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AN Fantastic Four (home)
1) R Wolverine 99pts (7/7)
w/Automatic Regeneration 12 pts
2) R Wiccan 54pts
3) R Iron Fist 39 pts (6/6)
w/lunge 5 pts
4) AE Ben Reilly 38pts (5/5)
5) AE Peter Parker 50pts (5/5)
total 297 pts
vs
Arkham Asylum
1 V (AA) Two-Face 75pts
2 E (IC) Joker 41pts
3 Holiday Killer 43pts
w/Protected 8pts
4 E (IC) Man-Bat 38pts
5 Firefly 68pts
w/Recharge 5pts
6 Street Thug 19pts
Theme PC: [2]
=297
BFC: PACIFICATION When 4 or more damage would be dealt, reduce damage dealt by 1.
aa007 V Two-Face
Team: Batman Enemy
Range: 6
Points: 75
Keywords: Brute, Gotham City, Politician
7
10
17
2
7
9
16
2
7
9
16
2
6
10
15
1
6
9
15
1
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Mercy or Murder: The Coin Decides: Once per turn, before you give an action to Two-Face during your turn, roll a d6. On a result of 1-3, Two-Face can use Incapacitate until the end of your turn. On a result of 4-6 Two-Face can use Psychic Blast until the end of your turn. (Two-Face is not required to be given an action after you make this roll.)
io004 E The Joker
Team: Batman Enemy
Range: 6
Points: 41
Keywords: Gotham City, Injustice Gang, Injustice League
7
10
16
2
7
8
15
2
6
8
14
1
6
7
14
1
6
9
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
bb021 E The Holiday Killer
Team: Batman Enemy
Range: 8
Points: 43
Keywords: Gotham City
6
10
17
2
6
11
16
2
6
9
15
2
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
io006 E Man-Bat
Team: Batman Enemy
Range: 0
Points: 38
Keywords: Animal, Gotham City, Monster, Scientist
10
9
15
2
10
8
14
2
8
7
14
2
7
7
13
1
6
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa027 E Firefly
Team: Batman Enemy
Range: 6
Points: 68
Keywords: Armor, Gotham City
8
9
16
2
8
9
16
2
8
8
16
1
7
8
15
1
7
8
15
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Flamethrower: Firefly can use Energy Explosion. He can use it normally, or use it as if he possessed only one and after the attack resolves use Smoke Cloud as a free action, but he must put the first hindering terrain marker in the same square as the target.
aa008 R Street Thug
Team: Batman Enemy
Range: 6
Points: 19
Keywords: Gotham City
6
8
15
1
6
8
15
1
6
8
15
1
5
7
14
1
5
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
RECHARGE: Prerequisites: Energy Explosion
Choose a character. Whenever a total of 2 or more damage is taken by opposing characters while this character is using Energy Explosion, heal this character of 1 damage after actions resolve.
PROTECTED: Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
gx052 R Wolverine
Team: No Affiliation
Range: 0
Points: 99
Keywords: Horsemen of Apocalypse, Warrior
8
10
17
3
8
10
17
2
8
10
18
3
8
10
18
2
7
9
17
2
7
9
16
2
7
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Death Comes Swiftly: Wolverine can use Charge and Flurry.
(Damage) Brainwashed: Friendly characters may target Wolverine with Mind Control.
(Special) The Fourth Horseman: Death: Modify Wolverine's combat values by +1 until the end of the turn for each opposing character KO'd this turn.
Prerequisites: Regeneration
Choose a character.
At the beginning of your turn, this character uses Regeneration as a free action.
av047 R Wiccan
Team: Avengers
Range: 8
Points: 54
Keywords: Mystical, Teen, Young Avengers
8
9
16
2
9
8
16
2
9
7
15
2
7
7
14
1
6
8
14
1
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Group Teleportation: Wiccan can use Phasing/Teleport. When he uses this power, he can carry up to three friendly characters. If more than one character is carried, after the action is resolved deal 1 unavoidable damage to Wiccan.
ff046 R Iron Fist
Team: No Affiliation
Range: 0
Points: 39
Keywords: Heroes for Hire, Martial Artist
8
10
16
2
8
9
16
3
8
9
15
3
7
8
15
1
7
8
14
2
7
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
LUNGE: Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
(Speed) Alter Ego: Scarlet Spider: Give this character a power action and replace this character with a #040 Scarlet Spider on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement. If replaced, no victory points are awarded for this character and the replacement is considered to be its orange point value for all game effects.
(Speed) Alter Ego: Spider-Man: Give this character a power action and replace this character with a #007 Spider-Man or a #022 Spider-Man on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement. If replaced, no victory points are awarded for this character and the replacement is considered to be its orange point value for all game effects.
Hey sorry about the delay and thanks for the dials! Looks like a pretty interesting matchup. Have to go back in to work but i'll have setup done before tomorrow! sorry again!
1) Wiccan uses the group teleportation power and picks up Wolverine and Iron Fist and phases to D8 and drops Wolverine in C9 and Iron Fist in C8. He'll take a click of damage
2) Ben Reilly moves to C7
3) Peter Parker moves to D7
AN Fantastic Four (home)
1) R Wolverine 99pts (7/7) C9
w/Automatic Regeneration 12 pts
2) R Wiccan 54pts (5/6) D8 @
3) R Iron Fist 39 pts (6/6) C8
w/lunge 5 pts
4) AE Ben Reilly 38pts (5/5) C7 @
5) AE Peter Parker 50pts (5/5) D7 @
total 297 pts
vs
Arkham Asylum
1 V (AA) Two-Face 75pts F23
2 E (IC) Joker 41pts F24
3 Holiday Killer 43pts E24
w/Protected 8pts
4 E (IC) Man-Bat 38pts E23
5 Firefly 68pts G23
w/Recharge 5pts
6 Street Thug 19pts G24
Theme PC: [2]
=297
LO: J4, D16, E16
HO: A8, J5, I5
BFC: PACIFICATION
When 4 or more damage would be dealt, reduce damage dealt by 1.
1) Peter pushes to move to D11. He'll take a click
2) Ben pushes to move to C11. He'll take a click
Free) Peter perplexes his own def+1
AN Fantastic Four (home)
1) R Wolverine 99pts (7/7) C9
w/Automatic Regeneration 12 pts
2) R Wiccan 54pts (5/6) D8
3) R Iron Fist 39 pts (6/6) C8
w/lunge 5 pts
4) AE Ben Reilly 38pts (4/5) C11 @@
5) AE Peter Parker 50pts (4/5) D11 @@ (perplexing his own def+1)
total 297 pts
vs
Arkham Asylum
1 V (AA) Two-Face 75pts D20
2 E (IC) Joker 41pts F21 @
3 Holiday Killer 43pts B20
w/Protected 8pts
4 E (IC) Man-Bat 38pts C21 @
5 Firefly 68pts D21 @
w/Recharge 5pts
6 Street Thug 19pts E20 @
Theme PC: [2]
=297
LO: J4, D16, E16
HO: A8, J5, I5
BFC: PACIFICATION
When 4 or more damage would be dealt, reduce damage dealt by 1.
Arkham Asylum will clear this round and plan our next villainous move...
AN Fantastic Four (home)
1) R Wolverine 99pts (7/7) C9
w/Automatic Regeneration 12 pts
2) R Wiccan 54pts (5/6) D8
3) R Iron Fist 39 pts (6/6) C8
w/lunge 5 pts
4) AE Ben Reilly 38pts (4/5) C11 @@
5) AE Peter Parker 50pts (4/5) D11 @@ (perplexing his own def+1)
total 297 pts
vs
Arkham Asylum
1 V (AA) Two-Face 75pts D20
2 E (IC) Joker 41pts F21
3 Holiday Killer 43pts B20
w/Protected 8pts
4 E (IC) Man-Bat 38pts C21
5 Firefly 68pts D21
w/Recharge 5pts
6 Street Thug 19pts E20
Theme PC: [2]
=297
LO: J4, D16, E16
HO: A8, J5, I5
BFC: PACIFICATION
When 4 or more damage would be dealt, reduce damage dealt by 1.