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Bracket D Championship: JLA (Sat) vs Justice League
The JLA (Sat) will once again meet the Justice League of Earth LMNOP with the season on the line. Is this the year?
Games end at 11:59 PM PST on November 23, 2010.
Good luck to you both.
JLA Sat
1) E Green Arrow* (7/7) 70 pts
*Trick Shot 20 pts
2) E Batman (IO) (6/6) 47 pts
3) R Saturn Girl (4/4) 44 pts
4) R Red Tornado (6/6) 42 pts
5) R Aquaman* (HT) (6/6) 27 pts
*Contingency Plan 12 pts
6) R Ice (5/5) 33 pts
7) E Black Cat (5/5) 32 pts
8) R Iceman (XP) (4/4) 26 pts
9) R Sentinel Trooper (4/4) 20 pts
10) E DEO Agent (4/4) 18 pts
11) R Easy Company Medic (4/4) 9 pts
400 pts
Vs
Justice League
1. R Shazam* 105 pts
* Double Time 5 pts, Alias 3 pts
2. E Lightning Lad 70 pts
3. R Gee 40 pts
4. E Iron 70 pts
5. E Ghost Fox Killer 68 pts
6. V Echo 38 pts
Total - 399 pts
BFC – Assembled
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack value when adjacent to a friendly character with the same team symbol.
Craig, sorry for not getting dials in. School's been ramping up and everybody in the house has been sick, so I've barely had any time.
Dials
Justice League of America (Satellite Era)
jl014 E Green Arrow
Team: Justice League
Range: 10
Points: 70
Keywords: Justice League, Martial Artist, Star City
8
10
17
3
8
11
17
2
7
10
16
2
7
9
16
2
7
9
15
2
6
8
15
3
6
8
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Fusillade: Give Green Arrow a power action. He makes two separate ranged combat attacks as free actions (make two separate attack rolls against two different target opposing characters). Resolve the first attack before making the second; if he loses Fusillade before making the second attack, he can't make the second attack.
Trick Shot
F008
Trick Shot
All
lgF008 Trick Shot
Rarity: Common
Keep: 0 Have: 0 Want: 0
Trick Shot
Prerequisites: Plasticity or Ranged Combat Expert
Choose a character.
When making an attack from a square that is not adjacent to an opposing character, the character ignores Stealth and team abilities that duplicate the effects of Stealth, and it ignores characters and hindering terrain for line of fire purposes.
io001 E Batman
Team: Batman Ally
Range: 6
Points: 47
Keywords: Detective, Gotham City, Martial Artist
8
10
16
2
8
9
15
2
7
9
15
2
7
8
14
2
6
8
14
1
6
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cj049 R Saturn Girl
Team: Legion of Superheroes
Range: 8
Points: 44
Keywords: Future, Legion of Super Heroes, Teen
8
9
14
.
7
8
13
.
6
7
13
.
6
.
12
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cd070 R Red Tornado
Team: No Affiliation
Range: 4
Points: 42
Keywords: Justice League of America, Robot
9
8
16
2
9
7
15
2
9
7
16
3
8
7
15
3
8
7
15
3
7
6
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht052 R Aquaman
Team: No Affiliation
Range: 0
Points: 27
Archenemy: Black Manta (Orange)
Keywords: Atlantis
6
10
15
3
6
9
14
2
6
9
13
2
5
8
12
1
4
8
11
1
3
7
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
cd028 R Icemaiden
Team: Justice League
Range: 6
Points: 33
Keywords: Global Guardians, Mystical
7
7
15
2
6
7
15
2
6
6
14
1
5
6
13
1
5
5
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ct023 E Black Cat
Team: Spider-Man
Range: 4
Points: 32
Keywords: Heroes for Hire, Marvel Knights
un002 E DEO Agent
Team: Police
Range: 4
Points: 18
Keywords: Detective, Police
7
7
14
1
6
7
14
1
6
7
13
1
5
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cj004 R Easy Company Medic
Team: No Affiliation
Range: 0
Points: 9
Keywords: Past, Soldier
6
7
14
.
