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DarkCorsair (JLI) (home)
1) E Martian Manhunter* (BatB) 202pts (9/9)
*w/Camouflage 8pts
2) Mister Miracle 64pts (6/6)
3) R Booster Gold (HT) 28pts (7/7)
4) V Blue Beetle (CR) 65pts (6/6)
5) R Icemaiden 33pts (5/5)
400pts
Theme PCs: 4/4
vs.
Iceman (Arkham Asylum)
1 Holiday Killer 43
w/Protected 8, Running Start 5
2 V Two-Face (AA) 75
w/Contingency Plan
3 E Man-Bat 38
4 Firefly 68
w/recharge
5 E Joker (LG) 88
w/Armor Piercing 10
6 R Harley Quinn 27
7 R Street Thug 19
= 398
BFC: WAR ZONE A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
bb036 E Martian Manhunter
Team: Justice League
Range: 8
Points: 202
Keywords: Justice League International
10
10
17
4
9
10
17
3
9
10
17
4
9
9
17
3
9
9
16
4
9
9
16
5
8
9
16
3
8
10
15
3
10
10
14
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Trait: Martian Manhunter can use Shape Change and Phasing/Teleport.
(Damage) Telepathic Invisibility : Once at the beginning of your turn, you may choose close combat attack or ranged combat attack. Martian Manhunter modifies his defense by +3 against the chosen type of attack until the beginning of your next turn.
*w/Camouflage
Prerequisites: Shape Change
Choose a character.
When the character is adjacent to a wall or blocking terrain, any line of fire for a ranged combat attack drawn to the character is blocked.
or070 R Mister Miracle
Team: No Affiliation
Range: 0
Points: 64
Keywords: New Gods
10
9
18
2
8
9
17
2
9
8
17
2
9
8
17
2
8
8
16
1
7
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht058 R Booster Gold
Team: No Affiliation
Range: 8
Points: 28
Keywords: Future, Metropolis
10
8
15
2
9
7
14
2
8
6
13
2
7
6
12
1
6
5
11
1
5
5
10
1
4
5
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cr030 V Blue Beetle
Team: Justice League
Range: 6
Points: 65
Keywords: Extreme Justice, Justice League International, Scientist, Super Buddies
8
9
17
2
8
9
16
2
7
10
15
2
7
9
15
2
7
9
15
1
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) BB Gun: Blue Beetle can use Force Blast and Incapacitate. He can also be given a power action to make a ranged combat attack targeting a single opposing character (ignoring friendly characters for line of fire purposes). If the attack succeeds the target is dealt no damage; instead, roll a d6. The target is knocked back a number of squares equal to the result -2 (minimum 1 square); the target breaks away automatically, can move through squares adjacent to opposing characters, and can be dealt knock back damage.
(Damage) Bwah-ha-ha-hah!: Blue Beetle can use Perplex. When Blue Beetle is adjacent to a friendly Booster Gold, he can use Outwit.
cd028 R Icemaiden
Team: Justice League
Range: 6
Points: 33
Keywords: Global Guardians, Mystical
bb021 E The Holiday Killer
Team: Batman Enemy
Range: 8
Points: 43
Keywords: Gotham City
6
10
17
2
6
11
16
2
6
9
15
2
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
PROTECTED
Cost: 8
Choose a character. (Optional) If the character does not already
have two action tokens on it, damage dealt to the character as a
result of a single attack is ignored. After that action is
resolved, give the character an action token and remove this feat
from the game. If the character already had one action token on it,
giving it a second action token deals pushing damage normally.
RUNNING START
Cost: 5
Prerequisite: Plasticity or Stealth
Choose a character. Do not halve the character’s movement when it
begins a move action in hindering terrain.
aa007 V Two-Face
Team: Batman Enemy
Range: 6
Points: 75
Keywords: Brute, Gotham City, Politician
7
10
17
2
7
9
16
2
7
9
16
2
6
10
15
1
6
9
15
1
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Mercy or Murder: The Coin Decides: Once per turn, before you give an action to Two-Face during your turn, roll a d6. On a result of 1-3, Two-Face can use Incapacitate until the end of your turn. On a result of 4-6 Two-Face can use Psychic Blast until the end of your turn. (Two-Face is not required to be given an action after you make this roll.)
CONTINGENCY PLAN
Cost: 12
Prerequisite: Leadership or Mastermind
Choose a character. If the character’s controller does not use all of
his or her actions for a turn, put a contingency token on this card if
there are two or fewer tokens on this card. When a friendly
character is given an action, you can remove any number of tokens
from this card: The character modifies the friendly character’s
speed, attack or range value by +1 for each token removed.
io006 E Man-Bat
Team: Batman Enemy
Range: 0
Points: 38
Keywords: Animal, Gotham City, Monster, Scientist
10
9
15
2
10
8
14
2
8
7
14
2
7
7
13
1
6
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa027 E Firefly
Team: Batman Enemy
Range: 6
Points: 68
Keywords: Armor, Gotham City
8
9
16
2
8
9
16
2
8
8
16
1
7
8
15
1
7
8
15
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
(Attack) Flamethrower: Firefly can use Energy Explosion. He can use it normally, or use it as if he possessed only one and after the attack resolves use Smoke Cloud as a free action, but he must put the first hindering terrain marker in the same square as the target.
