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Arrested Development 1-Liners: Let the great experiment begin!
Rules:
There is a Town that is trying to survive.
There is a Mafia that is trying to kill all of the Town.
There may be some Neutrals that have different objectives.
During the Day, the Town tries to Lynch a Mafia Member (or non-Town-friendly Neutral).
To Lynch someone, type Lynch Player in bold (You may also type Vote or Kill or whatever you want so long as I know what it means).
You may Leave vote with "Player Name" or Change vote to "another player" as well.
During the Night, the Mafia tries to pick the Town off one by one.
Most people have a Night Action of some kind to be used to help their cause. Please turn these actions in on time (the sooner the better).
You cannot Target yourself unless your role specifies that you can.
You cannot talk about this game with anyone outside of this game thread unless your role specifies that you can. That is cheating.
You cannot edit any of your posts. That is cheating.
You cannot post in this thread once you are dead. That is cheating and could ruin the game for others.
If you cheat, I may not let you play in any of my future games (depending on how bad the offense).
This game may get heated, and things may get said against your character that are not true. Please remember that this is a game, people will try to win at all costs, but they should not go overboard with their libel (since this is technically print, isn't it?).
5-6) 2 Randomly from pool:
Neutral - Lawyer - Survivor (can't win with Pusher)
Neutral - Pusher - Survivor (can't win with Lawyer)
Neutral - Jester Bomb - PGO Maker
7) Town - Doctor
8) Town - Cop
9) Town - Vig
10-14) 5 Randomly from pool:
Town - RB
Town - Tracker
Town - MD
Town - Reverse Tracker
Town - JK
Town - CMD
Town - Bus Drive
Town - Dragger
Town - Coroner/Clue Cop
Town - Princess - 1-Shot Mass Role Block
15) Randomly choose Mafia or Neutral (use the last one in the pool)
16) 1 Random Town from pool
Town pool adds 1 additional:
Town - RB
Town - Tracker
Town - MD
Town - Reverse Tracker
Town - JK
Town - CMD
Town - Bus Drive
17) 1 Random Mafia or Neutral from pool (opposite alignment of #15)
Mafia pool adds:
Mafia - Clue Cop - 1-Shot "Alignment Switch"
Mafia - Snoopy - 1-Shot Bold line of text
Neutral pool adds:
Neutral - Cult Leader
Neutral - Bounty Hunter
Mafia – The informed minority. Each night they can talk with one another to decide who to kill. They win when they reach majority and there are no other threats to the Mafia.
Don – The Don is the leader of the Mafia. It is his responsibility to make sure the rest of the team turns in their actions, and he gets final say on what the actions are for the team. As a protection, it takes 2/3rds of the active players to vote to lynch him.
Janitor – When the Janitor makes the night kill, the autopsy will be blank, and the Mafia will be told the identity of the deceased. This will allow the mafia to gain a viable fake claim as well as cause doubt on any actual Town claim.
Untrackable – If a power is untrackable, it means that it cannot be Tracked. Tracking and Reverse Tracking are the only powers that can Track.
Unblockable – If a power is unblockable, it means that it cannot be Blocked. Role Blocking and Jail Keeping are the only powers that cause an action to be Blocked.
Unmisdirectible – If a power is unmisdirectible, it means it cannot be Misdirected. Misdirect, Controlled Misdirect, Bus Drive, and Pusher are the only powers that cause an action to be Misdirected.
Silence – Silence is an effect where a player is not allowed to post during the following day. This player cannot be lynched.
“Alignment Switch” – “ Alignment Switch” is an effect that will change how a character's alignment appears on an autopsy or copping result. The alignment is not actually changed for game mechanic purposes, and neither is the win condition.
Snoopy – A Snoopy will turn in a short description of a scene, and the moderator will work that description into the writeup in the same style of writing as the rest of the writeup.
Bold Text – Some lines in the writeup are given in bold. These lines generally indicate a change in the game (a death of a player is the most common). If using the Bold Text 1-Shot, the line of text will be added in the writeup verbatim AND it will serve as the Snoopy submission.
1-Shot – a 1-Shot is a power that can only be used once during the game. Use it wisely.
Town – The uninformed majority. The Town knows of a Mafia presence, and they desperately want to eliminate it, but they must deduce based on evidence and intuition just who those scumbags are. They win when there are no more threats to the Town.
Doctor – At night, the Doctor can choose a player at night, and that player cannot be killed. This does not “Block” the kill, it merely prevents it from happening.
Cop – The Cop (also called Alignment Cop) can choose a player at night, and he will be told the alignment of his target (Mafia, Town , Neutral).
Vigilante (Vig) – The Vig is a Town Member with a kill power. This is a valuable power to have, but can be very dangerous if not used wisely. The Vig does not have to choose a target if he is not confident in his choice.
Role Block (RB) – A Role Blocker can choose a target at night and stop their action from working.
Track – A Tracker can choose a target at night and he will be informed of whom his target targeted.
Misdirect (MD) – A Misdirector can choose a target at night and he will force his target to randomly target another player. His target cannot be forced to target his previous target or the Misdirctor. If he has a kill power and would target himself, he will only Block himself instead.
Reverse Track (RT) – A Reverse Tracker can choose a target at night and he will be informed of everybody who targeted his target.
Jail Keep (JK) – A Jail Keeper can choose a target at night and he will Block them and cause everybody else who targeted them that night to be Blocked.
