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John sailed gently through the opening into the wrecked building. He'd tracked the red power fueling Hal and it ended here, as did Arisia's power signature. He just hoped he was in time.
But what he found made him come up short. Hal was lying there in the shadows, propped up on rags, looking like he'd been run through hell. Arisia was lying with him, curled up beside him and resting her head on his chest. It reminded him of a cat he'd had as a kid, and how it would curl itself up on his father's lap when the old man fell asleep in his recliner.
They both looked different to him; Hal looked haggard and worn, like he'd spent a year in a POW camp. Arisia… maybe it was the light, but she looked older. When she lifted her head and saw him, he knew it wasn't just some trick of the light - she wasn't a teenaged girl anymore.
"What happened to you?" he asked, forgetting everything else for that moment.
"I found him," she smiled. "He's okay - whatever that power was that had possessed him, it's gone now. My ring couldn't find any traces in his system, though we should take him back to Oa to be sure."
"No, no-- we'll get to that in a second," he shook his head, trying to clear it of all the questions running wild. "Arisia. What happened to you? You've been gone a couple months and you look like you've aged six years!"
"What are you talking about, John?" she asked, genuinely confused. "I had to disguise myself to fit in here while I was looking for Hal, but…"
"No, kid - this isn't some disguise. This is you."
He used his ring to create a mirror in front of her. She looked at herself and her eyes went wide with shock. She slowly turned her head from side to side, examining herself like she'd never seen her own face. He might have been imagining it, but he thought he saw the hint of something on her face. Was it relief? Excitement?
"I don't know what happened…" she said, standing up. "Maybe my ring did it. I mean, you don't know what it's like slumming on this planet. Maybe the ring picked up on my need and protected me by… I don't know-- by, like, making me into what my disguise was. Making me older."
"This doesn't make sense, Arisia," John said, taking her shoulder. "And it could be dangerous. It can't be healthy. We need to get both of you back to Oa so that--"
"John! There you are," Tomar said as he and G'nort came through the hole in the roof and rejoined the group. "And you have them. Excellent. We need to leave and we need to do so quickly. Very, very quickly."
"Why? What's happening?"
The building shook suddenly. Water trickling from the hole in the roof turned into a pour and something in the distance crashed and burst.
"That's what," G'nort said, urgently hopping from one foot to the other.
"We were followed," Tomar told him, his ring bringing up a scan of the perimeter and highlighting hostile lifeforms surrounding them. "There appears to be a lot of aggression toward Green Lanterns around here."
"Dammit," Arisia said, firing up her own ring to get a look at the area. "That's the Blood Skulls. It's a merc group, but they have an unbelievable hate-on for us - and a standing bounty for the ring hand of any Green Lantern. They're one of the main reasons I had to work undercover here."
"How tough are they?" John asked. "I'm assuming they're not just some random mercenary unit."
"Not hardly," she said. "When I first got here I got to watch them bring down a pirate gunship on foot. I was hoping I could ring up and get Hal out of here before they noticed us. Looks like that ain't happening."
"Get him up," John told Tomar, pointing to Hal. "We're getting out of here. No point having a fight when there's nothing to gain."
Tomar and G'nort hoisted Hal to his feet and he slowly opened his eyes.
"I'm st-still alive…?" he asked. "Where am I? John? You're back in uniform?"
"Yeah, buddy, I'm back. And yes, you're alive. Where we are doesn't matter, because we're getting out. How's your ring? Any charge?"
"Some sparks, but that's all I need," he winced through a smirk. "Ugh - I feel like the floormat of a taxi cab. I had the worst nightmare you can imagine…and then the most beautiful dream…an angel…"
"I'm here, Hal," Arisia said, rushing to his side and helping from the side opposite Tomar.
"Wha… Reesh? Is--what's going on? What the hell happened to you?! How long was I out?!"
"No time for that now," John said, lighting up as his ring lifted him from the ground. "We're space-bound, people. Let's go."
