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Secret Society of Supervillains
U CJ Amazo 195 pts.
U AA Despero 88 pts. w/the Society 91 pts.
U Felix Faust 96 pts. w/the Society 99 pts.
385 pts.
vs.
Cry For Justice
V Green Lantern* (BN) 150 pts (7/7)
* with Protected, 8 pts, and Contingency Plan, 12 pts
V Mera (BN) 85 pts (6/6)
V Green Arrow (CJ) 50 pts (6/6)
AE Jason Blood 44 pts (4/4)
LE Alfred Pennyworth (OR) 34 pts (4/4)
R DEO Agent 13 pts (3/3)
Total: 396 pts
BFC: INERTIAL INTERFERENCE FIELD When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
#004 V Green Lantern (with Protected and Contingency Plan)
Team: No Affiliation
Range: 10
Points: 150
Keywords: Green Lantern Corps.
12
10
17
4
10
9
18
3
9
10
17
3
9
11
17
3
9
9
16
3
9
9
16
2
8
8
16
2
KO
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Speed - Green Willpower: Whenever a second action token is placed on Green Lantern, if he would take pushing damage, you may instead heal him one damage.
Protected
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
bn001 V Mera
Team: No Affiliation
Range: 0
Points: 85
Keywords: Red Lantern Corps
10
11
17
4
8
10
16
4
8
10
16
3
8
10
15
3
8
9
15
2
7
9
14
2
KO
KO
KO
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(Special) Trait: Mera has the dolphin speed symbol.
(Attack) Red Rage: Whenever Mera takes damage from an attack targeting her, put one rage counter on this card. Mera modifies her damage value by +1 for each rage counter on this card. If Mera is healed of any damage, remove all rage counters from this card.
cj039 V Green Arrow
Team: No Affiliation
Range: 10
Points: 50
Keywords: Justice League Elite, Star City
Speed - Alter Ego Etrigan: Give Jason Blood a power action and replace this character with a B&B #039 Etrigan on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Etrigan. If replaced, no victory points are awarded for this character and the replacement Etrigan is considered to be 44 points for all game effects.
Attack - And Hellfire Burn: Etrigan can use Energy Explosion. When Etrigan use Energy Explosion, damage dealt is penetrating damage. Defense - Of Rhyme or Reason: Etrigan can use Perplex and Probability Control.
or214 LE Alfred Pennyworth
Team: Batman Ally
Range: 4
Points: 34
Keywords: Gotham City
7
8
15
1
7
8
15
1
6
7
14
1
6
6
14
1
KO
KO
KO
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un001 R DEO Agent
Team: Police
Range: 4
Points: 13
Keywords: Police
6
7
14
1
6
7
13
1
5
6
13
1
5
6
12
1
KO
KO
KO
KO
KO
KO
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KO
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KO
KO
KO
KO
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KO
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KO
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
cj088 U Amazo
Team: No Affiliation
Range: 10
Points: 195
Keywords: Robot
10
11
17
3
10
10
17
3
10
10
16
2
8
9
16
2
8
9
15
2
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2
10
9
14
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10
8
14
2
8
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2
KO
KO
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aa054 U Despero
Team: No Affiliation
Range: 6
Points: 88
Keywords: Psychic, Secret Society of Super Villains, Time Stealers
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10
16
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7
9
16
2
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9
15
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2
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(Speed) Psionics: Mind Control and Telekinesis
(Attack) Dangerous Game: Despero can use Psychic Blast. Give Despero a power action and choose a target opposing character 6 or fewer squares from Despero to which he can draw a clear line of fire. Put the target in a square of clear unoccupied terrain 8 or fewer squares from Despero to which he has a clear line of fire.
(Damage) Tyrant: Leadership and Outwit
The Society
Keyword(s): Secret Society of Super Villains or The Society
Cost: 3
Whenever a character using this team ability is targeted by
Outwit, you roll a d6. On a result of 4-6, the opposing
character that targeted your character cannot use Outwit to
target that character this turn. This team ability cannot be
used by wild cards.
cd085 U Felix Faust
Team: Mystics
Range: 8
Points: 96
Keywords: Injustice League, Mystical, Secret Society of Super Villains
7
10
16
3
7
9
15
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The Society
Keyword(s): Secret Society of Super Villains or The Society
Cost: 3
Whenever a character using this team ability is targeted by
Outwit, you roll a d6. On a result of 4-6, the opposing
character that targeted your character cannot use Outwit to
target that character this turn. This team ability cannot be
used by wild cards.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Wow, can I just give up now? Protected, really? And that BFC? I guess I didn't stats this gave either...
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
I will use my Reader's Choice Award to add the BFC De-Feated to this battle.
SSoSV Set Up:
Secret Society of Supervillains
1) U CJ Amazo 195 pts. M-20
2) U AA Despero 88 pts. w/the Society 91 pts. L-20
3) U Felix Faust 96 pts. w/the Society 99 pts.
385 pts. N-20
vs.
