You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Cross-Universe Game 5: JSA (E2) v Cable & Deadpool
Cross-Universe Game 5: JSA (E2) v Cable & Deadpool. The hometown heroes Theanalogkid's JSA (E2) (home) vs the visiting Samcreatesmusic's Cable & Deadpool (visitor)(Games End Thursday, June 9th @ 11:59 PM, Pacific Time)
JSA (E2)
Superman 120
-Lunge 5
-Hold the Line 4
Sandman 59
Johnny Quick 50
Mr Terrific 59
297points
theme: All-Star Squadron
vs
Cable and Deadpool and Co.
Cypher 38pts
R Lockjaw 24pts
Stardust 171pts
R Deadpool 65pts
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
an050 R Superman
Team: Justice Society
Range: 0
Points: 120
Keywords: All Star Squadron, Justice Society, Metropolis, Reporter
10
11
17
3
10
10
17
4
8
10
17
3
8
10
17
3
8
10
17
3
7
9
16
2
7
9
16
2
7
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Heroic Inspiration: Superman may use Leadership. If he rolls a 6, in addition to the regular effects you may remove an action token from him.
(Special) Leap Tall Buildings: Superman can use leap climb. When he uses leap climb, if he starts his movement on elevated terrain and ends on grounded terrain, he can then make a close combat attack as a free action.
or086 U Sandman
Team: Justice Society
Range: 6
Points: 59
Keywords: All Star Squadron, Detective, Justice Society
7
9
17
2
7
10
17
2
6
9
16
2
6
8
16
2
5
8
15
1
5
7
15
1
5
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
an010 R Johnny Quick
Team: No Affiliation
Range: 0
Points: 50
Keywords: All Star Squadron, Reporter
6
8
15
1
13
10
17
2
12
9
16
2
11
9
15
2
10
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
an011 V Mr. Terrific
Team: Justice Society
Range: 0
Points: 59
Keywords: All Star Squadron, Justice Society, Martial Artist
7
10
17
2
7
10
17
1
6
9
17
1
6
9
16
1
6
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Fair Play: Each time an action resolves in which an opposing character has used Outwit targeting Mr. Terrific or an adjacent friendly character, Mr. Terrific may use Outwit as a free action, but can't counter any game effect that allows a character to use Outwit.
aaF002 Lunge
[/b]
Points: 5
Keywords: Close Combat Expert, Leap/Climb
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
hbF002 Hold the Line
[/b]
Points: 4
Keywords: {fist}, {starburst}, Leadership, Super Strength
Damage Modifier: -1
Choose a character.
Give the character a power action to make a close combat attack against an opposing character. If the attack succeeds, you may modify the character's attack value by -2 and make a close combat attack against a different opposing character as a free action.
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
av103 U Stardust
Team: Power Cosmic
Range: 8
Points: 171
Keywords: Herald
10
10
19
3
9
10
18
2
9
10
17
2
9
12
16
4
8
10
17
4
8
10
17
3
8
9
16
3
8
9
16
3
7
8
15
5
7
8
14
4
KO
KO
KO
KO
KO
KO
KO
KO
mm076 R Deadpool
Team: No Affiliation
Range: 4
Points: 65
Keywords: Frightful Four, Maggia, Martial Artist, Weapon X
6
9
16
2
6
9
16
2
6
8
15
2
5
8
15
2
5
8
14
2
5
7
14
2
4
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
gx012 E Cypher
Team: Brotherhood of Mutants and X-Men
Range: 0
Points: 38
Keywords: Excalibur, Hellions, New Mutants
6
9
16
1
6
8
15
1
5
8
14
1
8
10
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Crack Enemy Comunications: At the beginning of the game, choose a team ability that an opposing character can use that isn't a Wild Card team ability or a team ability a Wild Card can't use. Friendly characters can use that team ability this game in addition to their other team abilities as long as Cypher is on the map.
ff001 R Lockjaw
Team: No Affiliation
Range: 0
Points: 24
Keywords: Animal, Inhumans
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
JSA- Power Cosmic
Dust moves to E-8 carrying Pool to E-7
Cypher moves in place to nowhere
Lockjaw moves to C-D-7 carrying Cypher to D-6
Pool perplexes up Stardust defense
JSA (E2)
theme: All-Star Squadron
1) Superman 120 [8/8] E-16
-Lunge 5
-Hold the Line 4
2) Sandman 59 [7/7] E-17
3) Johnny Quick 50 [5/5] I-21
4) Mr Terrific 59 [5/5] L-23
297points
vs
Cable and Deadpool and Co.
Cypher 38pts [4/4] J-1
R Lockjaw 24pts [5/5] K-L-2
Stardust 171pts [10/10] J-2
R Deadpool 65pts [7/7] K-1
Cypher is going to use the JSA team ability and grant it to his team
=298pts
Light objects - C-15, R-15
Heavy Objects - P-15,F-12, B-1
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
Free - Superman Leadership. Annnndd...another 1.
1) Mr. T moves to G-16.
2) JQ moves to E-19. takes 1 pushing damage.
Free - JQ perplexes up defense on Sandman
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
Superman - Leadership, rolls another 1 (not such a great leader)
1) Superman close combat action. Lunge to E-14. Attacks Cypher. 11 vs. 19, needs an 8. rolls a 6. prob control with Sandman. re-roll = 7.
Free - Mr T outwits Lockjaw's toughness.
2) Mr T takes a poke at Lockjaw. 10 vs 19. roll =10. SA hits for 2.
Free - JQ uses perplex to increase his attack.
3) JQ HSS to F-17 and attacks Lockjaw 11 vs 19. roll = 11. SA hits for 2 more. JQ moves back to E-19.
Use prob on a successful attack from Stardust on Superman.
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.