They took to the sky and flew out of the building, but didn't make it far before they slammed into an invisible barrier. It shimmered with electricity and their rings sparked their hands with some kind of feedback.
Looking around, there were Blood Skulls all around them; hardened warriors of a dozen races wearing massive power armor, looking like they'd been cybernetically bonded with it based on the cables running into their necks. Where the men ended and the machines of their armored bodies began was impossible to say.
"That'll be the Lantern Shield," one scar-faced, stubble-chinned merc spat, chewing a stub of a cigar and holding his massive battle-rifle menacingly. "Nothing gets through it - even you lilly-greens. That makes you all… mine."
"Whatever. Psh, loser," Arisia mumbled, her ring tracing the energy of the shield back to some kind of armored all-terrain vehicle at the back of their formation.
"That tank thing," she said, pointing and painting it green with her ring as a beacon. "That's what's making the shield. Blow it up and we're outta here."
"Sounds like a plan," John nodded. "Shut it down, Lanterns - let's blow this thing and get off this rock…"
_______________________________________
The Green Lantern Corps:
Hal Jordan (R JL Green Lantern) - 90
John Stewart (R CJ Green Lantern) – 81
Tomar Tu (E Tomar Re) – 111
R G’nort – 70
V Arisia – 103
*Use the alternate GLC Team Ability*
Total: 455
Vs.
The Blood Skulls:
Captain Troskk (V Solo) - 99
Gar (E HAMMER Elite) - 48
Stazik (E Checkmate Knight [Black]) - 35
Kohl (E Checkmate Knight [Black]) - 35
Razir (R HAMMER Agent) – 33
Fayce (R HAMMER Agent) – 33
Cruhse (E HIVE Trooper) - 22
Shield Projector (R Advanced Sentinel: Alpha-3) – 150
-- In order to escape this planet, the Green Lanterns must destroy the Shield Projector, built into a Blood Skulls hover tank. Once the tank is destroyed, the shield will go down and from that point on the GLC may decide to leave and end the game at any time. You can stay and try to gain more experience, but be forewarned – if the GLC is defeated by the Blood Skulls, there will be hell to pay! These guys REALLY hate you!
-- The Shield Projector hover tank does NOT have the ‘Capture’ ability normally available to the figure.
1) Hal Jordan (R JL Green Lantern) - 90 E2
2) John Stewart (R CJ Green Lantern) – 81 F2
3) Tomar Tu (E Tomar Re) – 111 D2
4) R G’nort – 70 G2
5) V Arisia – 103 H2
*Use the alternate GLC Team Ability*
Total: 455
Vs.
The Blood Skulls:
Captain Troskk (V Solo) - 99
Gar (E HAMMER Elite) - 48
Stazik (E Checkmate Knight [Black]) - 35
Kohl (E Checkmate Knight [Black]) - 35
Razir (R HAMMER Agent) – 33
Fayce (R HAMMER Agent) – 33
Cruhse (E HIVE Trooper) - 22
Shield Projector (R Advanced Sentinel: Alpha-3) – 150
-- In order to escape this planet, the Green Lanterns must destroy the Shield Projector, built into a Blood Skulls hover tank. Once the tank is destroyed, the shield will go down and from that point on the GLC may decide to leave and end the game at any time. You can stay and try to gain more experience, but be forewarned – if the GLC is defeated by the Blood Skulls, there will be hell to pay! These guys REALLY hate you!
-- The Shield Projector hover tank does NOT have the ‘Capture’ ability normally available to the figure.
Last edited by ALC Marauder; 02/17/2011 at 03:31..
Reason: Forgot the map!
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
1) Captain Troskk (ws045 V Solo)
Team: No Affiliation
Range: 8
Points: 99
Keywords: Six Pack, Soldier
6
10
16
3
6
10
17
2
6
10
17
2
6
9
16
2
5
9
16
2
5
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) While Solo Lives, Terror Dies!: If Solo has no action tokens, you may give him a power action to use Phasing/Teleport, and after the action resolves, he can then make a ranged combat attack as a free action.
