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DC Game 3: League of Assassins vs Parallax Corps. The hometown heroes Mbauers' League Of Assassins (home) vs the visiting Michiganj24's Parallax Corps (visitor) (Games End Tuesday, April 19 @ 11:59 PM, Pacific Time)
Mbauers' League Of Assassins
1) R Talia al Ghul 67 pts (6/6)
2) Bronze Tiger* 60 pts (7/7)
3) E Merlyn 55 pts (6/6)
4) R Robin* 43 (6/6)
5) R Man-Bat Assassin 40 pts (5/5)
6) R League Assassin 22 (4/4)
* Lunge 5 pts
Total – 297 pts
vs
Michiganj24's Parallax Corps
Parallax 121 CD
w/ NSS 3
Arkillo 126
Thunder of Qward 50
300
BFC – Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
cd050 E Parallax
Team: Justice League
Range: 10
Points: 121
Keywords: Green Lantern Corps, JLA
10
10
17
3
10
9
17
2
8
9
17
2
9
8
16
2
9
8
15
3
9
7
15
2
8
7
14
2
KO
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aa028 E Arkillo
Team: No Affiliation
Range: 8
Points: 126
Keywords: Brute, Sinestro Corps
8
9
18
3
8
9
17
3
8
10
17
3
7
10
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3
6
10
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3
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5
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4
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4
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(Speed) Hungry For Battle: Arkillo can use Charge and Flurry.
(Defense) Outta My Face: Arkillo can use Toughness. Once per turn, Arkillo can use Barrier (as if he had a range of 4) as a free action, but he can place only up to two blocking terrain markers.
cr223 R Thunderer of Qward
Team: No Affiliation
Range: 6
Points: 50
Keywords: Soldier
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9
16
2
8
9
16
2
7
9
16
2
7
8
15
1
7
8
15
1
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(Attack) Qwa-Bolts: Thunderer of Qward can use Energy Explosion. When Thunderer of Qward is given a ranged combat action, you can choose one of the following options: 1) Modify Thunderer of Qward's range value by his current unmodified damage value; or 2) damage from the attack is penetrating damage.
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
bb041 R Talia al Ghul
Team: No Affiliation
Range: 8
Points: 67
Keywords: League of Assassins
7
9
17
2
6
9
17
1
5
9
16
1
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9
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(Attack) Seductress : Talia al Ghul can use Mind Control. When targeting an opposing character possessing the Batman Ally team ability or named "Batman", she modifies her attack value by +2 and heals 1 damage instead of taking any damage from Mind Control.
(Damage) You Can't Hurt the Thing You Love : Talia al Ghul can use Shape Change and Perplex. When using Perplex, she can only target herself or opposing characters.
jl032 E Bronze Tiger
Team: Suicide Squad
Range: 0
Points: 60
Keywords: League of Assassins, Martial Artist, Spy, Suicide Squad
8
11
18
2
7
10
17
2
7
10
16
2
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9
16
3
6
9
15
3
6
8
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2
6
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14
3
KO
KO
KO
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KO
KO
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KO
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aa017 R Man Bat Assassin
Team: Batman Enemy
Range: 0
Points: 40
Keywords: Animal, League of Assassins, Martial Artist, Monster
8
9
16
2
8
9
16
2
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9
15
2
7
8
15
2
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14
1
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bb004 R League Assassin
Team: No Affiliation
Range: 4
Points: 22
Keywords: League of Assassins
6
9
16
2
6
9
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2
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8
16
1
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1
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(Damage) Minion: Training from the Elite : When a friendly character with the League of Assassins keyword and a higher point value is within 8 squares; League Assassin can use Exploit Weakness.
bb042 R Robin
Team: Batman Ally
Range: 0
Points: 43
Keywords: Gotham City, Kid, Martial Artist
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10
16
2
9
9
16
2
9
9
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10
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(Speed) Leverage : Robin can use Leap/Climb. Whenever Robin makes a close combat attack against a single opposing character that possesses an unmodified damage value of 3 or more, after the attack is resolved, put the target in any unoccupied square adjacent to Robin.
jl019 E Merlyn
Team: Injustice League
Range: 10
Points: 55
Keywords: League of Assassins
8
10
17
2
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2
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2
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8
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(Damage) Assassin's Training: Merlyn can use Perplex, but can target only himself and modify only his attack, damage, or range value.
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
BFC – Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
BFC – Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.