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I really believe that my 300 pt masters of evil team is highly annoying:
2x Baron Zemos(cap set) 150 pts each.
With his trait that states: "Whenever a Friendly character use the Masters of evil team ability, roll a d6 that can't be rerolled. On a result of 4-6 the team ability does not deal 1 unavoidable damage for this action"
So here they go each turn each one attacking and rolling for this trait twice for each of them is just cheesy. So they pretty much keep going and going and going and goin...
Plus they have running shot with psychic blast which is great.
I really believe that my 300 pt masters of evil team is highly annoying:
2x Baron Zemos(cap set) 150 pts each.
With his trait that states: "Whenever a Friendly character use the Masters of evil team ability, roll a d6 that can't be rerolled. On a result of 4-6 the team ability does not deal 1 unavoidable damage for this action"
So here they go each turn each one attacking and rolling for this trait twice for each of them is just cheesy. So they pretty much keep going and going and going and goin...
Plus they have running shot with psychic blast which is great.
It's not guarantee they'll both get this each turn, or even one of them. It's a 50% chance, just like breakaway (which I almost always fail), so I wouldn't bet on it working. It would be fun to try though. Also, how does "each one attack and roll for his trait twice for each of them", I'm not sure if you misunderstand the ruling or just aren't explaining yourself very well. AFAIK, each Baron Zemo gets to roll once per turn to see if they avoid the damage. There's still a 50% chance they'll take a point of pushing, so they could actually go down pretty quickly.
It's not guarantee they'll both get this each turn, or even one of them. It's a 50% chance, just like breakaway (which I almost always fail), so I wouldn't bet on it working. It would be fun to try though. Also, how does "each one attack and roll for his trait twice for each of them", I'm not sure if you misunderstand the ruling or just aren't explaining yourself very well. AFAIK, each Baron Zemo gets to roll once per turn to see if they avoid the damage. There's still a 50% chance they'll take a point of pushing, so they could actually go down pretty quickly.
Its still a fun team just for fun..but yeah I did mean once per zemo a turn rolls:P...
Play all bystander tokens. Since your starting area expands to fill the map you'd literally cover the whole thing. You probably wouldn't do much damage...but they could critically miss enough times to kill themselves with that many targets.
Play all bystander tokens. Since your starting area expands to fill the map you'd literally cover the whole thing. You probably wouldn't do much damage...but they could critically miss enough times to kill themselves with that many targets.
Id do that. I might have to try that for the next tournament.
Quote : Originally Posted by Harpua
red king is spot on with this statement.
Quote : Originally Posted by dairoka
listen to Red King.
Quote : Originally Posted by YouWaShock
At the risk of going OT, I need to point out that it appears red king is talking to himself.
Second, it does look like an interesting team with a chance to continue to act and act without taking guaranteed pushing damage. As Zephyrpower said, you still have to roll that 4-6, and having rolled so many 1-3s when I needed a 4-6 that I've actually checked my dice to make sure they even have a 4-6 on them... I wouldn't bet on this as a strategy.
Also, remember that their opening power is Mastermind with a 17 Def (not too hard to hit nowadays), and as they are the same cost, they can't Mastermind to each other -- so they have a good chance of being smacked halfway through their dials on the first hit.
However, please feel free to play what you like and come back to post the results here!