Controlled Misdirect (CMD) – A Controlled Misdirector (also called a Mind Controller, MC) can choose 2 players at night (Player A and Player B). Player A is his target, and he forces Player A to be Misdirected into Player B instead of targeting their submitted target.
Bus Drive (BD) – A Bus Driver can choose 2 targets at night (Player A and Player B). Anyone who targets Player A will be Misdirected into Player B, and anyone who targets Player B will be Misdirected into Player A.
Dragger – A Dragger can choose a target at night and that player will appear in the writeup with the Dragger.
Coroner – A Coroner can choose a deceased player and they will receive a clue about that player. This could be a clue about a Janitored body, an Altered Alignment, or simply a clue as to the power of the deceased. These clues will not be direct information, but merely clues to help him figure out the information. If Misdirected, they may be forced to target a living player, and will assume the role of Clue Cop instead.
Clue Cop – A Clue Cop (also called Investigator, not to be confused with Alignment Cop) can choose a player at night and they receive a clue about that player. These clues will not be direct information, but merely clues to help him figure out the information. If this player is also a Coroner, he can be randomly Misdirected into a deceased player.
Princess – If the Princess is killed at night, the next day phase will be skipped (as the Town mourns). This will take away an opportunity for the Town to lynch a Mafia.
Mass Role Block – A Mass Role Block will Role Block every other player and immediately end the night. A player with an Unblockable power will not be blocked, but if they submit their action after the Mass Role Block, then their action is considered to be late.
Neutral – A Neutral is neither Town nor Mafia. They can sometimes win with either side, but they often have restrictions to their win condition. Many Neutrals have their own win condition.
Serial Killer (SK) – The SK is a Neutral with a kill power. The SK wins the game when he is last man standing.
Lawyer – A Lawyer can choose anyone during the day and raise or lower the vote threshold to lynch that player by 1 vote. This means that if there are 15 players left, it will only take 7 votes to lynch a player he has lowered the threshold, or it will take 9 votes to lynch a player he has raised the threshold. He can do this as often as he wishes during the day, but he can only only choose 1 target at a time.
Pusher – A Pusher can choose two player at night (Player A and Player B). Player A is his target, and anyone who targets Player B will be Misdirected into Player A instead. Anyone who targets Player A will still target Player A.
Survivor – A Neutral Survivor is a Neutral who can win with the Town or the Mafia. They are not a direct threat to either side, but they do not affect the win conditions of the Town or the Mafia.
Jester – A Jester is a Neutral who wins by getting lynched. Sometimes lynching a Jester is not a good thing for everyone else, but not always.
Bomb – A Bomb kills a person, usually the last person, that votes for them.
Paranoid Gun Owner (PGO) – A PGO kills a person, usually the first person, that targets them at night.
“X” Maker – A “X” Maker can target someone at night and turns his target into whatever “X” is.
Cult Leader – A Cult Leader is a Neutral that can target someone at night and recruits them into his Cult. Cult recruits become Neutral and their powers become 50% effective. If he targets someone with a kill power, that player becomes a Role Blocker instead. He cannot recruit Mafia. Once the Cult (including the Leader) reaches a predetermined size, the Leader gains a kill power instead of recruiting. If any member of the Cult is killed, the Leader must recruit more members before he can kill again. The Cult wins when only the Cult remains. The Cult can talk to each other outside of the game (Note that Cults can have different rules depending on the Mod).
Bounty Hunter – The Bounty Hunter is a Neutral who is searching for a particular player. He wins when he successfully targets his Bounty at night. 1/5 of the starting players will have a clue to the identity of his Bounty. The Clue Holders will be any random player in the game, and the Bounty will any other random Player. When he targets his Bounty, his Bounty will be killed and he will win the game, and his power has no effect on anyone else. If his Bounty dies by other means, he loses the game (Note that Bounty Hunters can have different rules depending on the Mod).
Laughing Stock of the Whole Boardwalk: 12. Silver Lantern - ??? 14. Ignatz_Mouse - "Balls in the Air" - Mafia 5. Magnito - "Making a Stand" - Mafia 9. Amora's_best_friend - "Marry Me!" - Town 15. michiganj24 - "It was the monster called lust, to which he had recently succumbed" - Town 8. Rokk_Krinn - ??? 16. Kedryn - "The Big Yellow Joint" - Mafia 4. ricosan95 - "NO TOUCHING!" - Neutral 18. Velius (formerly h2raider) - "Yeah, the guy wearing the $4,000 suit is holding the elevator for the guy who doesn't make that in four months. Come on!" - Neutral 3. Morpheousdr3am3r - "I've made a huge mistake." - Town 2. zyxba - "Michael if I may take off my pants and pull my analrapist (a-năl'-rǝ-pist') stocking over my head..." - Town 13. Jackofhearts2005 - "Are those police boats (Come On!)?" - Neutral
With 20 players left in the game, it takes 11 votes to get majority.
Since this game is opening with little warning, I will give 48 hours for this phase, but I will not penalize anyone if you vote "No Lynch" to end it early.
If you have any questions about anything including your quote's context and such, let me know. The worst I can say is "I can't tell you".
This is going to be geared more towards a Mafia 101 type of game, so please keep that in mind when things get heated.
Also, I have explained every possible role, and there are no twists, but I feel like I have left enough wiggle room for the scum bags. I would appreciate it very much if at the end I could get some feedback on this whole system. I plan on using this random game generator in the future if/whenever a new game needs to get started due to cabin fever and such. Help me make this into a useful tool =]