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MASTER OF THE MASTERS: Whenever a friendly character uses the Masters of Evil team ability, roll a d6 that can't be re-rolled. On a 4-6, that team ability does not deal 1 unavoidable damage for this action.
If one were to field multiple Baron Zemo's, would the trait trigger twice when a friendly figure used the MoE TA? In essence, would they get two chances to avoid the pushing damage? What would be the order of events exactly?
So if you're fielding two CA Baron Zemo's (300 points by themselves), and the question comes down to running the trait more than once on a figure using the MoE TA. I would also think yes, because you're not re-rolling the same d6 as the d6 rolls are set off by traits on two characters.
Quote : Originally Posted by Early Cuyler in Squidbillies, "Fatal Distraction"
Hell, I don't want to hear the labor, I just want to see the damn baby
am I assuming correctly that this would work the same way with The Leaders trait so you could get multiple humanoids if you fielded multiple Leaders?
HUMANOID REGROWTH CHAMBER: When a friendly character whose name included "Humanoid" is KO'd, you may roll a d6 that can't be rerolled. On a roll of 5 or 6, place a character with the same name and point value on click #2 in your starting area.
am I assuming correctly that this would work the same way with The Leaders trait so you could get multiple humanoids if you fielded multiple Leaders?
HUMANOID REGROWTH CHAMBER: When a friendly character whose name included "Humanoid" is KO'd, you may roll a d6 that can't be rerolled. On a roll of 5 or 6, place a character with the same name and point value on click #2 in your starting area.
am I assuming correctly that this would work the same way with The Leaders trait so you could get multiple humanoids if you fielded multiple Leaders?
HUMANOID REGROWTH CHAMBER: When a friendly character whose name included "Humanoid" is KO'd, you may roll a d6 that can't be rerolled. On a roll of 5 or 6, place a character with the same name and point value on click #2 in your starting area.
Quote : Originally Posted by normalview
Indeed....
So just to be clear If I field this 300 point team
Build
100 HULK014 The Leader
100 HULK014 The Leader
40 HULK005 Humanoid
40 HULK005 Humanoid
5 HULKS101 Gamma Bomb
285
Every time a humanoid is KO'd I'd roll for both "The Leader's" HUMANOID REGROWTH CHAMBER trait and if both roll a 5 or 6 then I would put 2 Humanoids on the map on click 2?
"HUMANOID REGROWTH CHAMBER: When a friendly character whose name included "Humanoid" is KO'd, you may roll a d6 that can't be rerolled. On a roll of 5 or 6, place a character with the same name and point value on click #2 in your starting area."
They are placed back on the map on click 2 (so a mere 3 damage will KO them, 4 if you count the Toughness) and your opponent gets 40 points each time he does KO them.
And that's assuming the roll goes off at all.
A neat trick, I guess, but hardly worth building an entire team to expliot. Besides, if your opponent is really worried about it, he can just KO the Leaders instead.
I think the real moral though, is that normalview needs to come play where we do and see some of the wacky "just because I can" kind of teams that we use.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.