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bb021 E The Holiday Killer
Team: Batman Enemy
Range: 8
Points: 43
Keywords: Gotham City
6
10
17
2
6
11
16
2
6
9
15
2
6
8
14
1
KO
KO
KO
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aa027 E Firefly
Team: Batman Enemy
Range: 6
Points: 68
Keywords: Armor, Gotham City
8
9
16
2
8
9
16
2
8
8
16
1
7
8
15
1
7
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1
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(Attack) Flamethrower: Firefly can use Energy Explosion. He can use it normally, or use it as if he possessed only one and after the attack resolves use Smoke Cloud as a free action, but he must put the first hindering terrain marker in the same square as the target.
io006 E Man-Bat
Team: Batman Enemy
Range: 0
Points: 38
Keywords: Animal, Gotham City, Monster, Scientist
10
9
15
2
10
8
14
2
8
7
14
2
7
7
13
1
6
6
13
1
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ht091 R Bane
Team: Batman Enemy
Range: 0
Points: 61
Keywords:
8
10
15
2
8
10
15
2
8
10
14
2
8
9
14
2
8
9
13
2
8
9
12
2
4
5
9
1
3
4
9
1
KO
KO
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jl025 E Dr. Alchemy
Team: Injustice League
Range: 6
Points: 62
Keywords: Mystical, Rogues, Scientist
8
9
17
2
8
8
17
2
7
10
16
2
7
9
16
2
7
8
15
2
6
7
14
2
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aa008 R Street Thug
Team: Batman Enemy
Range: 6
Points: 19
Keywords: Gotham City
ic079 R Juggernaut
Team: Brotherhood of Mutants
Range: 0
Points: 97
Keywords: Mystical, Brute
6
11
17
3
6
10
16
3
6
9
16
2
5
8
15
2
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7
14
2
4
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4
6
15
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3
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14
1
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ca028 E Batroc
Team: No Affiliation
Range: 0
Points: 52
Keywords: A.I.M., Batroc's Brigade, Martial Artist
9
10
17
2
9
10
17
2
8
10
16
2
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9
16
2
8
9
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2
7
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15
1
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(Speed) 'Leeping' Kick: Batroc can use Leap/Climb. After he resolves a move action, he may make a close combat attack as a free action.
xp064 R Taskmaster
Team: Minions of Doom
Range: 6
Points: 39
Keywords: Martial Artist
6
11
16
2
6
9
15
2
6
8
14
1
5
7
14
1
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7
13
1
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ic055 R Sabretooth
Team: No Affiliation
Range: 0
Points: 38
Archenemy: Wolverine (Blue)
Keywords: Marauders, Team X, Weapon X
8
9
15
2
6
8
14
2
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7
13
2
5
6
12
1
4
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11
1
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11
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ic100 R Bullseye
Team: No Affiliation
Range: 8
Points: 26
Archenemy: Daredevil (Brown)
Keywords:
6
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15
1
6
8
14
1
5
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13
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12
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11
1
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cm210 LE Calypso Ezili
Team: No Affiliation
Range: 4
Points: 22
Keywords: Mystical
6
7
13
1
5
6
12
1
4
5
11
1
4
4
10
1
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cm031 R Elektra
Team: No Affiliation
Range: 0
Points: 18
Keywords: Martial Artist
7
8
15
2
6
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14
2
5
6
13
2
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1
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1
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Gem of Cyttorak:
This object can't be destroyed.
Once per game per character, give a character occupying this square a power action and roll a d6 that can't be rerolled. On a 5 or 6, place this object on that character's card. Modify that character's damage value by +1 and that character can use Charge, Super Strength, and Toughness. (Characters can't use more than 1 damage reduction power.) When that character is defeated, place this object in the square they last occupied. At the end of the game, if an opponent's character has this object on their card or all of your characters have been defeated, your opponent scores this object.
1) Juggernaut grabs the Gem
Roll 6 success (crazy that Juggernaut has to roll to pick up the object most closely associated with him but it worked so..)
2) Elektra to K-12
Clear
Protected: Holiday will use it for any attack on him
---------------
Arkham Asylum
1 Holiday Killer 43 K16
w/Protected 8
2 Firefly 68 K17
3 Man-Bat 38 M19
4 R Bane (HT) 61 M18
5 Dr. Alchemy 62 E19
6 Street Thug (AA) 19 F8@
=299
vs.
Identity Disc
1) R Juggernaut (8/8) 97 pts L-8 @
/w Crimson Gem of Cyttorak
2) E Batroc (6/6) 52 pts C-6
3) R Taskmaster (5/5) 39 pts L-7
4) R Sabretooth (6/6) 38 pts M-8
5) R Bullseye (5/5) 26 pts D-6
6) LE Calypso Ezili (4/4) 22 pts F-2
7) R Elektra (CM) (5/5) 18 pts K-12 @
CO) Crimsom Gem of Cyttorak 5 pts (held by Juggernaut)