2) Gar (ws017 E H.A.M.M.E.R. Elite Operative )
Team: S.H.I.E.L.D.
Range: 6
Points: 48
Keywords: H.A.M.M.E.R., Soldier
8
9
17
2
6
9
16
2
6
8
16
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: Upper Chain of Command: When a friendly character with the H.A.M.M.E.R. keyword named Norman Osborn or Iron Patriot is within 8 squares, H.A.M.M.E.R. Elite Operative can use Stealth and modifies his attack value by +2.
3) Stazik (bb014 E Checkmate Knight (Black))
Team: No Affiliation
Range: 8
Points: 35
Keywords: Checkmate, Soldier
9
9
17
2
8
10
16
2
8
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
4) Kohl (bb014 E Checkmate Knight (Black))
Team: No Affiliation
Range: 8
Points: 35
Keywords: Checkmate, Soldier
(Attack) Minion: Chain of Command: When a friendly character with the H.A.M.M.E.R. keyword and a higher point value is within 8 squares, H.A.M.M.E.R. Agent modifies his attack value by +1. If that character is named Norman Osborn or Iron Patriot, H.A.M.M.E.R. Agent modifies his attack value by an aditional +1.
(Attack) Minion: Chain of Command: When a friendly character with the H.A.M.M.E.R. keyword and a higher point value is within 8 squares, H.A.M.M.E.R. Agent modifies his attack value by +1. If that character is named Norman Osborn or Iron Patriot, H.A.M.M.E.R. Agent modifies his attack value by an aditional +1.
7) Cruhse (cd002 E HIVE Trooper)
Team: No Affiliation
Range: 6
Points: 22
Keywords: HIVE, Soldier
7
8
15
2
6
8
15
1
6
7
14
2
5
6
13
1
5
5
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
8) Shield Projector Hover Tank (dr009r R Advanced Sentinel: Alpha-3)
Team: No Affiliation
Range: 10
Points: 150
Keywords: Future, Robot
8
9
16
3
6
8
15
3
6
8
14
3
6
8
14
2
6
7
14
2
5
8
14
2
5
8
13
2
5
9
12
2
4
9
12
2
4
10
12
2
4
11
11
1
KO
KO
KO
KO
The Green Lantern Corps:
1) Hal Jordan (jl104 R Green Lantern)
Team: Justice League
Range: 8
Points: 90
Keywords: Coast City, Justice League of America, Green Lantern Corps
10
10
17
3
8
10
17
2
8
9
16
2
9
8
15
2
9
8
15
2
8
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
2) John Stewart (cj082 R Green Lantern)
Team: Green Lantern Corps
Range: 8
Points: 81
Keywords: Green Lantern Corps
10
8
15
2
8
7
14
2
8
7
15
1
6
6
14
1
6
6
13
2
6
6
12
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
3) Tomar Tu (gl007 E Tomar Re)
Team: Green Lantern Corps
Range: 12
Points: 111
Keywords: Green Lantern Corps, Scientist
10
10
18
3
12
10
17
3
9
9
16
2
9
9
15
2
9
9
15
2
9
8
14
3
8
7
14
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
4) G’nort (gl001 R G'nort)
Team: No Affiliation
Range: 8
Points: 70
Keywords: Animal, Green Lantern Corps, Justice League Antarctica, Super Buddies
8
8
15
2
8
10
15
1
7
8
17
1
7
7
18
2
10
9
16
2
10
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
5) Arisia (gl004 V Arisia)
Team: Green Lantern Corps
Range: 8
Points: 103
Keywords: Green Lantern Corps
Not sure if you use special objects in DC, in Marvel you get 1 light, 1 heavy and 1 special. Like the regular rules. If not just say it's light object.
Captain Troskk says 'Alright boyz! Let's go catch us some lilly greens for Skin'en!"
