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Secret Six (home)
1) V Deadshot* 89pts (6/6)
2) E Black Alice*^ 94 pts (5/5)
3) E Scandal Savage* 60pts (6/6)
4) R Parademon Grunt 33 pts (4/4)
^Alias (3pts)
* Secret Six ATA (3pts each)
288
vs
Starjammers
1) V Storm (GX) 86pts (7/7)
2) U Phoenix (UL) 86pts* (7/7)
*Elite Sniper 20pts
3) U Longshot 66pts (6/6)
4) E Psylocke (XP) 39pts (6/6)
Total 297
BFC: MISTRUST When characters that have the same team symbol or team ability are adjacent to each other, modify their defense value by -1, to a maximum of -1.
an005 V Deadshot
Team: Suicide Squad
Range: 8
Points: 89
Keywords: Checkmate, Gotham City, Secret Six, Suicide Squad
8
12
16
2
8
11
16
2
7
11
16
3
7
10
15
2
7
10
15
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Time to set-up the shot: If he has no action tokens and occupies hindering terrain, Deadshot can use RCE and deals penetrating damage with that attack.
an034 E Black Alice
Team: Mystics
Range: 6
Points: 94
Keywords: Mystical, Secret Six, Shadowpact, Teen
7
9
17
3
7
9
17
2
7
9
17
2
7
9
16
2
6
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Magical Thievery: Black Alice can use Outwit. If she counters a standard power on a character with the Mystical keyword that she can't already use, she can use that standard power until the beginning of your next turn.
Alias
Prerequisites: {fist} and {starburst}
Choose a character.
(Optional) This character can use Shape Change, if it cannot already.
After this Feat is used, remove it from the game.
3 Points
aa014 E Scandal Savage
Team: Suicide Squad
Range: 0
Points: 60
Keywords: Martial Artist, Secret Six
9
10
17
2
8
10
17
2
8
9
16
2
7
9
16
2
7
8
15
2
7
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
bb008 R Parademon Grunt
Team: No Affiliation
Range: 4
Points: 33
Keywords: Apokolips, Soldier
8
9
15
2
8
8
15
2
8
8
15
1
8
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: Hordes of Apokolips : When a friendly character with the Apokolips keyword and a higher point value is within 8 squares, Parademon Grunt modifies its attack and speed values by +1.
SECRET SIX
Keyword(s): Secret Six
Cost: 3
Whenever a character using this team ability is KO’d, you
may roll a d6 and subtract 2 (minimum 1). Deal that much
damage, divide as you choose, among any number of
opposing characters adjacent to the square the KO’d
character occupied.
Season 1 SuperHero Bowl Champion of the Heroclix Fantasy League
Elite Sniper
Prerequisites: Ranged Combat Expert or Super Senses
Choose a character. Ranged combat attacks made by the character ignore other character's Stealth. The character can use the Sharpshooter ability.
20 Points
No worries, I figured it was just a case of out of sight, out of mind. We're still ahead of the game time wise, so no rush, just wanted to throw out a reminder.
Secret Six (home)
1) V Deadshot* 89pts (6/6) H-23
2) E Black Alice*^ 94 pts (5/5) I-23
3) E Scandal Savage* 60pts (6/6) J-23
4) R Parademon Grunt 33 pts (4/4) G-23
^Alias (3pts)
* Secret Six ATA (3pts each)
288
vs
Starjammers
1) V Storm (GX) 86pts (7/7)
2) U Phoenix (UL) 86pts* (7/7)
*Elite Sniper 20pts
3) U Longshot 66pts (6/6)
4) E Psylocke (XP) 39pts (6/6)
Total 297
HO C-13, L-12
LO H-16
BFC: MISTRUST
When characters that have the same team symbol or team ability are adjacent to each other, modify their defense value by -1, to a maximum of -1.
Secret Six (home)
1) V Deadshot* 89pts (6/6) H-23
2) E Black Alice*^ 94 pts (5/5) I-23
3) E Scandal Savage* 60pts (6/6) J-23
4) R Parademon Grunt 33 pts (4/4) G-23
^Alias (3pts)
* Secret Six ATA (3pts each)
288
vs
Starjammers
1) V Storm (GX) 86pts (7/7) [H2]
2) U Phoenix (UL) 86pts* (7/7) [I2]
*Elite Sniper 20pts
3) U Longshot 66pts (6/6) [J2]
4) E Psylocke (XP) 39pts (6/6) [K2]
Total 297
HO C-13, L-12
LO H-16
BFC: MISTRUST
When characters that have the same team symbol or team ability are adjacent to each other, modify their defense value by -1, to a maximum of -1.
2) Storm uses Running Shot.
-Fly to I5, target the HO in L12.
-HO destroyed.
*Longshot would PC the first hit he can see.
Recap:
Secret Six (home)
1) V Deadshot* 89pts (6/6) H-23
2) E Black Alice*^ 94 pts (5/5) I-23
3) E Scandal Savage* 60pts (6/6) J-23
4) R Parademon Grunt 33 pts (4/4) G-23
^Alias (3pts)
* Secret Six ATA (3pts each)
288
vs
Starjammers
1) V Storm (GX) 86pts (7/7) [I5] @
2) U Phoenix (UL) 86pts* (7/7) [I2]
*Elite Sniper 20pts
3) U Longshot 66pts (6/6) [J2]
4) E Psylocke (XP) 39pts (6/6) [E9] @
Total 297
HO C-13
LO H-16
BFC: MISTRUST
When characters that have the same team symbol or team ability are adjacent to each other, modify their defense value by -1, to a maximum of -1.
1) Scandal to D-15
2) Black Alice to H-16
3) Parademon picks up Deadshot goes to g-17 deadshot to G-16
Black alice will PC on CBC
Recap:
Secret Six (home)
1) V Deadshot* 89pts (6/6) G-16
2) E Black Alice*^ 94 pts (5/5) H16@
3) E Scandal Savage* 60pts (6/6) D-15@
4) R Parademon Grunt 33 pts (4/4) G-17@
^Alias (3pts)
* Secret Six ATA (3pts each)
288
vs
Starjammers
1) V Storm (GX) 86pts (7/7) [I5] @
2) U Phoenix (UL) 86pts* (7/7) [I2]
*Elite Sniper 20pts
3) U Longshot 66pts (6/6) [J2]
4) E Psylocke (XP) 39pts (6/6) [E9] @
Total 297
HO C-13
LO H-16
BFC: MISTRUST
When characters that have the same team symbol or team ability are adjacent to each other, modify their defense value by -1, to a maximum of -1.
I'll have to check the FLE rules, but all my characters have X-Men keyword on some version. (E Psylocke doesn't physically have it) So I might get 2 theme probs too!
The Starjammers Turn 2A:
Clear.
*Longshot continues to PC the first hit he can see.
Recap:
Secret Six (home)
1) V Deadshot* 89pts (6/6) G-16
2) E Black Alice*^ 94 pts (5/5) H16@
3) E Scandal Savage* 60pts (6/6) D-15@
4) R Parademon Grunt 33 pts (4/4) G-17@
^Alias (3pts)
* Secret Six ATA (3pts each)
288
vs
Starjammers
1) V Storm (GX) 86pts (7/7) [I5]
2) U Phoenix (UL) 86pts* (7/7) [I2]
*Elite Sniper 20pts
3) U Longshot 66pts (6/6) [J2]
4) E Psylocke (XP) 39pts (6/6) [E9]
Total 297
HO C-13
LO H-16
BFC: MISTRUST
When characters that have the same team symbol or team ability are adjacent to each other, modify their defense value by -1, to a maximum of -1.
Recap:
Secret Six (home)
1) V Deadshot* 89pts (6/6) G-16
2) E Black Alice*^ 94 pts (5/5) H16
3) E Scandal Savage* 60pts (6/6) D-15
4) R Parademon Grunt 33 pts (4/4) G-17
^Alias (3pts)
* Secret Six ATA (3pts each)
288
vs
Starjammers
1) V Storm (GX) 86pts (7/7) [I5]
2) U Phoenix (UL) 86pts* (7/7) [I2]
*Elite Sniper 20pts
3) U Longshot 66pts (6/6) [J2]
4) E Psylocke (XP) 39pts (6/6) [E9]
Total 297
HO C-13
LO H-16
BFC: MISTRUST
When characters that have the same team symbol or team ability are adjacent to each other, modify their defense value by -1, to a maximum of -1.
Well, all this waiting around just ain't my style! Time to fire!
The Starjammers Turn 3A:
1) Storm uses TK on Phoenix.
-Place Phoenix in F8.
2) Phoenix uses RCE in a shot against Deadshot. (using Elite Sniper to ignore stealth)
-Psylocke will use Enhancement.
-11AV vs 17DV (16+1Hind). Need 6.
-Attack roll is............10. (4,6) Hit.
-Black Alice PCs that roll to..........9. (3,6) Hit.
Pausing to await Theme PC instructions. Deadshot could take the Theme PC himself, but that is it as everyone else's view is obstructed.