You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Also, it should be said that both of these defensive functions technically happen at the same time so it is the user's choice as to which one gets rolled for first. If the character had the afformentioned super senses on their dial as well (Like the SN Super Skrull) you would roll either Skrull or Shape Change, the attack roll would be made if possible, and then you would roll super senses.
Quote
Originally quoted by: Soxolas
"Friendship is not about what you were physically there for, It's about what you were mentally there for"
Also, it should be said that both of these defensive functions technically happen at the same time so it is the user's choice as to which one gets rolled for first. If the character had the afformentioned super senses on their dial as well (Like the SN Super Skrull) you would roll either Skrull or Shape Change, the attack roll would be made if possible, and then you would roll super senses.
To elaborate on that, Wouldn't it be the Active player chooses?
So if my opponent attacks my Venom from above statement, my Opponent would choose the order I roll my Shape Change and Skrull Rolls Right?
RIP A.Campbell Jr:7/43-4/28/12, B.Cirian 5/4/12, A Cirian 4/19/13, Soxolas 5/13
"Yeah, Well My God Has A Hammer" My 3D Maps POgre 4-life
2˘
Quote : Originally Posted by theavengerthor
Stupidity takes us places in life that cannot be foretold until we are there.
To elaborate on that, Wouldn't it be the Active player chooses?
So if my opponent attacks my Venom from above statement, my Opponent would choose the order I roll my Shape Change and Skrull Rolls Right?
Active player normally decides the order of simultaneous effects, yes.
Off the top of my head, the only exception to that rule is (from page 9 of the rule book):
DEALING DAMAGE
When an attack hits, the damage dealt to the target is equal to the attacker’s Damage Value, modified by any game effects. The target takes that much damage, modified by any game effects. The target’s combat dial is turned clockwise a number of times equal to the damage taken. Unless specified otherwise, effects that would increase damage dealt are calculated before effects that would decrease damage dealt. If multiple game effects would allow for damage dealt to a character to be reduced or ignored, only one game effect can activate, to be decided by the character’s controlling player. If damage dealt is reduced to 0, then the target is not damaged. Damage dealt cannot be reduced below 0. Game effects that reference the amount of damage a character has been dealt use the damage dealt value after all modifiers have been applied to it.
Most of the time, character's take damage when it is not their controller's turn, so the decision would not be made by the active player.
Active player normally decides the order of simultaneous effects, yes.
Off the top of my head, the only exception to that rule is (from page 9 of the rule book):
DEALING DAMAGE
When an attack hits, the damage dealt to the target is equal to the attacker’s Damage Value, modified by any game effects. The target takes that much damage, modified by any game effects. The target’s combat dial is turned clockwise a number of times equal to the damage taken. Unless specified otherwise, effects that would increase damage dealt are calculated before effects that would decrease damage dealt. If multiple game effects would allow for damage dealt to a character to be reduced or ignored, only one game effect can activate, to be decided by the character’s controlling player. If damage dealt is reduced to 0, then the target is not damaged. Damage dealt cannot be reduced below 0. Game effects that reference the amount of damage a character has been dealt use the damage dealt value after all modifiers have been applied to it.
Most of the time, character's take damage when it is not their controller's turn, so the decision would not be made by the active player.
So, just to make sure that what you're saying is how I'm taking it...you're basically saying that the order of operations that I layed out was correct, right?
Quote
Originally quoted by: Soxolas
"Friendship is not about what you were physically there for, It's about what you were mentally there for"
So, just to make sure that what you're saying is how I'm taking it...you're basically saying that the order of operations that I layed out was correct, right?
Yeah, Your order was correct. That was never in doubt. No one wants to get slapped by your surfer lol..
RIP A.Campbell Jr:7/43-4/28/12, B.Cirian 5/4/12, A Cirian 4/19/13, Soxolas 5/13
"Yeah, Well My God Has A Hammer" My 3D Maps POgre 4-life
2˘
Quote : Originally Posted by theavengerthor
Stupidity takes us places in life that cannot be foretold until we are there.
So, just to make sure that what you're saying is how I'm taking it...you're basically saying that the order of operations that I layed out was correct, right?
You're all good. If something had been wrong with it, I would have said something