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MASTERS OF EVIL
When a character using the Masters of Evil team ability has
two action tokens on it, it can still be given a non-free action.
If you do, deal it one unavoidable damage after the action
resolves. At the end of your turn, do not remove action
tokens from a character that used this team ability this turn.
If you have one token you can't use DPA. But if you have 2 tokens on a Master of Evil they can!!
That just shows how introducing something like a double power action was not thought through all the way. I think GD needs to be reigned in a little bit with all the crazy new powers. Sure it's fun but is it good for the overall health of the game?
That just shows how introducing something like a double power action was not thought through all the way. I think GD needs to be reigned in a little bit with all the crazy new powers. Sure it's fun but is it good for the overall health of the game?
Why is this not thought all the way through? Only a very small handfull of characters can even take double power actions... and of those, none of them can use MoE normally. They all rely on Cypher or some other trick to get access to the TA.
And even then, unless you've also got a Baron Zemo on the map, they'll take a click of damage for using the TA even if they normally wouldn't take pushing damage from having the two tokens applied under normal Double Power action circumstances.
Sounds to me like if you really want to pull this off, you are going to have to have a lot of conditions align just so. And if you want to go to that much trouble, more power to you
Why is this not thought all the way through? Only a very small handfull of characters can even take double power actions... and of those, none of them can use MoE normally. They all rely on Cypher or some other trick to get access to the TA.
And even then, unless you've also got a Baron Zemo on the map, they'll take a click of damage for using the TA even if they normally wouldn't take pushing damage from having the two tokens applied under normal Double Power action circumstances.
Sounds to me like if you really want to pull this off, you are going to have to have a lot of conditions align just so. And if you want to go to that much trouble, more power to you
If it was thought all the way through, these questions would not be popping up. The description alone of a double power action would have been complete. And it's not just this one thing. There are a lot of powers that get made up and then a ton of questions arise from them.
Are you guys (RA and RDs) even consulted when new powers are created?
If it was thought all the way through, these questions would not be popping up. The description alone of a double power action would have been complete.
How is it not complete? Double Power Actions are non-free action. MoE lets you take non-free actions when the character has two tokens. It is quite literally as simple as that.
Quote
And it's not just this one thing. There are a lot of powers that get made up and then a ton of questions arise from them.
In all honesty, most of those questions arise from people not reading the entire game effect or not consulting the rule book or other documentation. Acutal, honest-to-goodness "broken" game effects are very few and far between.
In all honesty, most of those questions arise from people not reading the entire game effect or not consulting the rule book or other documentation. Acutal, honest-to-goodness "broken" game effects are very few and far between.
I agree and some effects are confusing at first but after a little education it becomes easy to understand and apply.
But let's take something like Magog's KO trait/power and the pages of questions that generated. Would you say that was thought all the way through? If it was, then those things would have been addressed on the card.
But let's take something like Magog's KO trait/power and the pages of questions that generated. Would you say that was thought all the way through? If it was, then those things would have been addressed on the card.
As I said, few and far between. Not non-existant.
So how about all the other game effects that work just fine? Because of the occasional bad apple, things just aren't thought through?