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Sounds like a variation on Masters of Evil--keep on keepin' on, even if you have two action tokens on your figure.
Spidey-Steve--curse me for a novice--here's the text:
Keyword: Reavers
Ability: When a character using this team ability has two action tokens, it can be given a non-free action. If you do, after actions resolve deal the character 1 unavoidable damage and do not remove action tokens from it at the end of the turn.
So, even with Indomitable, they'll be taking damage each turn they use the ability. As noted in the description, this might KO them, or put them onto a better click for later use.
Muskie
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When a character using this team ability has two action tokens, it can be given a non-free action. If you do, after actions resolve deal the character 1 unavoidable damage and do not clear action tokens from it at the end of the turn.
Useful, but rather expensive @ 8 points plus 1 unavoidable damage. I'll try it once or twice just to give it a whirl, though.
May all your hits be crits!
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Keyword(s):Reavers
When a character using this team ability has two action tokens, it can be given a non-free action. If you do, after actions resolve deal the character 1 unavoidable damage and do not clear action tokens from it at the end of the turn
The Reavers have always been dangerous foes for our favorite band of mutants, but this alternate team ability (ATA) increases that danger manyfold! The ability to continually act regardless of action tokens can be incredibly effective and is certainly worth one unavoidable damage, especially if that action allows you to K.O. an opposing figure or puts you on a more useful click!
The Reavers ATA demonstrates how relentless these cybernetic maruaders are, and certainly adds a great deal to their arsenel of options. Whether they be hunting mutants or establishing their dominance on the battlefield your opponent will think twice before engaging your Reavers!
That’s all we have for today but be sure to check in tomorrow as we continue our x-ploration of the GSX print and play elements!
This brings up a question, If the MOE team ability is only 8 points, what make's up the other 222 point's for the Wrecker. Wow impervious must cost alot lol
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