Cry For Justice
V Green Lantern* (BN) 150 pts (7/7)
* with Protected, 8 pts, and Contingency Plan, 12 pts
V Mera (BN) 85 pts (6/6)
V Green Arrow (CJ) 50 pts (6/6)
AE Jason Blood 44 pts (4/4)
LE Alfred Pennyworth (OR) 34 pts (4/4)
R DEO Agent 13 pts (3/3)
Total: 396 pts
HO: K-14, G-14
LO: N-12
BFC: INERTIAL INTERFERENCE FIELD
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
BFC: DE-FEATED
At the beginning of each player’s turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player’s turn.
Last edited by theanalogkid; 10/20/2010 at 15:10..
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
NOTE: A15, A-16, B-15, and B-16 are shown on the map as blocking, but in the physical hard copy version, they're elevated; the stairs are at A-14 and A-17.
Text of added BFC:
BFC: DE-FEATED
At the beginning of each player’s turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player’s turn.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
I set up. Go ahead and take your first turn after you set up, Doombot.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Secret Society of Supervillains
1) U CJ Amazo 195 pts. M-20
2) U AA Despero 88 pts. w/the Society 91 pts. L-20
3) U Felix Faust 96 pts. w/the Society 99 pts.
385 pts. N-20
vs.
Cry For Justice
1. V Green Lantern* (BN) 150 pts (7/7) D-5
* with Protected, 8 pts, and Contingency Plan, 12 pts
2. V Mera (BN) 85 pts (6/6) C-5
3. V Green Arrow (CJ) 50 pts (6/6) E-5
4. AE Jason Blood 44 pts (4/4) E-4
5. LE Alfred Pennyworth (OR) 34 pts (4/4) D-4
6. R DEO Agent 13 pts (3/3) B-5
Total: 396 pts
HO: K-14, G-14
LO: N-12
BFC: INERTIAL INTERFERENCE FIELD
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
BFC: DE-FEATED
At the beginning of each player’s turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player’s turn.
"Listen up, everybody," said Hal. "The Ultrahumanite's up to something. He's got a new body,--"
"New name too. I hear he's calling himself, 'Paragon', now."
"Yeah, well, he's the same old monkey underneath."
**********
Cry for Justice Turn 1
De-Feated roll=2.
1. Alfred moves to K-4 (hindering, stealth).
Free) Alfred perplexes Green Arrow's Defense by +1.
2. Jason Blood moves to D-6.
1 token to CP.
Default Protected Instructions: Unless otherwise stated, Hal will use Protected if he would take enough damage from a successful attack to lose Leadership.
Default PC Instructions: Unless otherwise stated, Jason Blood will PC the first successful attack that he can see on your turns.
**********
Secret Society of Supervillains
1) U CJ Amazo 195 pts. M-20
2) U AA Despero 88 pts. w/the Society 91 pts. L-20
3) U Felix Faust 96 pts. w/the Society 99 pts.
385 pts. N-20
vs.
Cry For Justice
1. V Green Lantern* (BN) 150 pts (7/7) D-5
* with Protected, 8 pts, and Contingency Plan, 12 pts: @
2. V Mera (BN) 85 pts (6/6) C-5
3. V Green Arrow (CJ) 50 pts (6/6) E-5
4. AE Jason Blood 44 pts (4/4) D-6 @
5. LE Alfred Pennyworth (OR) 34 pts (4/4) K-4 @ (hindering, stealth)
6. R DEO Agent 13 pts (3/3) B-5
Total: 396 pts
HO: K-14, G-14
LO: N-12
BFC: INERTIAL INTERFERENCE FIELD
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
BFC: DE-FEATED
At the beginning of each player’s turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player’s turn.
I really have no idea how to story post this encounter in Space. The team, yes. The map? No.
SSoSV, Turn 1
{What are we doing here, Master?} Despero inquired, using his telepathy to communicate in the airless void of space.
{My reasons are my own.} said Paragon.
{Could it have anything to do with the Green Lantern coming in?} Felix Faust asked, a spell that converted any free hydrogen molocules into oxygen around his head, along with various other shielding spells.
{Very astute.} Paragon nodded his head. {I'm hoping to use Jordan as a conduit to the Guardians- we already know his team knows nothing, I want to find out if this goes up to his bosses as well.}
-----------------------------------------------------------------------
1) {This team is different than before.} said Despero. {But they still have that annoying archer!} Despero will TK Paragon to K-13.
2) Free {Man, I hate him!} echoed Felix Faust, using his Perplex to boost Paragon's Damage by 1 with a Strength spell. {One time he...}
3) {He is not my primary target, but thank you gentleman.} Paragon used Cannonball's power for some thrust and added Northstar's speed as he grabbed an old piece of space debris at K-14 and went off toward Alfred using HSS. He will attack him in L-4 and end at O-2 (+2 speed for starting in Space terrian). An 11 to a 15. 4,5=9 for 3 (+2) (+1) (-2)=4 clixs and the KO as Paragon quckly puts down Alfred by wrapping up the butler with the old butler and using his mental powers to put him to sleep. 1 AST to Despero, 1 AST to Faust, 1 SA and 1 KO for Paragon. As they went exactly as it was supposed to, I'm sure I did something wrong.
4) Felix will move to N-17.