The Green Lantern Corps:
1) Hal Jordan (R JL Green Lantern) (- 90 E2
2) John Stewart (R CJ Green Lantern) – 81 F2
3) Tomar Tu (E Tomar Re) – 111 D2
4) R G’nort – 70 G2
5) V Arisia – 103 H2
*Use the alternate GLC Team Ability*
Green Lantern Honor Guard
Keyword(s): Green Lantern Corps
Whenever a character using this team ability
attacks, modify their attack value by +1 for each
other friendly character that attacked the same
target this turn while using this team ability.
The Blood Skulls:
1) Captain Troskk (V Solo) - E24
2) Gar (E HAMMER Elite) - I23
3) Stazik (E Checkmate Knight [Black]) - F23
4) Kohl (E Checkmate Knight [Black]) - E23
5) Razir (R HAMMER Agent) – J23
6) Fayce (R HAMMER Agent) – I24
7) Cruhse (E HIVE Trooper) - F24
8) Shield Projector (R Advanced Sentinel: Alpha-3) – G23,H23,G24,H24
-- In order to escape this planet, the Green Lanterns must destroy the Shield Projector, built into a Blood Skulls hover tank. Once the tank is destroyed, the shield will go down and from that point on the GLC may decide to leave and end the game at any time. You can stay and try to gain more experience, but be forewarned – if the GLC is defeated by the Blood Skulls, there will be hell to pay! These guys REALLY hate you!
-- The Shield Projector hover tank does NOT have the ‘Capture’ ability normally available to the figure.
The 2010 Core Rulebook says "One object must be a light object, one object must be a heavy object, and the third object can be a light, heavy, or immobile object." I didn't realise that RPSC was allowing special objects. I will switch my choice then to 'Opened Hydrant' Immobile object
Those figs are tough. Going to really have to work at this one.
Turn 1a:
1) Arisia moves to C5
2) G'Nort moves to A6
3) Hal moves to B6
4) John moves to A5
5) Tomar Tu moves to B5
Descriptive Post:
Hal called everyone down to a nearby rooftop that had some cover. "John I am still a bit out of it. We are going to need a good plan to get out in one piece. What do you think?"
John used his ring to scan and provide a holographic battlefield. "That tank is the key. It has a lot of offensive firepower so try to keep out of it's line of fire. The good news is that most of it's armor seems to have been stripped off for the shield generator. The bad news is that it will take a lot of abuse before the shield cuts out."
"Tomar Tu, G'Nort you are with me to go after the tank. Hal you and Arisa keep the others off our back, but if you get a shot at the tank take it. Questions?" Everyone shook their head. "Then charge up." He pulled his battery out of subspace. "No time for oaths though." They touched their rings and topped up, except Hal who had to hold his for longer. John noticed that Hal's lips moved quickly and silently. He looked up. "Plenty of time." Then with a wave he and Arisa started to look for a good position.
The Green Lantern Corps:
1) Hal Jordan (R JL Green Lantern) (- 90 B6 @
2) John Stewart (R CJ Green Lantern) – 81 A5 @
3) Tomar Tu (E Tomar Re) – 111 B5 @
4) R G’nort – 70 A6 @
5) V Arisia – 103 C5 @
*Use the alternate GLC Team Ability*
Green Lantern Honor Guard
Keyword(s): Green Lantern Corps
Whenever a character using this team ability
attacks, modify their attack value by +1 for each
other friendly character that attacked the same
target this turn while using this team ability.
The Blood Skulls:
1) Captain Troskk (V Solo) - E24
2) Gar (E HAMMER Elite) - I23
3) Stazik (E Checkmate Knight [Black]) - F23
4) Kohl (E Checkmate Knight [Black]) - E23
5) Razir (R HAMMER Agent) – J23
6) Fayce (R HAMMER Agent) – I24
7) Cruhse (E HIVE Trooper) - F24
8) Shield Projector (R Advanced Sentinel: Alpha-3) – G23,H23,G24,H24
Objects:
Heavy: F13, C17(Laser Turrent),G20
Light: J19,K10
Imobile: E14(Opened Hydrant: All clear grounded terrain within 3 squares is water terrain, I have noted the edges with blue tokens.)
Scenario Rules:
-- In order to escape this planet, the Green Lanterns must destroy the Shield Projector, built into a Blood Skulls hover tank. Once the tank is destroyed, the shield will go down and from that point on the GLC may decide to leave and end the game at any time. You can stay and try to gain more experience, but be forewarned – if the GLC is defeated by the Blood Skulls, there will be hell to pay! These guys REALLY hate you!
-- The Shield Projector hover tank does NOT have the ‘Capture’ ability normally available to the figure.
Story:
Troskk yelled "Take down those Greenies!!!!" Both Stazik and Kohl moved to a good sniping position atop a small burned out hut, using sandbags for cover. The Hover tank moved forward hovering over the large gully, while Cruhse moved along with it, using it for protection. Finally,
Gar ran around the gully and onto the opposite site near a burned out vehicle, scouting ahead.
Actions:
1) Stazik moves to G20
2) Kohl moves to G21
3) Shield Generator Hover Tank moves to (I20,J20,I21,J21)
4) Cruhse moves to I22
5) Gar moves to O17
The Green Lantern Corps:
1) Hal Jordan (R JL Green Lantern) (- 90 B6 @
2) John Stewart (R CJ Green Lantern) – 81 A5 @
3) Tomar Tu (E Tomar Re) – 111 B5 @
4) R G’nort – 70 A6 @
5) V Arisia – 103 C5 @
*Use the alternate GLC Team Ability*
Green Lantern Honor Guard
Keyword(s): Green Lantern Corps
Whenever a character using this team ability
attacks, modify their attack value by +1 for each
other friendly character that attacked the same
target this turn while using this team ability.
The Blood Skulls:
1) Captain Troskk (V Solo) - E24
2) Gar (E HAMMER Elite) - O17 @
3) Stazik (E Checkmate Knight [Black]) - G20 @
4) Kohl (E Checkmate Knight [Black]) - G21 @
5) Razir (R HAMMER Agent) – J23
6) Fayce (R HAMMER Agent) – I24
7) Cruhse (E HIVE Trooper) - I22 @
8) Shield Generator Hover Tank (R Advanced Sentinel: Alpha-3) – I20,J20,I21,J21 @
Objects:
Heavy: F13, C17(Laser Turrent),G20
Light: J19,K10
Imobile: E14(Opened Hydrant: All clear grounded terrain within 3 squares is water terrain, I have noted the edges with blue tokens.)
Scenario Rules:
-- In order to escape this planet, the Green Lanterns must destroy the Shield Projector, built into a Blood Skulls hover tank. Once the tank is destroyed, the shield will go down and from that point on the GLC may decide to leave and end the game at any time. You can stay and try to gain more experience, but be forewarned – if the GLC is defeated by the Blood Skulls, there will be hell to pay! These guys REALLY hate you!
-- The Shield Projector hover tank does NOT have the ‘Capture’ ability normally available to the figure.
Descriptive Post:
"What do we have people?" All the GLs were scanning the nearby area with various sensors to pinpoint the location of all the hostiles.
Hal, "There is the tank. It seems to be taking cover in a trench at 5 o'clock.
G'Nort, "There are a two setting up a shooting position on the burned out building next to it."
"Good. Stick to the plan and keep your eyes and ears open."
The Green Lantern Corps:
1) Hal Jordan (R JL Green Lantern) - 90 B6
2) John Stewart (R CJ Green Lantern) – 81 A5
3) Tomar Tu (E Tomar Re) – 111 B5
4) R G’nort – 70 A6
5) V Arisia – 103 C5
*Use the alternate GLC Team Ability*
Green Lantern Honor Guard
Keyword(s): Green Lantern Corps
Whenever a character using this team ability
attacks, modify their attack value by +1 for each
other friendly character that attacked the same
target this turn while using this team ability.
The Blood Skulls:
1) Captain Troskk (V Solo) - E24
2) Gar (E HAMMER Elite) - O17 @
3) Stazik (E Checkmate Knight [Black]) - G20 @
4) Kohl (E Checkmate Knight [Black]) - G21 @
5) Razir (R HAMMER Agent) – J23
6) Fayce (R HAMMER Agent) – I24
7) Cruhse (E HIVE Trooper) - I22 @
8) Shield Generator Hover Tank (R Advanced Sentinel: Alpha-3) – I20,J20,I21,J21 @
Objects:
Heavy: F13, C17(Laser Turrent),G20
Light: J19,K10
Imobile: E14(Opened Hydrant: All clear grounded terrain within 3 squares is water terrain, I have noted the edges with blue tokens.)
Scenario Rules:
-- In order to escape this planet, the Green Lanterns must destroy the Shield Projector, built into a Blood Skulls hover tank. Once the tank is destroyed, the shield will go down and from that point on the GLC may decide to leave and end the game at any time. You can stay and try to gain more experience, but be forewarned – if the GLC is defeated by the Blood Skulls, there will be hell to pay! These guys REALLY hate you!
-- The Shield Projector hover tank does NOT have the ‘Capture’ ability normally available to the figure.
Story:
Troskk saw his Blood Skulls move out then moved up behind the burned out hut. At the same time, both Razir and Fayce ran around the gully and stopped next Gar.
Actions:
1) Troskk moves to G22
2) Razir moves to P18
3) Fayce moves to P19
The Green Lantern Corps:
1) Hal Jordan (R JL Green Lantern) - 90 B6
2) John Stewart (R CJ Green Lantern) – 81 A5
3) Tomar Tu (E Tomar Re) – 111 B5
4) R G’nort – 70 A6
5) V Arisia – 103 C5
*Use the alternate GLC Team Ability*
Green Lantern Honor Guard
Keyword(s): Green Lantern Corps
Whenever a character using this team ability
attacks, modify their attack value by +1 for each
other friendly character that attacked the same
target this turn while using this team ability.
The Blood Skulls:
1) Captain Troskk (V Solo) - G22 @
2) Gar (E HAMMER Elite) - O17
3) Stazik (E Checkmate Knight [Black]) - G20
4) Kohl (E Checkmate Knight [Black]) - G21
5) Razir (R HAMMER Agent) – P18 @
6) Fayce (R HAMMER Agent) – P19 @
7) Cruhse (E HIVE Trooper) - I22
8) Shield Generator Hover Tank (R Advanced Sentinel: Alpha-3) – I20,J20,I21,J21
Objects:
LO: K10, O14, J19
HO:E14, F13, C17
Scenario Rules:
-- In order to escape this planet, the Green Lanterns must destroy the Shield Projector, built into a Blood Skulls hover tank. Once the tank is destroyed, the shield will go down and from that point on the GLC may decide to leave and end the game at any time. You can stay and try to gain more experience, but be forewarned – if the GLC is defeated by the Blood Skulls, there will be hell to pay! These guys REALLY hate you!
-- The Shield Projector hover tank does NOT have the ‘Capture’ ability normally available to the figure.
3) Tomar Tu will RS to C10 and shoot the Shield Generator Hover Tank (it's a Collossal figure so other figures don't block LOS, but you get hindering terrain bonus ) 16 + 1 hindering - 10 = need 7. Rolled 3,2=5 miss, dang. G'Nort will PC that. Rolled 6,2=8 hit. The tank takes 3 + 1 Enhance (Arisa) = 4 clicks - 1 toughness = 3 clicks.
4) No for the tough one. Hal will RS to D11 and target both the tank and Kohl (E Checkmate Knight [Black]) 17 Kohl 14 tank (tank only +1 GL Corp TA) + 1 hindering - 10 = need 8 for Kohl and 4 for Tank. Rolled 3,2=5 hit the tank only, I was afraid of that. Tank takes 3 + 1 Enhance (Arisa) = 4 clicks - 1 tough = 3 clicks.
