You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Marvel Game 3 Avengers (Bronze Age) Vs. New Avengers
Marvel Game 3; Avengers (Bronze Age) Vs. New Avengers. The hometown heroes GreatArelius1’s Avengers (Bronze Age) (home) vs the visiting Krueger666’s New Avengers (visitor) (Games End Tuesday, April 19 @ 11:59 PM, Pacific Time)
Avengers (Bronze Age)
1) E Vision 108 pts
2) R Mockingbird 19 pts
3) R Ant-Man 48 pts
4) R Tigra 40 pts
5) R Wasp 24 pts
6) U Hawkeye 56 pts
Total – 295 pts
vs
New Avengers
1) R Iron Man (AW)* 89 pts
* Inside Information 4 pts
2) AE Peter Parker* 50 pts
* Inside Information 4 pts
3) R Aleta 51 pts
4) R Tessa 39 pts
5) R Harbinger 50 pts
5) R SHIELD Agent (IC) 10 pts
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Last edited by Tanis11; 03/29/2011 at 23:04..
Manager of the Heroclix Fantasy League's Legion of Super Heroes
(Speed) Alter Ego: Spider-Man: Give this character a power action and replace this character with a #007 Spider-Man or a #022 Spider-Man on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement. If replaced, no victory points are awarded for this character and the replacement is considered to be its orange point value for all game effects.
w/ Inside Information 4 pts
Prerequisites: The character must have at least one keyword.
Choose a character.
When the character attacks an opposing character that has any of the keywords possessed by the characters, modify the character's attack value by +2.
sv043 R Aleta
Team: Defenders
Range: 8
Points: 51
Keywords: Future, Guardians of the Galaxy
(Speed) You Are Needed: Harbinger can use Phasing/Teleport. Give Harbinger a power action and choose a friendly character that is 6 or fewer squares from her. Put the chose character in the square occupied by Harbinger, and then put Harbinger in the square occupied by the chosen character; then deal Harbinger 1 unavoidable damage.
(Damage) Crosstime Heralds: Harbinger has the Duo attack symbol
sv031 R Tessa
Team: Brotherhood of Mutants
Range: 6
Points: 39
Keywords: Hellfire Club, Mutant, Spy
(Damage) Web: Web-Shooters: Once at the beginning of your turn, if Spider-Man has no action tokens, as a free action he may place a Web special terrain marker in a square occupied by a target opposing character within 6 squares and line of fire.
(Special) Spidey Sense: Spider-Man can use Super Senses, but evades the attack on a result of 4-6.
(Attack) Web: Web Cocoon: Spider-Man can use Incapacitate as if he had a range of 6. If he hits, you may place a Web special marker in the target character's square.
(Special) Back in Black: Spider-Man can use Leap/Climb and Stealth.
Ok, found out that Home team picks the combat value. So its going to be Attack value that gets the breakdown.
Setup and you can go First.
Avengers (Bronze Age)
1) E Vision I-16
2) R Mockingbird J-16
3) R Ant-Man J-15
4) R Tigra I-14
5) R Wasp I-15
6) U Hawkeye K-16
Total – 295 pts
vs
New Avengers
1) R Iron Man (AW)* 89 pts
* Inside Information 4 pts
2) AE Peter Parker* 50 pts
* Inside Information 4 pts
3) R Aleta 51 pts
4) R Tessa 39 pts
5) R Harbinger 50 pts
5) R SHIELD Agent (IC) 10 pts
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Last edited by Krueger666; 03/31/2011 at 18:16..
Reason: Correct positioning
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value (Attack); that combat value (Attack) cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.