Secret Society of Supervillains
1) U CJ Paragon 195 pts. O-2@
2) U AA Despero 88 pts. w/the Society 91 pts. @
3) U Felix Faust 96 pts. w/the Society 99 pts.
385 pts. N-17@
Paragon: 1 SA, 1 KO
Despero: 1 AST
Faust: 1 AST
vs.
Cry For Justice
1. V Green Lantern* (BN) 150 pts (7/7) D-5
* with Protected, 8 pts, and Contingency Plan, 12 pts: @
2. V Mera (BN) 85 pts (6/6) C-5
3. V Green Arrow (CJ) 50 pts (6/6) E-5
4. AE Jason Blood 44 pts (4/4) D-6 @
5. LE Alfred Pennyworth (OR) 34 pts (0/4)
6. R DEO Agent 13 pts (3/3) B-5
Total: 396 pts
HO: G-14
LO: N-12
BFC: INERTIAL INTERFERENCE FIELD
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
BFC: DE-FEATED
At the beginning of each player’s turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
I really have no idea how to story post this encounter in Space. The team, yes. The map? No.
Well, maybe the SSOSV has a satellite headquarters. Alternatively, the SSOSV could be in space because they're trying to infiltrate the Justice League's satellite headquarters.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Enraged by his unprovoked attack upon the butler, Mera flew to confront the Ultrahumanite.
"Why do we keep bringing a butler along to battles against supervillains any way," wondered Ollie.
"Shut up and shoot," answered Hal.
**********
Cry for Justice Turn 2
De-Feated roll=3. Hal's leadership roll=3.
1. Jason Blood pushes to move to F-8.
2. Hal TKs Ollie to C-13.
3. Ollie attacks Despero with RCE. 11AV v. 16DV. Roll=5,6. Hits for 3 damage. Ollie gets 1 SA, and Hal gets 1 AST.
4. Hal uses 1 CP token to increase Mera's speed, and she flies to N-3.
**********
Secret Society of Supervillains
1) U CJ Paragon 195 pts. (8/8) O-2@
2) U AA Despero 88 pts. w/the Society 91 pts. (4/7) L-20@
3) U Felix Faust 96 pts. w/the Society 99 pts (7/7) N-17@
385 pts.
Paragon: 1 SA, 1 KO
Despero: 1 AST
Faust: 1 AST
vs.
Cry For Justice
1. V Green Lantern* (BN) 150 pts (7/7) D-5 @
* with Protected, 8 pts, and Contingency Plan, 12 pts:
2. V Mera (BN) 85 pts (6/6) N-3 @
3. V Green Arrow (CJ) 50 pts (6/6) C-13 @
4. AE Jason Blood 44 pts (3/4) F-8 @@
5. LE Alfred Pennyworth (OR) 34 pts KOKOKO
6. R DEO Agent 13 pts (3/3) B-5
Total: 396 pts
Hal: 1 AST
Ollie: 1 SA
HO: G-14
LO: N-12
BFC: INERTIAL INTERFERENCE FIELD
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
BFC: DE-FEATED
At the beginning of each player’s turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled
{ See why we hat that archer!} screamed Despero as a rocket propelled arrow with a boxing glove tapped him. {Even in a place with no atmosphere, he still hits us with primitive weapon!}
{Be still, Despero!} said Paragon. {It seems that the Sea Queen here, while not wearing a Red ring any more, can still tap into her rage and use it to increase her abilities.}
{Meaning...} said Faust.
{Meaning, I see no reason to engage he this close at this time.} answered Paragon.
===================================================================
1) Paragon will use his HSS to move to attack Mera, then move. 2,2=4 for a miss she manages to pull free molecules of hydrogen and oxygen together into "hard water" to form a shield to protect her. Paragon will end in L-12. 1 push for Paragon.
2) Free Despero will Outwit Ollie's RCE. (these effects are effected by Space terrian's half rule)
3) Free Faust will Perplex dow GA's Damage by 1.
Secret Society of Supervillains
1) U CJ Paragon 195 pts. (8/8) L-12@@
2) U AA Despero 88 pts. w/the Society 91 pts. (4/7) L-20
3) U Felix Faust 96 pts. w/the Society 99 pts (7/7) N-17
385 pts.
Paragon: 1 SA, 1 KO
Despero: 1 AST
Faust: 1 AST
vs.
Cry For Justice
1. V Green Lantern* (BN) 150 pts (7/7) D-5 @
* with Protected, 8 pts, and Contingency Plan, 12 pts:
2. V Mera (BN) 85 pts (6/6) N-3 @
3. V Green Arrow (CJ) 50 pts (6/6) C-13 @ RCE Outwitted, Damage Perplex Down
4. AE Jason Blood 44 pts (3/4) F-8 @@
5. LE Alfred Pennyworth (OR) 34 pts KOKOKO
6. R DEO Agent 13 pts (3/3) B-5
Total: 396 pts
Hal: 1 AST
Ollie: 1 SA
HO: G-14
LO: N-12
BFC: INERTIAL INTERFERENCE FIELD
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
BFC: DE-FEATED
At the beginning of each player’s turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled
Last edited by theanalogkid; 10/22/2010 at 15:05..
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost