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This power is worded horribly. Here it is:
"Give the Flash a power action if he began the game on your force, and remove him from the map after the action resolving that action. At the beginning of your next turn, you may place The Flash (with no action tokens) anywhere on the map if you control another character. If all other characters are Ko'd while he's off the map he's Ko'd. He can't use this power again until he's taken damage."
Now does he give a power action to activate taking him off the map. Or does he declare a power action, example HSS, then remove him after resolving that action?
Explain how this power operates please.
I doubt there will be any need for clarification until after the official wording of the power has been released.
Currently, players are making assumptions based on the believed accuracy of a transcribed version of it from an internet user. And considering how much attention the average net user pays to correct (and accurate) grammar, spelling, etc...
A power action is just that...you give the character a power action to trigger said power.
Doing HSS is a separate power action on of itself. It *will not* trigger Time Jump.
I'm not sure why people are seeing a "combo" that is not there.
I'm not commenting on this dial, but there's nothing worded any differently about what is quoted than the style used previously many times over.
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bb047 U The Flashes
Team: No Affiliation
Range: 0
Points: 225
Keywords: Central City, Keystone City
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(Speed) Into the Speed Force : Give The Flashes a power action. Remove all objects and up to 300 points of other characters from the map. Place all removed objects back on the map and then place all removed characters on the map. All placements must be legal. Deal The Flashes 1 unavoidable damage.
(Attack) Help from the Future : The flashes can use Probability Control.
(Damage) Around the World in 80 Microseconds : The Flashes can use Flurry. Before each attack while using Flurry, you may place The Flashes adjacent to any opposing character on the map if their entire base is adjacent to the target character and in clear terrain.
Do people think that you can HSS with that power action from the Speed Force?
I doubt there will be any need for clarification until after the official wording of the power has been released.
Currently, players are making assumptions based on the believed accuracy of a transcribed version of it from an internet user. And considering how much attention the average net user pays to correct (and accurate) grammar, spelling, etc...
Considering that I saw someone quoting some other power which said to "remove an action from" someone, I'd say that's solid advice.
I'm not commenting on this dial, but there's nothing worded any differently about what is quoted than the style used previously many times over.
Do people think that you can HSS with that power action from the Speed Force?
Ignoring the fact that the spoiled wording might not be what turns out on the card, the wording in the first post here is not the spoiled wording.
And the wording is quite dis-similar from The Flashes, IMO... The Flashes have a power action that does stuff. After that stuff resolves, do more stuff. The (DSM) Flash has a power action that does...no stuff? And after you finishing doing that nothing, you can do more stuff.
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Give The Flash a power action if he began the game on your force, and remove him from the map after resolving that action. At the beginning of your next turn, you may place The Flash (with no action tokens) anywhere on the map if you control another character. If all other characters on The Flash's force are KO'd. He can't use this power again until he's taken damage from an opponent's attack.
What happens before they are removed from the map? If there is not an intermediate action, and the power action only removes them from the map, then this power is written very poorly in comparison to powers like the Flashes and many others, IMO.
I'm not saying that it should work this way (although i have said elsewhere that worded as is, it should), but simply seconding that the language is unclear, and that the wording is, to my knowledge, unique.
Quote : Originally Posted by DemonRS
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Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
The (DSM) Flash has a power action that does...no stuff?
To be honest, that's sorta what Power Actions were invented for. They were all originally "combat actions but don't attack" or whatever. Mage Knight has a lot of that goofballery.
Although, I agree, that thing as worded is junky, but it's likely to be at least a little cleaner than that. [Although I'm not putting any money on that.]
But WK design seems really reluctant to use 'slightly more complicated' sentence structure which will end up being less complicated in the long run. I mean, the power should be worded along the lines of:
If The Flash began the game on your force, give him a power action and remove him from the map. *blah blah blah*
Start with the qualifier, move to the meat. It's not that complicated.
I'm curious as to the "began the game on your force" wording. Is there a way you could bring him into the game later, or is it there to prevent the powers use if he was mind controlled or posessed?
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I'm curious as to the "began the game on your force" wording. Is there a way you could bring him into the game later, or is it there to prevent the powers use if he was mind controlled or posessed?
Occam's Razor, dude. Simplest answer is the right one. Ergo; true for your second suggestion [although, also true for the first, even if there is now way to bring him in later. But if there were...]
Just from reading this thread (havent looked any deeper), I would assume the purpose for the wording of the "after resolving this action" is to make sure he takes pushing damage before he is removed from the map with tokens removed. Otherwise I am sure people would interpret that he would not push from this action.
Just from reading this thread (havent looked any deeper), I would assume the purpose for the wording of the "after resolving this action" is to make sure he takes pushing damage before he is removed from the map with tokens removed. Otherwise I am sure people would interpret that he would not push from this action.
I'll just point out that Deadman and Jericho are removed from the map before the power action of Possession is resolved. Those guys will still be tokened and have pushing damage applied as applicable.
I think the confusion is coming from the fact that Time Jump is an attack special power and Hypersonic Speed is present in his Speed power at the same time.
In the case of The Flashes, "Into the Speed Force" IS the speed power, so there's no way anyone could logically think or assume he could use HSS at the same time because it isn't present on the dial at the same time as "Into the Speed Force."
I don't think you can use both, I'm just noting that's where the confusion is coming from, in my opinion. If "Time Jump" had been his speed power, this wouldn't be an issue.
I'm curious as to the "began the game on your force" wording. Is there a way you could bring him into the game later, or is it there to prevent the powers use if he was mind controlled or posessed?
I assume its so you can't mind control him to use the power.
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I'm pretty sure the power action only applies to the special power and could not be used for Hypersonic speed. Just think how crazy the power would be if it did. He could be used every turn. You would use hypersonic speed and attack and then take him off the map. On your next turn you place him anywhere on the map with no tokens and just use the power again. That would be crazy good.
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