5) John moves to F11.
Descriptive Post:
G'Nort was the first to move out. He cautiously moved to where John told him to watch. His tail twitched excitedly. He wanted to jump into the fight and prove he deserved his ring, but John had explained that someone had to watch this side, there were enemies that were coming and he had to stop them.
Arisia called out to Tomar Tu "Target the lower part of the tank, there is less armor there." "Got it!" He formed a giant shoulder mounted cannon. He leaped out and landed in a pile of rubble. He propped the end of the cannon on a bipod and targeted the lower section of the tank. The blast ripped into the armor and brought the front of the tank up into the air. His momentary elation was soon squashed when the tank came back down and resumed it's path along the trench.
Arisia moved out next with Hal close behind. The targeted the burnt out building that several of the Blood Skulls were hidden in. They couldn't get a good hit on the dug in troops but when Hal tried clearing some rubble he caused it to fall over on the tank, smashing the remaining armor and exposing most of the internal structure. But as John had said, the tank continued to put out the powerful shield.
The Green Lantern Corps:
1) Hal Jordan (R JL Green Lantern) - 90 D11 @
2) John Stewart (R CJ Green Lantern) – 81 F11 @
3) Tomar Tu (E Tomar Re) – 111 C10 @
4) R G’nort – 70 F9 @
5) V Arisia – 103 C11 @
*Use the alternate GLC Team Ability*
Green Lantern Honor Guard
Keyword(s): Green Lantern Corps
Whenever a character using this team ability
attacks, modify their attack value by +1 for each
other friendly character that attacked the same
target this turn while using this team ability.
The Blood Skulls:
1) Captain Troskk (V Solo) - G22 @
2) Gar (E HAMMER Elite) - O17
3) Stazik (E Checkmate Knight [Black]) - G20
4) Kohl (E Checkmate Knight [Black]) - G21
5) Razir (R HAMMER Agent) – P18 @
6) Fayce (R HAMMER Agent) – P19 @
7) Cruhse (E HIVE Trooper) - I22
8) Shield Generator Hover Tank (R Advanced Sentinel: Alpha-3) [5/11]– I20,J20,I21,J21
Objects:
LO: K10, O14, J19
HO:E14, F13, C17
Scenario Rules:
-- In order to escape this planet, the Green Lanterns must destroy the Shield Projector, built into a Blood Skulls hover tank. Once the tank is destroyed, the shield will go down and from that point on the GLC may decide to leave and end the game at any time. You can stay and try to gain more experience, but be forewarned – if the GLC is defeated by the Blood Skulls, there will be hell to pay! These guys REALLY hate you!
-- The Shield Projector hover tank does NOT have the ‘Capture’ ability normally available to the figure.
Nice moves. This may be over quicker then I thought. One question, Tomor Tu is not next to Arisa, on the map. He needs to be adjacent to get the Enhancement, I think you moved John to his spot, so I corrected it now.
Story:
Traskk yells "Move the Shield Generator back!!! They have those Green rings and can easily hit such a large target. He knew they could shoot long distance with those rings, but not that long.
Now in perfect sniping position the two brothers, Stazik and Gar targeted Tomar Tu. Excessive partying from the raid, the night before, caused their reflexes and hand eye coordination to be dulled, and the shot missed.
Finally, Gar charged forward and dove into the gully landing next to Crushe, laying prone behind some debris.
Actions:
1) Hover Tank moves to N23,o23, N24, O24
free) Kohl increases Stazik range +1 with Shield Ability
2) Stazik range attacks Tomar Tu. Att 9 vs DF 18 needs a 9+. Rolls a (4,1)=5 miss
3) Gar moves to J19
4) Crushe move to J20
The Green Lantern Corps:
1) Hal Jordan (R JL Green Lantern) - 90 D11 @
2) John Stewart (R CJ Green Lantern) – 81 F11 @
3) Tomar Tu (E Tomar Re) – 111 C10 @
4) R G’nort – 70 F9 @
5) V Arisia – 103 C11 @
*Use the alternate GLC Team Ability*
Green Lantern Honor Guard
Keyword(s): Green Lantern Corps
Whenever a character using this team ability
attacks, modify their attack value by +1 for each
other friendly character that attacked the same
target this turn while using this team ability.
