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An exceptionally sexy Hulk. But I don't think I'll ever play this sex machine as anything other than an alter ego. Playing him on his full point setting is just too expensive, doesn't pack as much of a punch, and doesn't have as much protection offered by his special defense power. Plus I'll be able to field about 5 of them at a time.
Actually, three of these sex machines in their alter ego form with arkham asylum jay garrick Flash for his 18 defense, defend, and taxi abilities, + a red lantern of course, would make a pretty nasty 300 point modern age scientist theme team.
Last edited by RedLanternHulk; 10/08/2011 at 10:27..
Seriously how can someone spend 193 points for a dial like this? The only way to make good use of that last click is in Bizarro events or using Banner's AE
I'm looking forward to using his AE dial with Darkseid! Unoutwittable Mastermind onto Mulk's unoutwittable defense for infinite damage! Mulk even benefits from Darkseid's Boom Tube Invasion SP!
Actually he doesn't because he has Battle Fury he cannot be carried... Good idea for the MM as I was thinking the same thing!
I would have prefered a new sculpt, and the dial isn't that impressive. I still think I'll use him, as long as he has defend or as alter ego (as said before). But I just found a use for Libra from the superman set, since his trait isn't prob control, you can use it on his last click! Yay, I guess even Libra gets his turn. Still all hoping the charcter you choose attacks him, but it could work.
Playe with a Mastermind Piece after he gets to his AE Hulk is nasty, but sad that you can outwit the indom, then just use incapacitate to push him to death. I think the running shot up front with three range is stupid as well, should have been charge instead.
@ sonicdash: not quite. Bizarros SP says that all attacks rolls of doubles are considered double 5's, not all attack rolls. That aside I really like this figure. He's a very economical beat stick with a little Range thrown in. Don't forget that you can also pick up an object and throw it during a Running Shot, so he can chuck a Heavy for 6 or a Light for 8. All in all a good figure, and the AE is awesome in and of itself. The sculpt is good, but too small.
Trade to Canada. We're friendly, and we love Beavers..........
I played this piece in a local tourny and had a bunch o fun with him he survived 2outa3 and was a rock star. The one time he actually was defeated was a technicality where he should have not have been defeated but being the first time i really played with him i didn't quite read his def power correct and let him fall falsely. Anyway no worries but now i know, he is still amazing and prob could have won that round had i played him properly.
@ ult1mat3s: so there's ni confusion, Hulk would take pushing damage if he didn't have indom. from 2011 rule book: Pushing: Game effects that evade, reduce, IGNORE, or transfer damage do not affect pushing damage unless the effect specifically says it does. (see willpower). Also unavoidable damage is just that "UNAVOIDABLE" so Hulk would take damage from a critical miss because it states that the character takes 1 'unavoidable" damage. The same goes for Mystics because mystics damage is "UNAVOIDABLE." That being said this guy is still up there is beasthood.
@liljohn32: there's a rules forum in HCrealms that can help set the record straight. should do a search or ask your own question. wouldn't want any one to play this character incorrectly and hurt thier game when a decent judge sets straight on the spot.