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Hellfire Club (home)
1) V Magneto 189 pts
2) R Tessa 39 pts
3) R Hellfire Club Guard 37 pts
4) R Hydra Officer 30 pts
Team Object: Dumpster
295 pts
vs
Titans
1) V Nightwing (cr) (7/7) 79 pts
2) R Kid Flash* (cr) (5/5) 45 pts
*Manuever 8 pts
3) R Troia (an) (8/8) 149 pts
Total - 281
BFC: COMMUNICATION BREAKDOWN Before the beginning of the game’s first turn, the player** playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
(** The home team is considered "the player.")
gx053 V Magneto
Team: Brotherhood of Mutants
Range: 10
Points: 189
Keywords: Acolytes, Brotherhood of Mutants, Hellfire Club, Ruler
8
11
18
4
8
11
18
4
8
10
17
3
8
10
17
3
8
10
17
3
7
9
16
2
7
9
16
2
7
9
16
2
7
9
16
2
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
(Attack) Magnetic Mastery: Give Magneto a power action. Magneto can use Telekenesis twice as a free action. If Magneto uses Telekenesis option 3 increase the damage dealt by 2.
(Defense) Magnetic Shield: Magneto can use Toughness. Characters halve their range values when Magneto is one of the targets of their attack.
(Special) Magnetic Field: Magneto can use Energy Shield/Deflection. When Magneto uses the Carry ability, he can carry up to 4 characters. Modify Magneto's combat values by +1 if he's occupying a square that contains a debris marker.
sv031 R Tessa
Team: Brotherhood of Mutants
Range: 6
Points: 39
Keywords: Hellfire Club, Mutant, Spy
7
8
16
2
7
8
15
2
6
8
14
1
6
7
14
1
5
7
13
1
5
7
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
gx004 R Hellfire Club Guard
Team: No Affiliation
Range: 6
Points: 37
Keywords: Hellfire Club
7
9
16
2
7
9
16
1
6
9
15
1
5
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: True Pawns: If a friendly character of a higher point value with the Hellfire Club Keyword is within 8 squares, that character can use Mastermind, if they can't already, but only to deal damage to characters with the Hellfire Club keyword.
cr029 V Nightwing
Team: Batman Ally
Range: 6
Points: 79
Keywords: Detective, Gotham City, Martial Artist, Outsiders, Police, Teen Titans
9
10
17
2
8
10
16
2
8
9
16
2
7
9
17
2
7
9
16
2
6
8
15
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Dual Membership: Nightwing can use the Outsiders and Titans team abilities and possesses the Outsiders and Titans team symbols.
(Attack) Fisticuffs: Nightwing can use Flurry.
(Defense) Acrobat: Nightwing can use Combat Reflexes, Energy Shield/Deflection, and Leap/Climb.
cr002 R Kid Flash
Team: Titans
Range: 0
Points: 45
Keywords: Central City, Teen, Teen Titans
10
9
18
2
10
8
18
2
10
8
17
2
10
8
17
1
8
7
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Up Walls, Though Walls: Kid Flash can use Hypersonic Speed, but only Option 1. When Kid Flash moves, he ignores the effects of characters, hindering terrain, elevated terrain, and blocking terrain on movement. He can't end his movement on blocking terrain.
(Attack) Fast FIsts: Kid Flash can use Flurry.
(Damage) Human Tornado: Once per turn, Kid Flash can use Force Blast as a free action.
an103 R Troia
Team: Titans
Range: 8
Points: 149
Keywords: Cosmic, Deity, Teen Titans
8
10
17
4
8
10
17
3
10
10
17
3
9
9
16
3
8
8
16
3
8
8
16
2
8
9
17
2
8
10
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Unfamiliar Energies: Troia can use Hypersonic Speed, but can only make close combat attacks when using this power.
(Attack) Photonic Tie Up: Troia can use Energy Explosion. When she uses Energy Explosion, each opposing character who takes damage from this attack may be given an action token after actions resolve.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
I'll go first.
Hellfire Club (home)
1) V Magneto 189 pts F-4
2) R Tessa 39 pts G-4
3) R Hellfire Club Guard 37 pts F-5
4) R Hydra Officer 30 pts G-5
Team Object: Dumpster
295 pts
vs
Titans
1) V Nightwing (cr) (7/7) 79 pts
2) R Kid Flash* (cr) (5/5) 45 pts
*Manuever 8 pts
3) R Troia (an) (8/8) 149 pts
Total - 281
HO: Dumpster (G-7), G-10
LO: I-9
BFC: COMMUNICATION BREAKDOWN Before the beginning of the game’s first turn, the player** playing Communication Breakdown chooses one combat value (Speed); that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Hellfire Club [/b] (home)
1) V Magneto 189 pts F-4
2) R Tessa 39 pts G-4
3) R Hellfire Club Guard 37 pts F-5
4) R Hydra Officer 30 pts G-5
Team Object: Dumpster
295 pts
vs
Titans
1) V Nightwing (cr) (7/7) 79 pts J-23
2) R Kid Flash* (cr) (5/5) 45 pts H-23
*Manuever 8 pts
3) R Troia (an) (8/8) 149 pts I-23
Total - 281
HO: Dumpster (G-7), G-10, J-22
LO: I-9
BFC: COMMUNICATION BREAKDOWN Before the beginning of the game’s first turn, the player** playing Communication Breakdown chooses one combat value (Speed); that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
free) Leadership Magneto 1 (fail)
free) Leadership Hydra Officer 5 (fail)
free) Enhancement active
1)HFCG blows up F-8
2) Magneto RS with everyone to F-8 blows F-18 and J-10/11
Hellfire Club (home)
1) V Magneto 189 pts F-8 @
2) R Tessa 39 pts G-7
3) R Hellfire Club Guard 37 pts F-7 @
4) R Hydra Officer 30 pts G-8
Team Object: Dumpster
295 pts
vs
Titans
1) V Nightwing (cr) (7/7) 79 pts J-23
2) R Kid Flash* (cr) (5/5) 45 pts H-23
*Manuever 8 pts
3) R Troia (an) (8/8) 149 pts I-23
Total - 281
HO: Dumpster (G-7), G-10, J-22
LO: I-9
BFC: COMMUNICATION BREAKDOWN Before the beginning of the game’s first turn, the player** playing Communication Breakdown chooses one combat value (Speed); that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
1) Nightwing L/C to F18.
2) Troia Flies to B16 grabbing an HO and Carries Kid Flash to C16.
Hellfire Club (home)
1) V Magneto 189 pts F-8 @
2) R Tessa 39 pts G-7
3) R Hellfire Club Guard 37 pts F-7 @
4) R Hydra Officer 30 pts G-8
Team Object: Dumpster
295 pts
vs
Titans
1) V Nightwing (cr) (7/7) 79 pts F-18@
2) R Kid Flash* (cr) (5/5) 45 pts C-16
*Manuever 8 pts
3) R Troia (an) (8/8) 149 pts B-16@ w/HO
Total - 281
HO: Dumpster (G-7), G-10, J-22
LO: I-9
BFC: COMMUNICATION BREAKDOWN Before the beginning of the game’s first turn, the player** playing Communication Breakdown chooses one combat value (Speed); that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Hellfire Club (home)
1) V Magneto 189 pts F-8
2) R Tessa 39 pts G-9 @
3) R Hellfire Club Guard 37 pts F-7
4) R Hydra Officer 30 pts F-9 @
Team Object: Dumpster
295 pts
vs
Titans
1) V Nightwing (cr) (7/7) 79 pts F-18@
2) R Kid Flash* (cr) (5/5) 45 pts C-16
*Manuever 8 pts
3) R Troia (an) (8/8) 149 pts B-16@ w/HO
Total - 281
HO: Dumpster (G-7), G-10, J-22
LO: I-9
BFC: COMMUNICATION BREAKDOWN Before the beginning of the game’s first turn, the player** playing Communication Breakdown chooses one combat value (Speed); that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Hellfire Club (home)
1) V Magneto 189 pts F-8
2) R Tessa 39 pts G-9 @
3) R Hellfire Club Guard 37 pts F-7
4) R Hydra Officer 30 pts F-9 @
Team Object: Dumpster
295 pts
vs
Titans
1) V Nightwing (cr) (7/7) 79 pts F-18
2) R Kid Flash* (cr) (5/5) 45 pts C-16
*Manuever 8 pts
3) R Troia (an) (8/8) 149 pts B-16 w/HO
Total - 281
HO: Dumpster (G-7), G-10, J-22
LO: I-9
BFC: COMMUNICATION BREAKDOWN Before the beginning of the game’s first turn, the player** playing Communication Breakdown chooses one combat value (Speed); that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
Wow. Didn't think until now how badly Leadership gets gimped under new rules with "Communications Breakdown". Almost seems like the BFC requires an adjustment.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Prolly too late to do anything now, but I saw 2 errors with mags on 1a. Well 3 I guess.
1) enhancement only modifies your dmg by +1 now, not one per target, so mags only had 5 dmg and could only break one thing.
2) rs places guys before the shot so mags didn't have lof to j-11 thx to the officer.
3) even if the officer wasn't there, mags still couldn't bust that wall due to the new rules. It is no longer the case that you must be able to draw lof to both squares on either side of the wall (ignoring the wall). Now you must be able to draw lof to the "far" side of the wall, and when you draw that lof the lof must actually contain the square on the "near" side. Since that wasn't the case, it couldn't be done.
Prolly too late to do anything now, but I saw 2 errors with mags on 1a. Well 3 I guess.
1) enhancement only modifies your dmg by +1 now, not one per target, so mags only had 5 dmg and could only break one thing.
Debris enhances all of Magneto's stat's +1. The RS was into Debris created by the first shot. With the +1 from Enhancement that's 6 damage.
Quote
2) rs places guys before the shot so mags didn't have lof to j-11 thx to the officer.
This one I'll concede. I'll remove the debris created in J-10/J-11
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3) even if the officer wasn't there, mags still couldn't bust that wall due to the new rules. It is no longer the case that you must be able to draw lof to both squares on either side of the wall (ignoring the wall). Now you must be able to draw lof to the "far" side of the wall, and when you draw that lof the lof must actually contain the square on the "near" side. Since that wasn't the case, it couldn't be done.
On that shot, what is considered the "far side of the wall"? I would think J-11 which if Officer wasn't there would be the far side. Otherwise you're checking a square that doesn't have anything to do with wall. Or am I reading this incorrectly?
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
Wow. Didn't think until now how badly Leadership gets gimped under new rules with "Communications Breakdown". Almost seems like the BFC requires an adjustment.
Yeah, I was lamenting how absolutely annoying it is to have this BFC. Virtually everything about it is an Anti-Magneto condition.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.