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Search for the Mighty Plot Device: A Defenders of the Realms Game
Yes, I've buckled. Lets get this thing going.
Search for the Mighty Plot Device: A Realms RPG.
This is the part ripped from Jack. And JKL.
Character Creation
A player has three stats: Brains, Body and Smarm.
Brains are used in conjunction with activities regarding intelligence, planning, logic, etc. Wisdom and Int.
Body is used with physical activities. Think Con, Str, and Dex rolled into one. Except that you're all more or less one hit point wonders anyway.
Smarm/Shmooze/Slick/Sass/etc. is used to affect things through the force of your personality. Charisma.
In addition, at the beginning a player is be able to choose an attribute This can be pretty much anything they can think of, as long as it's physically capable for them to do it/they have possession of it.
For example, they could have Watch Television or Jog For an Unreasonably Long Time. The restriction ensures that no one starts the game with Summon Gojira.
Addendum: Be careful what you choose, as I may make you justify your use of your attribute in an action. For example "Practices Karate in Inappropriate Situations" would not grant you a stat bonus during a kung fu fight, as a kung fu fight would be an entirely appropriate place to use karate. I do this because it is my belief that placing a few restrictions encourages creativity. Feel free to pick a creative or strange attribute, just know that you will likely need to be equally as creative and strange using it. Impress me.
You have 12 points to distribute amongst the stats, with a maximum starting stat of 7.
Example:
Player McGee
Body: 3
Brains:4
Shmooze: 5
Attribute Booster Cherry Picker
How to Play
The game effectively works by using your stats on keywords in the writeup. In this sense, it's a kind of combination between an RPG and collective storytelling.
For example, if I wrote the following paragraph:
The castle walls were dingy, lined with torches that cast flickering shadows across the cobblestones. The Orc Guard, aware of your presence, draws his curved sword and bellows. "YOU LOT AIN'T GONNA GET PASS ME!"
In this instance, the GM has signified via bolding that the castle walls, torches, cobblestones, Orc Guard and curved sword are all eligible to be interacted with. (Which makes this also kinda like a point and click adventure game)
To take an action, you describe your action and specify what attribute you are using in conjunction with the keyword.
For example, "I curl up into a little ball and weep, hoping that the orc will show pity on such a lowly creature." (brains) would be an unmodified Brains attack roll on the Orc.
Please bold the stat that you are using to make the action. The point of this is twofold. It makes it quite clear this is your official action, and makes it so I don't have to choose which stat you will use.
Much like Heroclix, the keywords have defense values (sometimes secret, sometimes public) that the attack rolls are compared to. For example, the Orc's value is 12. If the weeper's Brains value was 4, it would be exactly like rolling a 4 Attack Value on a 12 Defense Value in Heroclix. If the rolls succeds, it's assumed that the attack worked. If it fails, it's assumed that it did not. Much like Heroclix, snake eyes is an epic fail and boxcars is an epic success.
Using an Attribute is like BCF: you roll a die and add the result to your stat.
Gaining Stats and AttributesPay attention to this, as it has changed from previous games.
Every time you succeed in an action, you gain 1 Experience Point.
5 Experience Points = a one point increase in a stat
10 Experience Points = An Inventory Stake Voucher
15 Experience Points = a new trait, the type of which shall be determined by the GM.
Note: this XP system is effectively in beta. JK's NOTE: Additional XP possibly given for things I find particularly creative (or amusing). Additionally, you will only be able to XP exchange at certain points in the game. Don't worry, you'll know where. TBB's Note: Traits will be handled differently in this game. Attributes will always allow for a d6 bonus. Objects found in game will not offer bonuses. Traits will have bonuses or effects specific to that trait.
Taking your turns
Each day allows for each player to take one action. If you do not take an action, you do not take an action; it's no skin off the GM's nose. Subs are allowed if planned for.
Enter Command: Examine
If you wish, you can do a general scan action to get a sense of the place you're in. This may reveal additional keywords. ONLY ONE PERSON CAN DO THIS AT A TIME. In addition, this action does not receive an XP point. You're effectively taking one for the team in exchange for information.
Enter Command: Examine Keyword
You may make a Intelligence roll against a keyword in an attempt to discover it's stats. No XP will be awarded for a successful stat scan.
Also, if you want to be a bastard, and keep your action secret from your team mates, you may submit it via pm. Please try not to overdo this, however.
No "Assist" actions, ya crumb bums! You guys need to explore a variety of possibilities!
TBB Notes: This game will be a mix of feel between JackA's game, and JKL's. I will not actively out to get you, but you are capable of dying. More on the consequences of death later.
The setting and plot of this game is related to, but slightly different than, the previous games. There are several game mechanics related to the setting of the game which will only be reveled after the setting is.
I am looking for 6 players. Any more would be too much for me to handle. I am also working 6 nights a week until the new year, so at times I may be too tired to do a write-up in the first few weeks. I will, however, still be watching the thread and keeping an eye on what people are planning. Fear not, i am quite devoed to keeping this going. (though if someone still wanted to start a game so it could fail before this one started, I wouldn't be opposed.)
Last edited by The BoyBlunder; 12/20/2010 at 14:05..
I wanted to refrain from calling this the "McGyver" but it essentially means the same thing; making some sort of usable invention with whatever is around.
Attribute: Strange effects on luck, I'm only gonna use it in a situation requiring random chance or involving a high likelihood of death for myself or others.
Pax is obviously going to take an all body role, so if stranger takes a brainy-ish one, we should be good to go.
I'd just like to clarify now (so that there's no confusion later based on the name) that "Lord of the Dance Champions" is really just a fancy/cute/funny way of saying something along the lines of 'worlds greatest dancer', rather than being intended to be limited to just Riverdancing. Just so we're clear on that.
Also, I'm a tad disturbed right now that I happen to have the highest body score. At a level of 4.
If we don't get a fifth/sixth player who picks Body as their main stat, we could be in a lot of trouble when we come up against a situation that requires a lot of muscle.
Or maybe we'll just all be forced to really stretch our creative muscles. <_<
Also, I'm a tad disturbed right now that I happen to have the highest body score. At a level of 4.
If we don't get a fifth/sixth player who picks Body as their main stat, we could be in a lot of trouble when we come up against a situation that requires a lot of muscle.
Or maybe we'll just all be forced to really stretch our creative muscles. <_<
I wouldn't be opposed to just having brains and brawn, as with my trait creating catapults (out of a dead body and some twigs) might require more "body" than "brains" to operate. Not sure.
I'd just like to clarify now (so that there's no confusion later based on the name) that "Lord of the Dance Champions" is really just a fancy/cute/funny way of saying something along the lines of 'worlds greatest dancer', rather than being intended to be limited to just Riverdancing. Just so we're clear on that.
Also, I'm a tad disturbed right now that I happen to have the highest body score. At a level of 4.
If we don't get a fifth/sixth player who picks Body as their main stat, we could be in a lot of trouble when we come up against a situation that requires a lot of muscle.
Or maybe we'll just all be forced to really stretch our creative muscles. <_<
Never fear. I knew what you meant.
Also, I'd be fine if you guys wanted to switch up your stats some. Just let me know.