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DC Game 3: Justice League Europe v Justice Society Of America (modern)
DC Game 3: Justice League Europe v Justice Society Of America (modern) . The hometown heroes Passaporte's Justice League Europe (home) vs the visiting Peers' Justice Society Of America (modern) (visitor) (Games End Tuesday, April 19 @ 11:59 PM, Pacific Time)
Justice League Europe:
1) R Power Girl (Leg) 97 pts (8/8)
2) R Mister Miracle 64 pts (6/6)
3) R Elongated Man 47 pts (5/5)
4) R Animal Man 46 pts (5/5)
5) R Kid Flash (CR) 45 pts (5/5)
total: 299
vs
Peers' JSA (Modern):
1) R Green Lantern (85)
^ Coordination (6)
2) R. Dr. Mid-Nite (24)
3) R Hawkman (59)
4) U STRIPE (111)
lg025 R Power Girl
Team: Justice Society
Range: 0
Points: 97
Keywords: Infinity Inc, Justice Society
10
9
16
3
8
8
16
3
8
8
15
4
7
8
15
3
7
7
14
3
7
7
14
3
6
7
13
2
6
6
12
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
or070 R Mister Miracle
Team: No Affiliation
Range: 0
Points: 64
Keywords: New Gods
10
9
18
2
8
9
17
2
9
8
17
2
9
8
17
2
8
8
16
1
7
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cd040 R Elongated Man
Team: Justice League
Range: 0
Points: 47
Keywords: Celebrity, Detective, Justice League of America
8
8
16
2
8
8
16
2
7
8
16
2
7
7
16
2
6
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
or037 R Animal Man
Team: No Affiliation
Range: 0
Points: 46
Keywords: Animal, Forgotten Heroes
10
9
16
3
8
8
15
2
8
8
15
2
7
7
15
2
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cr002 R Kid Flash
Team: Titans
Range: 0
Points: 45
Keywords: Central City, Teen, Teen Titans
10
9
18
2
10
8
18
2
10
8
17
2
10
8
17
1
8
7
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Up Walls, Though Walls: Kid Flash can use Hypersonic Speed, but only Option 1. When Kid Flash moves, he ignores the effects of characters, hindering terrain, elevated terrain, and blocking terrain on movement. He can't end his movement on blocking terrain.
(Attack) Fast FIsts: Kid Flash can use Flurry.
(Damage) Human Tornado: Once per turn, Kid Flash can use Force Blast as a free action.
JSA
or076 R Green Lantern
Team: Justice Society
Range: 8
Points: 85
Archenemy: Sentinel (Green)
Keywords: All Star Squadron, Justice Society, Mystical
10
10
17
3
8
9
17
3
9
9
16
2
9
8
15
2
8
7
15
3
8
7
14
2
7
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cd022 R Dr. Mid-Nite
Team: No Affiliation
Range: 4
Points: 24
Keywords: Scientist
7
8
15
2
7
7
14
2
7
7
14
1
6
7
14
1
6
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
or058 R Hawkman
Team: No Affiliation
Range: 0
Points: 59
Archenemy: Shadow Thief (Orange)
Keywords: All Star Squadron, Justice Society
10
10
16
2
9
9
16
3
8
9
16
3
8
9
15
3
7
8
15
2
7
8
15
2
7
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
or094 U STRIPE
Team: Justice Society
Range: 6
Points: 111
Keywords: All Star Squadron, Armor, Infinity Inc, Justice Society, Seven Soldiers
2: STRIPE will pick up HO from S3 and Doc Midnite and fly to W7, dropping at X6.
3: Hawkman to U7.
Justice League Europe:
1) R Power Girl (Leg) 97 pts (8/8)
2) R Mister Miracle 64 pts (6/6)
3) R Elongated Man 47 pts (5/5)
4) R Animal Man 46 pts (5/5)
5) R Kid Flash (CR) 45 pts (5/5)
total: 299
vs
Peers' JSA (Modern):
1) R Green Lantern (85) S2 @
^ Coordination (6)
2) R. Dr. Mid-Nite (24) X6
3) R Hawkman (59) U7 @
4) U STRIPE (111) W7 W/HO @
1: Hawkman will charge Ralph. Ending at V3. 10 on 16. Needing 6. Roll is: (3,3) for a 6. Which hits and would result in a Critical Hit. Ralph would like that re-rolled. Still needing 6. Roll is: (6,1) for a 7 and a hit. 1 click to Ralph, 1 SA to Hawkman.
2: STRIPE will RS to X12 and dual target Mr. Miracle and Elongated Man. 9 on 16 and 18+1. Needing 10 for both or 7 for Ralph. Roll is: (2,6) for an 8. All three drop on Ralph and he is KO'd. SA and KO to STRIPE.
3: Doc Midnite will take a longshot on Animal Man. 8 on 16+2+1. Needing and 11 for the hit. Roll is: (4,5) for a 9. Big...but not big enough.
Justice League Europe:
1) R Power Girl (Leg) 97 pts (8/8) T-10 @
2) R Mister Miracle 64 pts (6/6) W-9 (hindering) @
3) R Elongated Man 47 pts KOKOKO
4) R Animal Man 46 pts (5/5) U-9
5) R Kid Flash (CR) 45 pts (5/5) W-8 (hindering) @
total: 299
vs
Peers' JSA (Modern):
1) R Green Lantern (85) W6
^ Coordination (6)
2) R. Dr. Mid-Nite (24) X6 @
3) R Hawkman (59) V12 @
4) U STRIPE (111) X12 W/HO @