You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Round 3 Playoffs; Runaways Vs Easy Company. The hometown heroes Derun’s Runaways (home) vs the visiting da-Craig-O’s Easy Company (visitor) (Games End Thursday, October 27th @ 11:59 PM, Pacific Time)
Runaways (home)
1) R Chase Stein* 45 pts (6/6)
2) E Molly Hayes 43 pts (4/4)
3) E Karolina Dean 55 pts (6/6)
4) U Nico Minoru** 84 pts (6/6)
5) U Gertrude Yorkes & Old Lace 54 pts (6/6)
6) R Victor Mancha *** 96 pts (6/6)
* Lunge 5 pts
** Contingency plan 12 pts, Alias 3pts
*** Not so special 3 pts (Team feat)
Total – 400 pts
Theme PC 4/4
vs
Easy Company (visitor)
1) R Green Lantern 81 pts (6/6)
2) V Sgt. Rock 40 pts (6/6)
3) V Rocket Raccoon 65 pts (5/5)
4) V Mademoiselle Marie* 73 pts (6/6)
* Trick Shot 20 pts
5) V The Atom 50 pts (5/5)
6) U Captain Metropolis** 40 pts (5/5)
** Contingency Plan 12 pts
7) R Easy Co Medic 9 pts (4/4)
8) R Easy Co Medic 9 pts (4/4)
Meet the Runaways
ha047 U Nico Minoru
Team: No Affiliation
Range: 8
Points: 84
Keywords: Mystical, Runaways, Teen
6
9
15
2
6
9
15
1
6
8
14
1
6
8
14
1
5
7
13
1
5
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Staff of One: Once during each of your turns, you may give Nico Minoru a free action and choose a standard power you didn't choose during your last turn. Nico can use that power until the beginning of you next turn.
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
ws034 R Victor Mancha
Team: No Affiliation
Range: 8
Points: 96
Keywords: Robot, Runaways, Teen
10
10
17
3
9
10
17
3
9
9
16
3
9
9
16
2
8
8
16
2
8
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ha041 E Molly Hayes
Team: No Affiliation
Range: 0
Points: 43
Keywords: Kid, Runaways
6
9
19
3
6
9
18
3
5
8
16
2
3
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ha045 E Karolina Dean
Team: No Affiliation
Range: 8
Points: 55
Keywords: Runaways, Teen
10
10
16
2
8
9
16
2
8
9
15
2
7
8
15
1
7
8
14
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Get Behind Me!: Karolina Dean and friendly characters adjacent to her can use Energy Shield/Deflection if they can't already.
ha058 U Gertrude Yorkes & Old Lace
Team: No Affiliation
Range: 0
Points: 54
Keywords: Animal, Runaways, Teen
8
9
15
3
8
9
15
3
8
8
15
2
8
8
14
2
7
8
14
2
7
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Arsenic: Once per action when an opposing character moves into a square adjacent to Gertrude Yorkes and Old Lace, that character is immediately dealt 1 damage before it can make any attack
(Damage) Lend a Dino: When an adjacent friendly character makes a close combat attack against a single opposing target, if Gertrude Yorkes and Old Lace are also adjacent to that target they can make a close combat attacke against that target as a free action.
ha019 R Chase Stein
Team: No Affiliation
Range: 0
Points: 45
Keywords: Runaways, Teen
6
9
16
2
6
8
15
2
5
8
14
2
5
7
14
2
5
7
14
1
4
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Leapfrog: Chase Stein can use Leap/Climb. Chase Stein can use the Carry ability to carry up to eight friendly characters that must have the Kid, Runaways, or Teen keyword. Chase Stein can carry friendly characters with the Runaways keyword regardless of their attack and speed symbols. Chase Stein's speed value is not modified by the Carry ability.
(Attack) Flame: Chase Stein can use Energy Explosion as if he had a range of 4.
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares
Re-Match time! Wow things can get a bit tricky here… I think you got the worst BFC wise. I think this will get bloody real fast. Best of luck to you. You can go first after you have setup.
My email for the rolls is still derun80 at gmail dot com
LETS GET READY TO RUMBLE!!!
Runaways setup
Runaways (home)
1) R Chase Stein* 45 pts (6/6) S-2
2) E Molly Hayes 43 pts (4/4) S-1
3) E Karolina Dean 55 pts (6/6) R-2
4) U Nico Minoru** 84 pts (6/6) T-2
5) U Gertrude Yorkes & Old Lace 54 pts (6/6) R-1
6) R Victor Mancha *** 96 pts (6/6) T-1
* Lunge 5 pts
** Contingency plan 12 pts, Alias 3pts
*** Not so special 3 pts (Team feat)
Total – 400 pts
Theme PC 4/4
vs
Easy Company (visitor)
1) R Green Lantern 81 pts (6/6)
2) V Sgt. Rock 40 pts (6/6)
3) V Rocket Raccoon 65 pts (5/5)
4) V Mademoiselle Marie* 73 pts (6/6)
* Trick Shot 20 pts
5) V The Atom 50 pts (5/5)
6) U Captain Metropolis** 40 pts (5/5)
** Contingency Plan 12 pts
7) R Easy Co Medic 9 pts (4/4)
8) R Easy Co Medic 9 pts (4/4)
cj082 R Green Lantern
Team: Green Lantern Corps
Range: 8
Points: 81
Keywords: Green Lantern Corps
10
8
15
2
8
7
14
2
8
7
15
1
6
6
14
1
6
6
13
2
6
6
12
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cj021 V Sgt. Rock
Team: Police
Range: 8
Points: 40
Keywords: Past, Politician, Soldier, Suicide Squad
8
10
15
2
7
9
14
2
7
9
14
2
6
8
13
2
5
7
13
1
5
9
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ha028 V Rocket Raccoon
Team: Defenders
Range: 8
Points: 65
Keywords: Animal, Guardians of the Galaxy, Soldier
8
9
17
2
8
9
16
2
8
8
15
2
7
8
14
2
6
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
bb029 V Mademoiselle Marie
Team: No Affiliation
Range: 8
Points: 73
Keywords: Checkmate, Soldier
8
10
17
2
8
10
17
2
7
9
16
2
7
9
16
2
7
8
15
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Improvise: Whenever Mademoiselle Marie KOs an opposing character, put an improvise token on her character card if she doesn't have one already. If an attack roll made by her misses, but is not a critical miss, you may remove an improvise token to automatically hit instead.
an012 V The Atom
Team: Justice Society
Range: 0
Points: 50
Keywords: All Star Squadron, Justice Society, Soldier
9
9
17
3
9
9
16
3
9
9
16
2
8
8
16
2
8
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Radiation Absorption: The Atom can use Energy Shield/Deflection and Toughness.
wm008 U Captain Metropolis
Team: No Affiliation
Range: 6
Points: 40
Keywords: Minutemen, Soldier
8
10
16
1
7
9
16
1
6
9
15
1
5
8
15
1
5
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) We Have to Stand Together!: When Captain Metropolis is adjacent to a friendly character, modify the defense value of Captain Metropolis and all friendly characters adjacent to Captain Metropolisby +1.
(Damage) Military Experience: Captain Metropolis can use Enhancement and Leadership
cj004 R Easy Company Medic
Team: No Affiliation
Range: 0
Points: 9
Keywords: Past, Soldier
Runaways Turn 2B Paused for pc instruction
Free) Nico rolls for leadership. Roll is 4, fail. The Runaways have 4 actions.
1). Victor Mancha makes a RS attack using PB. He runs to S-13 and targets Captain Metropolis. 11 (+1 from Not so special) VS 16 (no hindering bonus). Need 5 roll is 4+6=10,hit.
Runaways Turn 2B Paused for pc instruction
Free) Nico rolls for leadership. Roll is 4, fail. The Runaways have 4 actions.
1). Victor Mancha makes a RS attack using PB. He runs to S-13 and targets Captain Metropolis. 11 (+1 from Not so special) VS 16 (no hindering bonus). Need 5 roll is 4+6=10,hit. Metropolis takes 3 clicks of damage and Victor earns 1 SA.
Free) Nico uses staff of one and gains TK.
2). Nico TKs Victor to S-10.
Free) 1 CP token is used to increase Karolinas attack value to 11.
3). Karolina makes a RS attack for 2 damage. She runs to T-13 and targets Metropolis. 11 (+1 from CP) VS 15 (no hindering bonus). Need 4. Roll is 1+1=crit miss. Old Lace takes a token for the re-roll. New roll is 4+3=7, hit.
PC??