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HCFL Game 1: Thunderbolts vs. SSoSV
Game ends Feb. 24.
Dbauers's Norman Osborn's Thunderbolts:
1) E (HoT) Moonstone* 76 pts (6/6)
*w/ Thunderbolts 8 pts
2) AE Norman Osborn* 66 pts (5/5)
*w/ Thunderbolts 8 pts, Contingency Plan 12 pts
3) LE Ghost Widow 54 pts (5/5)
4) R Jinx 44 pts (5/5)
5) R Avalanche 19 pts (5/5)
6) R Con Artist 11 pts (3/3)
Total: 298 pts
versus
DarkCorsair's SSoSV:
1) R Darkseid 141 pts (9/9)
*w/Outsmart 10 pts
2) R Deathstroke 40 pts (6/6)
3) Hector Hammond 88 pts (7/7)
4) R Hive Trooper 15 pts (4/4)
Total: 294 pts
LO: ???, ???
HO: ???
BFC: Infiltration (36)
When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
ha022 E Moonstone
Team: Avengers
Range: 8
Points: 76
Keywords: Celebrity, Masters of Evil, Thunderbolts
10
10
17
3
10
10
17
3
9
9
16
3
9
9
16
2
9
9
16
2
8
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ws023 Norman Osborn
Team: S.H.I.E.L.D.
Range: 6
Points: 66
Keywords: Dark Avengers, H.A.M.M.E.R., Politician, Ruler, Thunderbolts
6
9
16
2
6
9
16
2
6
8
16
1
6
8
15
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Unbalanced: Once at the beginning of the game roll a d6. On a roll of 3-4, put a sanity token on this card. On a roll of 5-6, you may choose to put a sanity token on this card.
(Speed) Alter Ego: Patriot of Goblin?: Give this character a power action. If this card has a sanity token, replace this character with a {ws}#039 Iron Patriot. If this card does not have a sanity token, replace this character with a {ws}#058 Green Goblin instead. Begin the replacement on its orange starting line. Existing action tokens from this character, as well as action token and pushing damage for this action are applied to the replacement. If replaced, no victory points are awarded for this character and the replacement is considered to be its orange point value for all game effects.
Ok. Here is my setup. We will go first after you setup.
Sanity is a 5. Norman chooses to be insane for this match.
Tbolts: Ultimate X-Men
Unless otherwise stated:
Jinx will always copy Arachnos for my last action of each turn, so that she is Arachnos during your entire turn
Jinx PC will be Case by Case
Norman's MM will be Case by Case
Dbauers's Norman Osborn's Thunderbolts:
1) E (HoT) Moonstone* 76 pts (6/6) H-2
*w/ Thunderbolts 8 pts [Ultimate X-Men]
2) AE Norman Osborn* 66 pts (5/5) H-1
*w/ Thunderbolts 8 pts [Ultimate X-Men], Contingency Plan 12 pts [No Sanity Token]
3) LE Ghost Widow 54 pts (5/5) I-2
4) R Jinx 44 pts (5/5) J-1
5) R Avalanche 19 pts (5/5) J-2
6) R Con Artist 11 pts (3/3) I-1
Total: 298 pts
versus
DarkCorsair's SSoSV:
1) R Darkseid 141 pts (9/9)
*w/Outsmart 10 pts
2) R Deathstroke 40 pts (6/6)
3) Hector Hammond 88 pts (7/7)
4) R Hive Trooper 15 pts (4/4)
Total: 294 pts
LO: E-7, L-8
HO: K-8
BFC: Infiltration (36)
When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.
When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas. Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified speed values away from their starting areas.