You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Looking for an early ruling on this, even though it seems cut and dry.
After all, it never hurts to ask about these things BEFORE making a team.
ORANGE CONSTRUCTS: Orange Construct objects are objects that can't be picked up and are removed from the game if Larfleeze is KO'd. Whenever Larfleeze is moved, after actions resolve you may move any or all Orange Construct objects an equal amount. Larfleeze considers characters adjacent to or in the same square as an Orange Construct object to be adjacent to Larfleeze for Poison and close combat purposes.
Annnnnd....
MENTAL BACKUP: Give Cyborg Superman a free action and remove an object (held or not) within 6 squares from the map. Roll a d6 and heal Cyborg Superman equal to the half of that d6 roll.
TOTAL MACHINE CONTROL: Give Cyborg Superman a free action to use Telekinesis, but only to move an object or attack with an object.
Now, my guess would be that the abilities are copacetic thanks to the wording.
Yep, Cyborg Superman can use Larfleeze's Orange Lantern objects to heal. If you want an Orange ruling, one weighed in, in this thread: Object Question?
Seems like a huge point waste for free healing. why not just put in 4 Elixers for slightly less cost, that can heal anyone?
Because support is a little too situational for my taste, and this way I can heal him without having to either A)play my figures in a a pack) or B) Run away and use an action token just to support).
Also, I don't see it as a waste when Cyborg Superman is a lot to handle.
Indeed. I'm working on something involving the two and Tabitha Smith at the moment. Mostly, I want to do the team because in my head Larfleeze is freaking out because someone is taking (or in this case, eating) his Corp members. <_<
Next you'll be telling me my Larfleeze and Cyborg Superman team is compatible with Arcade's Deathtrap power. (DEATHTRAP: Once per turn as a free action, Arcade can remove from the game any object 10 or fewer squares from Arcade to which he has a clear line of fire and deal 1 damage to each character adjacent to the object.)
Next you'll be telling me my Larfleeze and Cyborg Superman team is compatible with Arcade's Deathtrap power. (DEATHTRAP: Once per turn as a free action, Arcade can remove from the game any object 10 or fewer squares from Arcade to which he has a clear line of fire and deal 1 damage to each character adjacent to the object.)