RECHARGE
Cost: 5
Prerequisite: Energy Explosion
Choose a character. Whenever a total of 2 or more damage is taken
by opposing characters while this character is using Energy
Explosion, heal this character of 1 damage after actions resolve.
io038 E The Joker
Team: Batman Enemy
Range: 6
Points: 88
Archenemy: Batman (Grey)
Keywords: Celebrity, Gotham City, Injustice League
8
10
17
3
7
9
16
2
7
8
15
2
6
8
15
2
6
7
14
1
5
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
ARMOR PIERCING
Cost: 10
Choose a character. Damage dealt by the character may not be
reduced below 1.
ht034 R Harley Quinn
Team: Batman Enemy
Range: 4
Points: 27
Keywords: Gotham City
8
8
15
1
7
7
14
1
6
6
13
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
aa008 R Street Thug
Team: Batman Enemy
Range: 6
Points: 19
Keywords: Gotham City
Just want to clarify - you have Joker listed as E Joker (LG), who is 85pts. From the 88pt value and the dial posted in the last game, are you in fact using E Icons Joker and not Legacy Joker?
*EDIT: saw the post in your last game - confirming Icons Joker*
DarkCorsair (JLI) (home)
1) E Martian Manhunter* (BatB) 202pts (9/9) J2
*w/Camouflage 8pts
2) Mister Miracle 64pts (6/6) L2
3) R Booster Gold (HT) 28pts (7/7) K2
4) V Blue Beetle (CR) 65pts (6/6) L1
5) R Icemaiden 33pts (5/5) I1
400pts
Theme PCs: 4/4
vs.
Iceman (Arkham Asylum)
1 Holiday Killer 43
w/Protected 8, Running Start 5
2 V Two-Face (AA) 75
w/Contingency Plan
3 E Man-Bat 38
4 Firefly 68
w/recharge
5 E Joker (LG) 88
w/Armor Piercing 10
6 R Harley Quinn 27
7 R Street Thug 19
= 398
BFC: WAR ZONE
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Hey man, rough hours at work because of the short week. I will be able to post up starting Friday. Tomorrow is gonna be rough on time for obvious reasons.
DarkCorsair (JLI) (home)
1) E Martian Manhunter* (BatB) 202pts (9/9) J2
*w/Camouflage 8pts
2) Mister Miracle 64pts (6/6) L2
3) R Booster Gold (HT) 28pts (7/7) K2
4) V Blue Beetle (CR) 65pts (6/6) L1
5) R Icemaiden 33pts (5/5) I1
400pts
Theme PCs: 4/4
vs.
Iceman (Arkham Asylum)
1 Holiday Killer 43 J23
w/Protected 8, Running Start 5
2 V Two-Face (AA) 75 I23
w/Contingency Plan
3 E Man-Bat 38 H23
4 Firefly 68 L23
w/recharge
5 E Joker (LG) 88 I24
w/Armor Piercing 10
6 R Harley Quinn 27 H24
7 R Street Thug 19 J24
= 398
BFC: WAR ZONE
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Hey there, what do the Yellow lines indicate? Indoor? The yellow lines count doubly as walls correct?
The yellow lines do indicate indoors - the outer edge of the map is indoor, and the inner courtyard of the map is outdoor terrain. They are only single walls, though - you only need to break through one wall to get through to the other side.
Free) Miracle ppx up Martian's Speed +1
Free) Beetle ppx up Booster's Defense +1
1) Martian HSS, carrying Ice. He bursts through the wall at J5/J6, going to J11 and putting Ice in I11
2) Booster flies out to L10, putting Beetle in J9
3) Miracle teleports to I10
If needed, theme PC will be Case-by-Case for the next turn
DarkCorsair (JLI) (home)
1) E Martian Manhunter* (BatB) 202pts (9/9) J11 @
*w/Camouflage 8pts
2) Mister Miracle 64pts (6/6) I10 @
3) R Booster Gold (HT) 28pts (7/7) L10 @
4) V Blue Beetle (CR) 65pts (6/6) J9
5) R Icemaiden 33pts (5/5) I11
400pts
Theme PCs: 4/4
vs.
Iceman (Arkham Asylum)
1 Holiday Killer 43 J23
w/Protected 8, Running Start 5
2 V Two-Face (AA) 75 I23
w/Contingency Plan
3 E Man-Bat 38 H23
4 Firefly 68 L23
w/recharge
5 E Joker (LG) 88 I24
w/Armor Piercing 10
6 R Harley Quinn 27 H24
7 R Street Thug 19 J24
= 398
BFC: WAR ZONE
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.