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Around the 'Net : Max Lord and Magog variants Spoiled!
Happy Labor Day U.S. 'Clixers!
Continuing to build up buzz for the Superman expansion release at the end of the month WizKids posted two special previews via their Twitter and Facebook accounts.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
#DSM013 Maxwell Lord
Team: No Affiliation
Range: 8
Points: 99
Keywords: Brightest Day, Checkmate, Ruler
7
10
16
1
7
9
16
1
6
9
16
1
6
9
15
1
5
8
14
2
5
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Erased Myself From Your Minds: Lines of fire drawn to Maxwell Lord by opposing characters are blocked unless he's taken damage from an opponent's attack this game.
#035 R Magog
Team: Kingdom Come
Range: 6
Points: 172
Keywords: Brute, Future, Herald
10
12
17
4
9
12
17
4
8
11
16
4
8
11
16
3
8
10
16
3
8
10
15
3
8
11
17
4
7
9
14
2
7
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Trait: Excessive Force: When Magog KO's an opposing character, after actions resolve Magog may take one action as a free action. Damage - A Teacher and Healer, In the End: Magog can use Support. When he does, the targeted character's defense value becomes Magog's unmodified defense value. Before any attack rol, Magog may replace his defense value with the unmodified defense value of an adjancent friendly character.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
Maxwell Lord's trait looks sick, though luckily he's somewhat expensive. He's more or less a more expensive version of Bob from Captain America. The 3 target mind control is a little overkill, and I think it amps up his cost a lot.
Magog looks a lot weaker then the original KC version. I definitely think I messed up when I sold the old one for $15. This will most likely drive up his price even more so then before.
I'm surprised I haven't seen a KC Superman yet in this set. I'm sure he will be coming though.
Very interesting we have the start of an rev mechanic in the cur era.
Not sure if I'm excited about this. Repeated reuse of sculpts has been around even in Modern Age but going through and essentially releasing 3 versions of characters is not something I miss from Golden Age days
I digress, Maxwell Lord is AWESOME and Magog an absolute BEAST
Quote : Originally Posted by Batarang96
I really think Dark Knight is incapable of creating anything that does not involve 80's/90's pop culture in some way. It evokes both mirth and nostalgia in me.
Quote : Originally Posted by Sensualninja
Holy crap, I love all of this in every way a man could love something, is this thread single?
KC Magog has always been one of my most favorite figures to play. He has lost some playability with the low defense of 16.
Wizkids did a great job with the new version. Defense is better AND he still has that Charge/SS/EW deadly combo.
The RS Pulsewave is a neat change.
I always forget to use his TA though. Is it not copyable???
Magog looks a lot weaker then the original KC version. I definitely think I messed up when I sold the old one for $15. This will most likely drive up his price even more so then before.
But this Magog is the only one valid in Modern Play.
And you underestimate his trait: Excessive Force: When Magog KO's an opposing character, after actions resolve, Magog may take one action as a free action
This lets Magog perform 2 actions in a turn. While still being cheaper than the original. It's something I don't think people should overlook when comparing the old vs. new.
I run HeroClix tournaments at Shuffle and Cut in La Habra, California. The format of each tournament will be posted here.