5
6
13
.
5
6
12
.
4
5
12
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Justice League
or079 R Shazam!
Team: No Affiliation
Range: 0
Points: 105
Archenemy: Mister Mind (White)
Keywords: Kid, Mystical
7
7
15
1
10
10
17
4
9
9
17
4
8
7
15
1
7
7
15
1
9
10
16
4
8
9
16
4
8
9
15
3
6
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Double-Time
Prerequisites: Transporter or {boot} speed mode
Choose a character.
When the character is not adjacent to an opposing character and is given a move action, it may move up to double its unmodified speed value; it may not make attacks during this move action. At the end of the move, if the character is not a transporter, deal it 1 pushing damage that ignores Willpower and team abilities.
Alias
Prerequisites: {fist} and {starburst}
Choose a character.
(Optional) This character can use Shape Change, if it cannot already.
After this Feat is used, remove it from the game.
ls001 E Lightning Lad
Team: Legion of Superheroes
Range: 10
Points: 70
Keywords: Future, Legion of Super Heroes, Teen
8
10
16
3
8
9
15
3
8
9
15
2
7
8
14
2
7
8
15
1
6
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
si012 R Gee
Team: Fantastic Four
Range: 8
Points: 40
Keywords: Kid, New Warriors, Power Pack
7
9
15
1
7
8
15
1
6
8
15
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Gravity Manipulation: Gee can use Force Blast. After the use of Force Blast is resolved (even if the Force Blast is ignored), Gee can use Incapacitate targeting the same target as a free action.
cr015 E Iron
Team: No Affiliation
Range: 0
Points: 70
Keywords: Metal Men, Robot
8
9
18
3
7
9
18
3
7
9
18
3
7
9
17
2
6
8
17
2
6
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa035 E Ghost Fox Killer
Team: No Affiliation
Range: 6
Points: 68
Keywords: Great Ten, Mystical
8
9
17
2
7
9
17
2
7
8
16
2
6
8
15
2
6
8
16
1
6
8
17
1
5
7
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aw015 V Echo
Team: No Affiliation
Range: 6
Points: 38
Keywords: Avengers, Martial Artist
Thanks for putting up the dials. And I know how you feel. I'm still getting over being sick two weeks ago. It's taking forever to fully get rid of this thing. Ugh.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Thanks for putting up the dials. And I know how you feel. I'm still getting over being sick two weeks ago. It's taking forever to fully get rid of this thing. Ugh.
No prob. Yeah, that sounds like the same bug. It's just cycling through the family so as soon as one person's healthy, someone else is getting sick.
I'll take south and go first. Good luck!
JLA (Sat) Setup:
JLA Sat
1) E Green Arrow* (7/7) 70 pts M23
*Trick Shot 20 pts
2) E Batman (IO) (6/6) 47 pts P23
3) R Saturn Girl (4/4) 44 pts Q23
4) R Red Tornado (6/6) 42 pts O23
5) R Aquaman* (HT) (6/6) 27 pts P24
*Contingency Plan 12 pts
6) R Ice (5/5) 33 pts N24
7) E Black Cat (5/5) 32 pts O24
8) R Iceman (XP) (4/4) 26 pts N23
9) R Sentinel Trooper (4/4) 20 pts R23
A) E DEO Agent (4/4) 18 pts R24
B) R Easy Company Medic (4/4) 9 pts Q24
400 pts
Vs
Justice League
1. R Shazam* 105 pts
* Double Time 5 pts, Alias 3 pts
2. E Lightning Lad 70 pts
3. R Gee 40 pts
4. E Iron 70 pts
5. E Ghost Fox Killer 68 pts
6. V Echo 38 pts
1) E Green Arrow* (7/7) 70 pts M23
*Trick Shot 20 pts
2) E Batman (IO) (6/6) 47 pts P23
3) R Saturn Girl (4/4) 44 pts Q23
4) R Red Tornado (6/6) 42 pts O23
5) R Aquaman* (HT) (6/6) 27 pts P24
*Contingency Plan 12 pts
6) R Ice (5/5) 33 pts N24
7) E Black Cat (5/5) 32 pts O24
8) R Iceman (XP) (4/4) 26 pts N23
9) R Sentinel Trooper (4/4) 20 pts R23
A) E DEO Agent (4/4) 18 pts R24
B) R Easy Company Medic (4/4) 9 pts Q24
400 pts
Vs
Justice League
1. R Shazam* 105 pts R2
* Double Time 5 pts, Alias 3 pts
2. E Lightning Lad 70 pts Q2
3. R Gee 40 pts P2
4. E Iron 70 pts O2
5. E Ghost Fox Killer 68 pts N2
6. V Echo 38 pts M2
(free) Aquaman rolls leadership: 2, Black Cat PCs to 6.