The Blood Skulls:
1) Captain Troskk (V Solo) - G22
2) Gar (E HAMMER Elite) - J19 @
3) Stazik (E Checkmate Knight [Black]) - G20 @
4) Kohl (E Checkmate Knight [Black]) - G21
5) Razir (R HAMMER Agent) – P18
6) Fayce (R HAMMER Agent) – P19
7) Cruhse (E HIVE Trooper) - J20 @
8) Shield Generator Hover Tank (R Advanced Sentinel: Alpha-3) [5/11]– N23,O23,N24,O24 @
Objects:
LO: K10, O14, J19
HO:E14, F13, C17
Scenario Rules:
-- In order to escape this planet, the Green Lanterns must destroy the Shield Projector, built into a Blood Skulls hover tank. Once the tank is destroyed, the shield will go down and from that point on the GLC may decide to leave and end the game at any time. You can stay and try to gain more experience, but be forewarned – if the GLC is defeated by the Blood Skulls, there will be hell to pay! These guys REALLY hate you!
-- The Shield Projector hover tank does NOT have the ‘Capture’ ability normally available to the figure.
Yeah I got the two switched, sorry about that. By the way You would need +2 to hit Tomar Tu with Stazic, he is at range 10. If you meant one of the other 3 that are at range 9, that roll was too low to hit any of them. Sooo... on we roll.
Yeah Colossal figure = Colossal target and I have a lot of long range guns to go after it. Toughness is not adequate protection for a colossal figure.
Turn 4a:
Free) Tomar will Perplex Hal's Attack to 11.
1) Hal will Push (Willpower) to attack Gar (E HAMMER Elite) and Stazik (E Checkmate Knight [Black]). 17 + 1 Hindering - 11 = need 7. Rolled 4,2 = 6 miss. G'Nort to PC. 4,4 hit with knockback. Hmmm. I am going to put all 3 + 1 for enhancement to Stazik. That's 4 - 1 tough = 3clicks for the Ko.
Everyone else clears.
The Green Lantern Corps:
1) [3+3+2 Ko] Hal Jordan (R JL Green Lantern) - 90 D11 @@
2) John Stewart (R CJ Green Lantern) – 81 F11
3) [3] Tomar Tu (E Tomar Re) – 111 C10
4) R G’nort – 70 F9
5) V Arisia – 103 C11
*Use the alternate GLC Team Ability*
Green Lantern Honor Guard
Keyword(s): Green Lantern Corps
Whenever a character using this team ability
attacks, modify their attack value by +1 for each
other friendly character that attacked the same
target this turn while using this team ability.
The Blood Skulls:
1) Captain Troskk (V Solo) - G22
2) Gar (E HAMMER Elite) - J19 @
3) Stazik (E Checkmate Knight [Black]) - Koed
4) Kohl (E Checkmate Knight [Black]) - G21
5) Razir (R HAMMER Agent) – P18
6) Fayce (R HAMMER Agent) – P19
7) Cruhse (E HIVE Trooper) - J20 @
8) Shield Generator Hover Tank (R Advanced Sentinel: Alpha-3) [5/11]– N23,O23,N24,O24 @
Objects:
LO: K10, O14, J19
HO:E14, F13, C17
Scenario Rules:
-- In order to escape this planet, the Green Lanterns must destroy the Shield Projector, built into a Blood Skulls hover tank. Once the tank is destroyed, the shield will go down and from that point on the GLC may decide to leave and end the game at any time. You can stay and try to gain more experience, but be forewarned – if the GLC is defeated by the Blood Skulls, there will be hell to pay! These guys REALLY hate you!
-- The Shield Projector hover tank does NOT have the ‘Capture’ ability normally available to the figure.