You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
(Games end 11:59 p.m. PST Sunday, June 5. Player B will be given until 11:59 a.m. June 6 to finish an incomplete round)
Defenders (home)
R Silver Surfer 121 pts (9/9)
R Sub-Mariner 116 pts (9/9)
V Gargoyle 58 pts (7/7)
Total: 295 pts
Theme PC: 2
vs
JSA
1) R OR Green Lantern 85 pts (7/7)
2) R OR Shazam 105 pts (9/9)
+ Not So Special 3 pts
3) E Detective Chimp 62 pts (5/5)
4) AE Jason Blood/Etrigan 44 pts (4/4)
Total: 299 pts
Mystical Theme PC: 1/1
BFC: TELEKINETIC STRAIN When Telekinesis is used to move a character or object 6 or more squares, the character using the Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
or076 R Green Lantern
Team: Justice Society
Range: 8
Points: 85
Archenemy: Sentinel (Green)
Keywords: All Star Squadron, Justice Society, Mystical
10
10
17
3
8
9
17
3
9
9
16
2
9
8
15
2
8
7
15
3
8
7
14
2
7
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
or079 R Shazam!
Team: No Affiliation
Range: 0
Points: 105
Archenemy: Mister Mind (White)
Keywords: Kid, Mystical
7
7
15
1
10
10
17
4
9
9
17
4
8
7
15
1
7
7
15
1
9
10
16
4
8
9
16
4
8
9
15
3
6
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
w/Not So Special 3 pts
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character�s attack value by +1.
an024 E Detective Chimp
Team: No Affiliation
Range: 0
Points: 62
Keywords: Animal, Detective, Mystical, Shadowpact
7
9
18
2
6
9
17
1
6
9
17
1
5
8
16
1
5
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) No One Touches the Monkey: Detective Chimp can use Leap/Climb and Super Senses.
(Damage) OCCULT INVESTIGATOR: Detective Chimp can use Perplex. If he targets another character with the Mystical keyword with Perplex he can use it normally or modify any combat value by +2 or -2 except damage.
(Speed) Alter Ego: Etrigan: Give this character a power action and replace this character with a Bold and the Brave #039 Etrigan on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Etrigan. If replaced, no victory points are awarded for this character and the replacement Etrigan is considered to be 44 points for all game effects.
Hello! I am glad to be your sub for this game! Let's have a fun game, and good luck to you, sir! You may go first after you setup!
Defenders Setup
Defenders (home)
R Silver Surfer 121 pts (9/9) P-23
R Sub-Mariner 116 pts (9/9) R-23
V Gargoyle 58 pts (7/7) Q-23
Total: 295 pts
Theme PC: 2
vs
JSA
1) R OR Green Lantern 85 pts (7/7)
2) R OR Shazam 105 pts (9/9)
+ Not So Special 3 pts
3) E Detective Chimp 62 pts (5/5)
4) AE Jason Blood/Etrigan 44 pts (4/4)
Total: 299 pts
Mystical Theme PC: 1/1
BFC: TELEKINETIC STRAIN
When Telekinesis is used to move a character or object 6 or more squares, the character using the Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
1) R Silver Surfer 121 pts (9/9) P-23
2) R Sub-Mariner 116 pts (9/9) R-23
3) V Gargoyle 58 pts (7/7) Q-23
Total: 295 pts
Theme PC: 2
vs
JSA
1) R OR Green Lantern 85 pts (7/7) H2
2) R OR Shazam 105 pts (9/9) J2
+ Not So Special 3 pts
3) E Detective Chimp 62 pts (5/5) I2
4) AE Jason Blood/Etrigan 44 pts (4/4) G2
Total: 299 pts
Mystical Theme PC: 1/1
HO: F8, J7
LO: P8
BFC: TELEKINETIC STRAIN
When Telekinesis is used to move a character or object 6 or more squares, the character using the Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
1) Green Lantern flies to I7 and drops Jason in J7
2) Shazam moves to I6
Jason will PC any attack he can see
Defenders (home)
1) R Silver Surfer 121 pts (9/9) P-23
2) R Sub-Mariner 116 pts (9/9) R-23
3) V Gargoyle 58 pts (7/7) Q-23
Total: 295 pts
Theme PC: 2
vs
JSA
1) R OR Green Lantern 85 pts (7/7) I7 @
2) R OR Shazam 105 pts (9/9) I6 @
+ Not So Special 3 pts
3) E Detective Chimp 62 pts (5/5) I2
4) AE Jason Blood/Etrigan 44 pts (4/4) J7
Total: 299 pts
Mystical Theme PC: 1/1
HO: F8, J7
LO: P8
BFC: TELEKINETIC STRAIN
When Telekinesis is used to move a character or object 6 or more squares, the character using the Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
D'oh! I forgot to place objects. Would you mind if I added them? If not, that is fine, as well. The two heavy objects would have just been next to Sub-Mariner and Gargoyle to pick up initially (S-22 and T-22, respectively). And I can just put the last LO in the corner at X-24 if that works, since you already took a turn, and I don't want it to seem like I'm taking advantage of your placement. Let me know. I apologize for the inconvenience. I am leaving it off the recap now, as it is my error, but if you are okay with it, they will have picked the heavy objects up this turn. Don't be afraid to tell me you're uncomfortable with it, as I'd understand since the game has technically already started. Sorry to start it off like that!
Defenders Turn 1B
1) Silver Surfer flies to U-13.
2) Sub-Mariner flies to W-17.
3) Gargoyle flies to V-17.
Defenders Instructions:
*Theme PC will be case-by-case for now.
Defenders (home)
1) R Silver Surfer 121 pts (9/9) U-13 @
2) R Sub-Mariner 116 pts (9/9) W-17 @
3) V Gargoyle 58 pts (7/7) V-17 @
Total: 295 pts
Theme PC: 2
vs
JSA
1) R OR Green Lantern 85 pts (7/7) I7 @
2) R OR Shazam 105 pts (9/9) I6 @
+ Not So Special 3 pts
3) E Detective Chimp 62 pts (5/5) I2
4) AE Jason Blood/Etrigan 44 pts (4/4) J7
Total: 299 pts
Mystical Theme PC: 1/1
HO: F8, J7
LO: P8
BFC: TELEKINETIC STRAIN
When Telekinesis is used to move a character or object 6 or more squares, the character using the Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
D'oh! I forgot to place objects. Would you mind if I added them? If not, that is fine, as well. The two heavy objects would have just been next to Sub-Mariner and Gargoyle to pick up initially (S-22 and T-22, respectively). And I can just put the last LO in the corner at X-24 if that works, since you already took a turn, and I don't want it to seem like I'm taking advantage of your placement. Let me know. I apologize for the inconvenience. I am leaving it off the recap now, as it is my error, but if you are okay with it, they will have picked the heavy objects up this turn. Don't be afraid to tell me you're uncomfortable with it, as I'd understand since the game has technically already started. Sorry to start it off like that!
I'm perfectly ok with it. To be honest, I didn't remember that too, or I'd tell you to place them.
In that case, Namor and Gargoyle are now holding two heavies and the LO is in X24. Coolio!
PC on any successfull attack
Theme PC will also by on CbC basis
Defenders (home)
1) R Silver Surfer 121 pts (9/9) U-13 @ w/ HO
2) R Sub-Mariner 116 pts (9/9) W-17 @
3) V Gargoyle 58 pts (7/7) V-17 @ w/ HO
Total: 295 pts
Theme PC: 2
vs
JSA
1) R OR Green Lantern 85 pts (7/7) I7
2) R OR Shazam 105 pts (8/9) I6 @@
+ Not So Special 3 pts
3) E Detective Chimp 62 pts (5/5) I2
4) AE Jason Blood/Etrigan 44 pts (4/4) J7
Total: 299 pts
Mystical Theme PC: 1/1
HO: F8, J7
LO: P8, X24
BFC: TELEKINETIC STRAIN
When Telekinesis is used to move a character or object 6 or more squares, the character using the Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Defenders Instructions:
*Theme PC will be case-by-case for now.
Defenders (home)
1) R Silver Surfer 121 pts (9/9) U-13 w/ HO
2) R Sub-Mariner 116 pts (9/9) W-17
3) V Gargoyle 58 pts (7/7) V-17 w/ HO
Total: 295 pts
Theme PC: 2
vs
JSA
1) R OR Green Lantern 85 pts (7/7) I7
2) R OR Shazam 105 pts (8/9) I6 @@
+ Not So Special 3 pts
3) E Detective Chimp 62 pts (5/5) I2
4) AE Jason Blood/Etrigan 44 pts (4/4) J7
Total: 299 pts
Mystical Theme PC: 1/1
HO: F8, J7
LO: P8, X24
BFC: TELEKINETIC STRAIN
When Telekinesis is used to move a character or object 6 or more squares, the character using the Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Jason will PC any successful attack he can see
Theme PC on a CbC basis
Defenders (home)
1) R Silver Surfer 121 pts (9/9) U-13 w/ HO
2) R Sub-Mariner 116 pts (9/9) W-17
3) V Gargoyle 58 pts (7/7) V-17 w/ HO
Total: 295 pts
Theme PC: 2
vs
JSA
1) R OR Green Lantern 85 pts (7/7) I7
2) R OR Shazam 105 pts (8/9) I6
+ Not So Special 3 pts
3) E Detective Chimp 62 pts (5/5) J6 @
4) AE Jason Blood/Etrigan 44 pts (4/4) J7
Total: 299 pts
Mystical Theme PC: 1/1
HO: F8, J7
LO: P8, X24
BFC: TELEKINETIC STRAIN
When Telekinesis is used to move a character or object 6 or more squares, the character using the Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
JSA Instructions:
*Jason will PC any successful attack he can see
*Theme PC on a CbC basis
Defenders (home)
1) R Silver Surfer 121 pts (9/9) U-13 w/ HO
2) R Sub-Mariner 116 pts (9/9) U-14 @
3) V Gargoyle 58 pts (7/7) U-10 @ w/ HO
Total: 295 pts
Theme PC: 2
vs
JSA
1) R OR Green Lantern 85 pts (7/7) I7
2) R OR Shazam 105 pts (8/9) I6
+ Not So Special 3 pts
3) E Detective Chimp 62 pts (5/5) J6 @
4) AE Jason Blood/Etrigan 44 pts (4/4) J7
Total: 299 pts
Mystical Theme PC: 1/1
HO: F8, J7
LO: P8, X24
BFC: TELEKINETIC STRAIN
When Telekinesis is used to move a character or object 6 or more squares, the character using the Telekinesis is dealt 1 unavoidable damage after the movement is resolved.