(JLA) Green Arrow to T19.
1.Red Tornado picks up Batman and moves to S20, dropping at R19.
2. DEO Agent to T20. Saturn Girl and Black Cat copy JLA.
(JLA) SG picks up Easy Company Medic and moves to S22, dropping at T22.
(JLA) Black Cat to R21. SG copies Batman.
3. Ice barriers at Q21, R20, S19, T18. Black Cat copies Batman.
4. Iceman picks up Ice and moves to T21, dropping at U20.
(free) 1 token to CP.
Instructions
Unless otherwise stated, Wild cards will always revert to Batman Ally TA on the first possible action.
Unless otherwise stated, Black Cat will PC the first successful breakaway or attack that she sees on your turn.
Unless otherwise stated, a character with or copying the Bat Ally TA will always elect not to use stealth when taking an action that a friendly character possessing or using Probability Control can see, were stealth not in effect.
JLA Sat
1) E Green Arrow* (7/7) 70 pts T19@
*Trick Shot 20 pts
2) E Batman (IO) (6/6) 47 pts R19
3) R Saturn Girl (4/4) 44 pts S22@
4) R Red Tornado (6/6) 42 pts S20@
5) R Aquaman* (HT) (6/6) 27 pts P24
*Contingency Plan@ 12 pts
6) R Ice (5/5) 33 pts U20@
7) E Black Cat (5/5) 32 pts R21@
8) R Iceman (XP) (4/4) 26 pts T21@
9) R Sentinel Trooper (4/4) 20 pts R23
A) E DEO Agent (4/4) 18 pts T20@
B) R Easy Company Medic (4/4) 9 pts T22
400 pts
Vs
Justice League
1. R Shazam* 105 pts R2
* Double Time 5 pts, Alias 3 pts
2. E Lightning Lad 70 pts Q2
3. R Gee 40 pts P2
4. E Iron 70 pts O2
5. E Ghost Fox Killer 68 pts N2
6. V Echo 38 pts M2
(free) Batman elects not to use stealth so that DEO Agent may perplex his defense up. He then turns on Stealth.
(free) SG perplexes GA's AV up to 11.
3. Taking 1 CP token to up AV, GA RS to Q20 on Ghost Fox Killer. 12 on 18 (hindering) for 3. 3+5 = 8. Super Senses roll is 2.
(free) Batman outwits Shazam's HSS ability.
4. Iceman pushes to barrier at R20, S19, T19, U18.
PC on case-by-case basis.
