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RPSC: SHIELD #3 - "The Roots of Conspiracy Run Deep"
SHIELD #3 - "The Roots of Conspiracy Run Deep"
Written by Eagletsi
Edited by GarganisScorpion
Captain America and the rest of his team cautiously continued down the tunnel beneath the castle. Bucky went on to scout ahead. While they walked, Agent-13 was busy administering all of the stimulant shots that Tia has given to her before the last battle. Her mind began to race. “Poor Tia, Brown and everyone else they left back there.” She wondered if they were still alive or if she would ever see home again. “War is hell!”
Captain America looked at her and saw the pain in her face. “Don’t worry! After this is taken care of, we will go back and rescue them.” As she went to give Namor a shot, he said “Save it for the others I have already begun to regenerate the damage. It will not help me as much as the others. I need salt water to replenish my strength. Captain America put up his hand to signal stop, then Bucky returned. “The tunnel opens up into an underground lair. Three armed SS agents are blocking our entrance and a big group of dignitaries are in the middle of the lair around a large Nazi Insignia shaped table.”
Captain America said, “Wait here, Bucky and I will deal with them, then you can move in” Captain America and Bucky ran ahead of the team. Bucky gave Captain America the signal that they were nearing the guards. Bucky leaped out and stuck the nearest SS agent in the throat with a knife hand punch, putting him down, and then spun around and hit the other guard with a kidney punch, following up with another throat strike. At the same time, Captain America leaped from the shadows and grabbed the remaining guard in a choke hold, shutting down his oxygen causing him to pass out. However, there was another guard, which Bucky didn’t see. This guard was about to raise his gun to fire, when Captain America saw him fall to the ground, with two darts stuck in his back. He turned and saw Clay Quartermain, Nick Fury, and the Golden Robot Agent, standing in another tunnel entrance on the far wall. Fury gave a thumbs up signal, and Captain America knew they were not alone. Help has arrived!
Bucky quickly ran down the tunnel and told the others “Move in, but remain silent until the signal is given for the attack. “ Everyone moved down the tunnel, to the lair entrance. As they neared the entrance they could clearly hear voices, as they echoed off the lair ceiling. Everyone stopped and listened.
“Barons! Barons! The Allies are soon going to take Berlin! The Nazi Regime will fall!” yelled Baron Strucker. “I am looking towards the future, and have called you here to rededicate our vision to an ancient organization that will help us reignite our dominance. With your help, we’ll take the fight for global domination underground, and regain strength until we surpass the power of the Third Reich. Our mandarin ally brings with him technology which he will share with our armies. I have seen this technology put to use; properly assembled it will shake the foundations of this world.”
As they listened and watched, all of the S.H.I.E.L.D Agents and the Invaders were stunned to be faced with a veritable who's-who of military geniuses that had made Hitler's regime a reality. Baron Von Strucker, Baron Heinrich Zemo, the inhuman Baron Blood, Baron Von Blitzchlag, the Chinese warlord Gene Khan and worst of all Baron Schmidt: better known as infamous war criminal the Red Skull. All six were arranged around the table discussing their strategies and future plans for world domination. In their own ways, both past and future Allies knew who these men were. The Invaders had battled them on many occasions throughout the war and had seen the atrocities they committed, while the S.H.I.E.L.D agents knew the roles these men played in the future.
In the future, Baron Strucker and Hydra would assassinate the first S.H.I.E.L.D. director, Rick Stoner, while Hydra was responsible for the creation of the Overkill horn and many other weapons and plots for World Domination. All of which took the lives of many S.H.I.E.L.D Agents, soldiers and heroes.
Finally, Baron Strucker paused and pulled six small boxes from his satchel and gave one to each man. “Each of you has been given one of these Hydra rings. You will wear it to symbolize your allegiance. We six, will become the arms of Hydra. If one is cut off then another will sprout in its place.” All of the Barons, raised their rings in the air and shouted “Hail Hydra! Hail Hydra!”
Captain America had heard enough. All of the memories of his fallen allies came rushing to his head as he listened to the ravings of these mad men. Even though he wanted to proceed cautiously, he was unable to contain himself. He leaped into the lair entrance from his hiding spot and yelled, “Your dreams of world domination are just that, dreams! Perhaps we should just skip the arms, and go right for the heads!” The rest of the allies showed themselves, following Captain America’s brash example.
Though vastly outnumbered in the heart of the Nazi stronghold, it was the conspiratorial Barons that looked apprehensive.
"We cannot allow our plans to die in their infancy." stressed Zemo.
"I knew we would have to abandon this keep eventually, but so early?" asked Blitzschlag.
"It matters not. Today is a victory so long as the six of us escape capture, and remain loyal to the plan!" commanded Baron Schmidt. "Let them take the keep, if they can!"
"I'll not make it easy." hissed Baron Blood, striding confidently in the opposite direction that the others were fleeing with their escorts. A half dozen soldiers converged under his lead, heading straight for the Invaders. One other remained with the vampiric Nazi nobleman, the mysterious Asian Khan that had attended the meeting. Passing a subtle nod to Blood, he spoke "我將由您的旁邊,老朋友戰鬥。" and turned to face the Invaders.
SHIELD and Invaders
72 AW079 Captain America
30 AV035 Bucky (Counts as Falcon)
17 SN004 SHIELD Trooper (Agent-13)
-- Alias
28 CT007 Mandroid Armor (Agent Bealieu)
11 CT001 S.H.I.E.L.D. Trooper (Clay Quatermain)
40 CJ021 Sgt. Rock (Nick Fury)
122 FF203 Namor
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) 100 pts
2) R Mandarin 107 pts
3) R HYDRA Footsoldier 14 pts
4) R HYDRA Footsoldier 14 pts
5) R HYDRA Footsoldier 14 pts
6) R HYDRA Footsoldier 14 pts
7) R HYDRA Footsoldier 14 pts
8) V HYDRA Officer 24 pts
9) V HYDRA Officer 24 pts
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Do you want me to set up first, the go after you set up?
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Well since I won and I can't choose the map. I have to choose the starting area and deploy then you can Deploy. Then, I will go first
I will be doing that sometime today.
Isn't the map "already" chosen, thus you get to decide who sets up first and goes first?
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
SHIELD and Invaders
72 AW079 Captain America
30 AV035 Bucky (Counts as Falcon)
17 SN004 SHIELD Trooper (Agent-13)
-- Alias
28 CT007 Mandroid Armor (Agent Bealieu)
11 CT001 S.H.I.E.L.D. Trooper (Clay Quatermain)
40 CJ021 Sgt. Rock (Nick Fury)
122 FF203 Namor
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) 100 pts H-22
2) R Mandarin 107 pts L-24
3) R HYDRA Footsoldier # 555 14 pts M-22
4) R HYDRA Footsoldier #888 14 pts N-22
5) R HYDRA Footsoldier # 444 14 pts M-23
6) R HYDRA Footsoldier # 222 14 pts N-23
7) R HYDRA Footsoldier # 999 14 pts N-24
8) V HYDRA Officer (Bob) 24 pts G-23
9) V HYDRA Officer (Larry) 24 pts K-24
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
My e-mail (which is the wife's, hence the un-manly name) is [email protected]. Good game to you as well. Go Joe! Erm...I mean Forward, S.H.I.E.L.D.! (I know that S.H.I.E.L.D. and Hydra/A.I.M pre-datehe Joes/Cobra thing, but What can I say? I'm a teenager of the 80's.)
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Prerequisites: Point value 100 points or less.
Choose a character.
If no other friendly character shares any of the character's keywords (or this character has no keywords), modify this character's defense value by +1 when this character has a clear line of fire to an opposing character 6 or fewer squares away.
Only one character on a force can be assigned this feat.
2) xp073 R Mandarin
Team: No Affiliation
Range: 10
Points: 107
Archenemy: Iron Man (Yellow)
Keywords: Martial Artist, Ruler, Scientist
I have never played on this map. Some questions on the Map:
1) Are we on the upper level to start?
2) So the only way a person on foot could move down would be by stairs, correct?
3) If I put someone in I3 they could see I8, correct?
Re: Shield #3 Map Questions
Quote : Originally Posted by eagletsi 1) Are we on the upper level to start?
No, both teams begin in the purple starting zones.
Quote : Originally Posted by eagletsi 2) So the only way a person on foot could move down would be by stairs, correct?
Yes, those with the boot symbol can only move onto or off of the elevated terrain by using the stairs. Or by being carried by a flier.
Quote : Originally Posted by eagletsi 3) If I put someone in I3 they could see I8, correct?
No, there is a square of blocking terrain in I4. Also, I8 is not on the edge of the elevated terrain, so cannot be seen from the ground level (which includes I3).
I'm good. Blood and Mandarin can carry people directly up because they fly. Namor can do the same. Everyone else is hoofing it!
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Nazi Reserve Guard
1) U Baron Blood (+ Loner) 100 pts H-22
2) R Mandarin 107 pts L-24
3) R HYDRA Footsoldier # 555 14 pts M-22
4) R HYDRA Footsoldier #888 14 pts N-22
5) R HYDRA Footsoldier # 444 14 pts M-23
6) R HYDRA Footsoldier # 222 14 pts N-23
7) R HYDRA Footsoldier # 999 14 pts N-24
8) V HYDRA Officer (Bob) 24 pts G-23
9) V HYDRA Officer (Larry) 24 pts K-24
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Story:
Captain America says "Move out! Let's take down this Nazi Huns and and get to their leaders" Namor picks up Bucky and flies to the roof of the building grabbing a stone chair from the ground on the way.
Bealieu activates his magnetic propulsion beam and lifts Nick Fury placing him in cover, to wait for the enemy to show themselves. Captain America and Clay both moved up behind Nick.
Actions:
free) Captain America Leadership Roll: 4 (+1 Action - 4 Actions total)
1) Namor picks up Bucky moves to H5 and picks up HO and flies to H10 dropping Bucky in G11
2) Agent Bealieu uses TK on Nick Fury and moves him to L11
3) Captain America moves to L10
4) Clay moves to L7
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts H-22
2) R Mandarin (7,7) 107 pts L-24
3) R HYDRA Footsoldier # 555 (4,4) 14 pts M-22
4) R HYDRA Footsoldier #888 (4,4) 14 pts N-22
5) R HYDRA Footsoldier # 444 (4,4) 14 pts M-23
6) R HYDRA Footsoldier # 222 (4,4) 14 pts N-23
7) R HYDRA Footsoldier # 999 (4,4) 14 pts N-24
8) V HYDRA Officer (Bob) (5,5) 24 pts G-23
9) V HYDRA Officer (Larry) (5,5) 24 pts K-24
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
{Your leaders promised me no interference from these costumed vermin!} the Mandarin spoke in his native language, one only Baron Blood understood (having been alive for a very long time, and sent all over the world by the Furhur during his War of Conquests).
{Yes, they did. So why blame me for them being here?} the Baron almost hissed. {Do you think I want to face the remenents of the Invaders again?}
{Hmmm, I see your point.} the Mandarin said. {Still, if they couldn't fulfill even this minor detail, how am I to trust that they can provide the manpower and weapontry I need against the Yellow Claw?}
{Stand with me here, Mandarin, and I will personally come back to assist you in any way I can, and to cement this alliance.} the Baron smiled, revealing his vampiric nature. {Plus, I love Chinese takeout almost as much as this American fast food!} And with that, the Baron picked a senior Hydra Officer and flew off.
Outwardly, the Mandarin smiled at the Baron's crude humour, but inwardly he wondered if these monsters (and as the Baron showed, some were literal monsters) were the allies he should be looking for. The Mandarin shook his head. Bah, such weakness of character is for women, not a direct desendent of Genghis Khan. He would do what was necessary to rid his beloved China of the scourge of the Yellow Claw. He actived his vortex ring, picked up the other senior Hydra officer, and flew toward the fray.
=======================================================
1) Free Hydra Officer Bob (Yup, that one. He had to start somewhere!) will try to exert some order to the chaos going on amonst the Rookie troops left behind (because he knows the other 2 aren't goint to listen to him). Roll is a 6 and surprisingly, they do.
2) Baron Blood will pick up Blood and fly to I-17, dropping Bob off at J-17. "Why not any further?" asked Bob. "Unless you want to get shot by the Falcon, who I can smell in the other room along with the hated Namor, I think it best to wait here." answered the Baron. "Um...yeah." Bob tightened his grip on his gun. Falcon and Namor? Yikes...
3) Utilizing his vortex ring, the Mandarin will scoop up Larry and will fly to L-21, dropping Larry at M-20.
4) Free The Mandarin will shoot Nick Fury with his Mento-Instensifier Ring, using it to send waves of self-doubt and lethaergy to the combat vet. (Mandarin will Outwit Nick's Leadership).
5) "Alright guys!" Bob's voice came through the radios in the ear pieces in the masks the Hydra Soldiers wore. "Tis is where you prove to Hydra high command you deserve to have yor name back! Those that evade capture (as superheroes and S.H.I.E.L.D. don't kill as a rule) will be assigned double digit numbers, thus getting one step closer to becoming full fleded Hydra members! Now, # 999, show us what you got!" "Hail Hydra!" #999 will move to L-18.
6) Bob voice came through the radio. "Back him up, #222. But not to close. Fury like to use scattershot ammo to hit large groups, spead out so he can only has a chance at one target." "Hail Hydra!" # 222 moved into the shallow lake at N-18, glad that Namor chose to move up to the dias.
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts I-17@
2) R Mandarin (7,7) 107 pts L-21@
3) R HYDRA Footsoldier # 555 (4,4) 14 pts M-22
4) R HYDRA Footsoldier #888 (4,4) 14 pts N-22
5) R HYDRA Footsoldier # 444 (4,4) 14 pts M-23
6) R HYDRA Footsoldier # 222 (4,4) 14 pts N-18@
7) R HYDRA Footsoldier # 999 (4,4) 14 pts L-18@
8) V HYDRA Officer (Bob) (5,5) 24 pts J-17
9) V HYDRA Officer (Larry) (5,5) 24 pts M-20
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Namor has appeared to move 9 squares. If he is going to Carry Bucky, then he can only move 8, and I see no way he can get past the blocking terrian and Walls to get to the spot he is in. He can get to H-10 and drop Bucky off in the hindering with no problem.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost