebrow shot up. "Am I sure? They send a team consisting of a shape-shifting telepath who can go invisible and intangible, the greatest escape artist and trap-slipper in the universe, and the G-D- Batman, and you want to tell me that they're NOT here on an espionage or sabotage foray? Maybe they're here at a top-secret R&D facility for the egg rolls."
Thundermind furrowed his brow. "I guess I can't argue with that logic. Alright, let's drive them out quick and quiet. Remember that Martian DNA and Mother Box technology are currently on the Central Committee's high-priority acquisitions list, so keep an eye open for targets of opportunity."
2A)
1) Celestial Archer dashes up to O13 to shoot at MM&Obie's non-hindered end. 10 vs 18. Archer's opening crit miss doesn't leave me thrilled - I think the Archer is my all-time crit miss leader at this point! He takes a click.
2) Shaolin Robot pushes to HSS to N15. He tries to target Manhunter with a close combat attack. Shape Change - 2. 10 vs 17. A (4,3) 7 is just enough to hit with the HO. Damage is (3+HO) 5 - 3(BFC and Invuln) 2 clicks. The Robot ends up pushed in N11 with an SA.
Protected will continue to be on a case-by-case.
Great 10 (home)
1) R Thundermind (Shazam!)* 105pts (8/9) O9
*w/Protected 8pts
2) E Shaolin Robot (Superman Robot) 100pts (6/7) N11 @@
3) E Immortal-Man-in-Darkness (E Starfire - IC) 77pts (7/7) P8
4) LE Celestial Archer (Roy Harper Jr. - LG) 39pts *Crit Miss* (4/5) O13 @
5) Accomplished Perfect Physician** 61pts (6/6) O8
**w/Invigorate 10pts
Total: 400pts
Special Object: Telephone Booth
Shaolin Robot: 1 SA
vs
Justice League International
1: Martian Manhunter (cookie monster) (7/9) 202 O-16@
2: Mister Miracle and Oberon 115 L-15/M-15@
w Lunge 5
3: Batman (OOTS) 75 O-15 (def up 1)
Total: 397
Free: The Martian prepares himself for ranged attacks by going invisible.
"See? They already are attacking us. The Egg has already gotten to them. We need to solve this problem, now!" says Batman.
"Got it. They'll never see me coming." responds Mister Miracle. "Oberon, distract the archer."
Oberon charges Celestial Archer as Mister Miracle teleports in next to him, the two of them ganging up on their foe, quickly dispatching of him.
Free: Mister Miracle and Oberon perplex up their own damage.
1: Mister Miracle and Oberon duo attack, lunging to M-14/N-14. First strike is (1,6) 7 is a hit for 3 clicks. 1 SA to MM and O. 2nd strike is (2,1) still a hit for 2 more and the KO. 1 SA 1 KO MM and O.
2: Batman comes out of the nearby rubble at O-11, and detonates a Bat-explosive on the Shaolin Robot. (5,6) 11 is a hit for 2 clicks passing toughness. 1 SA Batman.
Free: Batman's explosion upon the Shaolin Robot distracts Thundermind yet again, and he cannot manage to HSS. (Outwitting HSS)
Great 10 (home)
1) R Thundermind (Shazam!)* 105pts (8/9) O9 (HSS outwitted)
*w/Protected 8pts
2) E Shaolin Robot (Superman Robot) 100pts (4/7) N11 @@
3) E Immortal-Man-in-Darkness (E Starfire - IC) 77pts (7/7) P8
4) LE Celestial Archer (Roy Harper Jr. - LG) 39pts *Crit Miss* KOED
5) Accomplished Perfect Physician** 61pts (6/6) O8
**w/Invigorate 10pts
Total: 400pts
Special Object: Telephone Booth
Shaolin Robot: 1 SA
vs
Justice League International
1: Martian Manhunter (cookie monster) (7/9) 202 O-16 (+3 def vs range)
2: Mister Miracle and Oberon 115 M-14/N-14@@
w Lunge 5
3: Batman (OOTS) 75 O-11@
Total: 397
Just a quick note that I'm back at my apartment and should be back to normal posting. I won't make the 48 hour mark in the next 10-20 minutes, but my turn will be up tonight.