JLA Sat
1) E Green Arrow* (6/7) 70 pts Q20@@
*Trick Shot 20 pts
2) E Batman (IO) (6/6) 47 pts V19@ [def plx +1]
3) R Saturn Girl (4/4) 44 pts S22
4) R Red Tornado (6/6) 42 pts S20
5) R Aquaman* (HT) (6/6) 27 pts P24
*Contingency Plan 12 pts
6) R Ice (5/5) 33 pts U20
7) E Black Cat (5/5) 32 pts R21
8) R Iceman (XP) (3/4) 26 pts T21@@
9) R Sentinel Trooper (4/4) 20 pts R23
A) E DEO Agent (3/4) 18 pts U19@@
B) R Easy Company Medic (4/4) 9 pts T22
400 pts
Vs
Justice League
1. R Shazam* 105 pts (8/9) X15 @
* Double Time 5 pts, Alias 3 pts
2. E Lightning Lad 70 pts (6/6) Q2
3. R Gee 40 pts (4/4) P2 @
4. E Iron 70 pts (6/6) W15 @
5. E Ghost Fox Killer 68 pts (4/7) X16 @
6. V Echo 38 pts (5/5) M2
1. Iron pushes to move to R19, picking up the LO in V19 along the way (4 squares going through V19 and then 4 squares to R19). 1 push click to Iron.
2. Gee pushes to TK Lightning Lad to U10. He takes a push click.
3. Garth will RS to U13 and dual target EE on Green Arrow and Bats. AV 10 vs DV 20, 17. Roll is a 5, 3. That's a hit on both Bats and Tora for a click. 1 SA to Garth, 1 AST to Gee.
4. Billy will push to pick up Ghost Fox and HSS to T23 and take a swing at Saturn Girl. AV 10 vs DV 14. Roll is a 1, 6 for the hit for 4 clicks and the KO. He'll drop Ghost Fox in S22. He takes a push click. 1 SA, 1 KO to Billy.
Ghost Fox will PC on a case by case basis. Alias will be used on a case by case basis as well.
JLA Sat
1) E Green Arrow* (6/7) 70 pts Q20@@
*Trick Shot 20 pts
2) E Batman (IO) (5/6) 47 pts V19@ [def plx +1]
3) R Saturn Girl (0/4) 44 pts KO'ed!
4) R Red Tornado (6/6) 42 pts S20
5) R Aquaman* (HT) (6/6) 27 pts P24
*Contingency Plan 12 pts
6) R Ice (4/5) 33 pts U20
7) E Black Cat (5/5) 32 pts R21
8) R Iceman (XP) (3/4) 26 pts T21@@
9) R Sentinel Trooper (4/4) 20 pts R23
A) E DEO Agent (3/4) 18 pts U19@@
B) R Easy Company Medic (4/4) 9 pts T22
400 pts
Vs
Justice League
1. R Shazam* 105 pts (7/9) T23 @@ [1 SA, 1 KO]
* Double Time 5 pts, Alias 3 pts
2. E Lightning Lad 70 pts (6/6) U13 @ [1 SA]
3. R Gee 40 pts (3/4) P2 @@ [1 AST]
4. E Iron 70 pts (5/6) R19 @@
5. E Ghost Fox Killer 68 pts (4/7) S22
6. V Echo 38 pts (5/5) M2
I had outlined that turn almost exactly to Craig a few hours ago, except I had gone for Aquaman instead of SG
I feared more the mind control than the CP tokens. But man, if I missed any of those rolls, it would've been easily game.
I remembered a question you asked on the main forum about Giant movement about moving over outdoor blocking. Which is one of the reason's I brought Iron along. That and also finding out that giants can walk adjacent and through opposing figures. Of course I found that out after the game started. I was like..yes! Glad I brought him along.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
I feared more the mind control than the CP tokens. But man, if I missed any of those rolls, it would've been easily game.
I remembered a question you asked on the main forum about Giant movement about moving over outdoor blocking. Which is one of the reason's I brought Iron along. That and also finding out that giants can walk adjacent and through opposing figures. Of course I found that out after the game started. I was like..yes! Glad I brought him along.
Yeah, I've been caught off guard by Giants before. Figuring out exactly what they ignored on movement was huge in taking on Oolong.
I've learned from this most recent game against the Silver, that I use the Giant carry ability a LOT. It's really cramping what I can do, YJ not being able to carry.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis