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Also remember that the knock back path will follow the square hit, and follow the rules of movement for multibase characters.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Do you have a source on that? This was up for discussion in the cave a while back, but I do not remember if there was an official ruling decided.
Yes I would say the 2011 Core Rulebook. And Latest Players Guide.
Since in the Players Guide it specifies that Knock Back is not "Movement" and in the rulebook under Knock Back it uses the words: Move, Movement. That would mean that you could connect the move and movement loosely used throughout the rule book as said "Movement" that is used as term for powers/abilities/game effects until their is a ruling and/or update to the core rulebook or players guide.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Elevated terrain stops knock back. So in either example they would not end up on elevated, they would stop in the square of grounded terrain with the ladder/stairs.
Example 1.
E E S E E
G G s G G
G G G G G
G G A G G
G G A G G
G G B G G
Would end up in the "s" square.
E E S E E
G G A G G
G G A G G
G G G G G
G G G G G
G G B G G
And example 2 would depend on which square you targeted for the attack.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
I'm not sure that elevated terrain stops from knocking back the peanut figure. After having search more info about KB path in the forums it's been said that KB from elevated to grounded deals you KB damage, and the reverse causes the figure to go upstairs.
I feel KB path and elevated terrain cases aren't clearly explained. But it's only my opinion.
Yes I would say the 2011 Core Rulebook. And Latest Players Guide.
Since in the Players Guide it specifies that Knock Back is not "Movement" and in the rulebook under Knock Back it uses the words: Move, Movement. That would mean that you could connect the move and movement loosely used throughout the rule book as said "Movement" that is used as term for powers/abilities/game effects until their is a ruling and/or update to the core rulebook or players guide.
That's one way to interpret it. Since the PG says that knockback is not movement I don't really see why movement rules should be applied in this particular instance - I prefer to move the entire figure rather than just one end and have the figure maintain its orientation after the knockback ends.
The bottom line is that there is no official ruling in this particular scenario, so it is up to each judge to decide how to resolve the issue when it arises.
I'm not sure that elevated terrain stops from knocking back the peanut figure. After having search more info about KB path in the forums it's been said that KB from elevated to grounded deals you KB damage, and the reverse causes the figure to go upstairs.
I feel KB path and elevated terrain cases aren't clearly explained. But it's only my opinion.
Can you link where it says they go up stairs, I would also wonder how old the thread is, because the most recent rulebook now clarifies bot stairs and ladders work the same, and it states that elevated terrain stops knock back path.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
That's one way to interpret it. Since the PG says that knockback is not movement I don't really see why movement rules should be applied in this particular instance - I prefer to move the entire figure rather than just one end and have the figure maintain its orientation after the knockback ends.
The bottom line is that there is no official ruling in this particular scenario, so it is up to each judge to decide how to resolve the issue when it arises.
There is an easy way to solve this... In the next Rules book take all instances of "Movement" and replace it with move, moves through, moving, etc... Unless it is specifically talking about "Movement" as a game effect.
Otherwise, as examples by Knock Back in the rule book, nothing is necessarily "Movement" but a character moving unless its defined by the Players Guide or ruling.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
There is an easy way to solve this... In the next Rules book take all instances of "Movement" and replace it with move, moves through, moving, etc... Unless it is specifically talking about "Movement" as a game effect.
Otherwise, as examples by Knock Back in the rule book, nothing is necessarily "Movement" but a character moving unless its defined by the Players Guide or ruling.
What is the problem? The PG clearly says that knock back is not movement... so it isn't.
Anything else that use the terms move, movement, etc. would be, though. Why does the PG note about knock back necessarily make other instances of movement require clarification?
What is the problem? The PG clearly says that knock back is not movement... so it isn't.
Anything else that use the terms move, movement, etc. would be, though. Why does the PG note about knock back necessarily make other instances of movement require clarification?
It's not that they need clarification as being specifically "Movement" but since knock back as defined by the rulebook uses the same terms as the rest of the book, that would mean without a specific definition all references of the term in the rulebook would state how a character, such as multi-base characters, would be moved by knock back because they use the same terms.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
It's not that they need clarification as being specifically "Movement" but since knock back as defined by the rulebook uses the same terms as the rest of the book, that would mean without a specific definition all references of the term in the rulebook would state how a character, such as multi-base characters, would be moved by knock back because they use the same terms.
But they don't use the same terms. That's the whole point of the PG entry: knock back is not actually movement. Doesn't matter if you are talking regular characters or multibased characters.
Since knock back is not movement, we don't really know how knock back on a multibased character is done. So, like Quebbster said, ask your judge how they will rule it if you are planning on using a mutlibased character that can use CR.
But they don't use the same terms. That's the whole point of the PG entry: knock back is not actually movement. Doesn't matter if you are talking regular characters or multibased characters.
Since knock back is not movement, we don't really know how knock back on a multibased character is done. So, like Quebbster said, ask your judge how they will rule it if you are planning on using a mutlibased character that can use CR.
See that's the problem, there is no clear definition on how to treat knock back on Multi-based characters. Since the Players Guide refers to it not being movement rather then changing the paragraph to not include the terminology, when it refers to movement for knock back the only conclusion would be is that you treat knock back "as if" it were movement.
I don't want to argue with you guys, just trying to better phrase my thoughts on it so you can see my point. If you want to state how to treat knock back for multi-based characters, that would be different. But the only thing to go off is how knock back is treated as movement and how movement for multi-based characters is treated.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.