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Suicide Squad (home)
1) 96 SM028 Manchester Black
2) 60 JL032 Bronze Tiger
w/ 10 LGF003 In Contact with Oracle
3) 59 JL044 Major Disaster
4) 55 JL019 Merlyn
w/ 10 LGF003 In Contact with Oracle
5) 8 ORB006 Sarge Steel
Total = 298
vs.
Titans
1) V Nightwing* (cr) (7/7) 79 pts
*Contingency plan 12 pts
2) R Troia (an) (8/8) 149 pts
3) R Kid Flash** (5/5) 45 pts
**Maneuver 8 pts
TTPC 2/2
BFC: SHRUNK All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
Suicide Squad (home)
1) 96 SM028 Manchester Black
2) 60 JL032 Bronze Tiger
w/ 10 LGF003 In Contact with Oracle
3) 59 JL044 Major Disaster
4) 55 JL019 Merlyn
w/ 10 LGF003 In Contact with Oracle
5) 8 ORB006 Sarge Steel
Total = 298
sm028 E Manchester Black
Team: Suicide Squad
Range: 7
Points: 96
Keywords: Justice League Elite, Suicide Squad
7
10
17
3
7
9
17
3
7
10
16
2
6
9
16
2
6
9
16
2
5
8
16
1
5
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Killing is the Only Option: When an opposing character is KO'd, you may remove an action token from Manchester Black. If the KO'd character was 100 or more points, heal Manchester Black of 1 damage. (Attack) Ruthless Telekinetic: Manchester Black can use Penetrating/Psychic Blast and Telekinesis.
jl032 E Bronze Tiger
Team: Suicide Squad
Range: 0
Points: 60
Keywords: League of Assassins, Martial Artist, Spy, Suicide Squad
8
11
18
2
7
10
17
2
7
10
16
2
7
9
16
3
6
9
15
3
6
8
15
2
6
8
14
3
KO
KO
KO
KO
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KO
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KO
KO
KO
KO
KO
KO
w/ In Contact with Oracle
Choose two or more characters; Oracle may not be chosen. Chosen characters are Agents.
As long as it is not the target of Mind Control, when an Agent is given an action you may choose to give one of its combat values +1 until the beginning of your next turn.
If Oracle is on your force, you may remove her from the battlefield at the beginning of the game and place her on this card. At the beginning of any of your turns, you may assign a power action to any Agent with zero or one action token and turn Oracle's dial to any click. The Agent given the action may use any power showing on Oracle's dial until any Agent with zero or one action token is given a power action to turn Oracle's dial. If your last Agent is KOd while Oracle is on this card, Oracle is also KOd.
jl044 V Major Disaster
Team: Injustice League
Range: 6
Points: 59
Keywords: Injustice League, JLA, Justice League Antarctica, Justice League Elite, Suicide Squad
8
9
17
3
7
9
16
3
7
8
16
2
7
8
15
2
6
7
15
2
6
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
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jl019 E Merlyn
Team: Injustice League
Range: 10
Points: 55
Keywords: League of Assassins
8
10
17
2
8
10
16
2
7
9
15
2
7
8
16
2
6
8
17
2
6
8
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Assassin's Training: Merlyn can use Perplex, but can target only himself and modify only his attack, damage, or range value.
w/ In Contact with Oracle
Choose two or more characters; Oracle may not be chosen. Chosen characters are Agents.
As long as it is not the target of Mind Control, when an Agent is given an action you may choose to give one of its combat values +1 until the beginning of your next turn.
If Oracle is on your force, you may remove her from the battlefield at the beginning of the game and place her on this card. At the beginning of any of your turns, you may assign a power action to any Agent with zero or one action token and turn Oracle's dial to any click. The Agent given the action may use any power showing on Oracle's dial until any Agent with zero or one action token is given a power action to turn Oracle's dial. If your last Agent is KOd while Oracle is on this card, Oracle is also KOd.
orB006 Sarge Steel
Team: No Affiliation
Range: 6
Points: 8
7
9
16
2
KO
KO
KO
KO
Last edited by Dai Hinoarashi; 02/21/2012 at 23:41..
Titans
1) V Nightwing* (cr) (7/7) 79 pts
*Contingency plan 12 pts
2) R Troia (an) (8/8) 149 pts
3) R Kid Flash** (5/5) 45 pts
**Maneuver 8 pts
cr029 V Nightwing
Team: Batman Ally
Range: 6
Points: 79
Keywords: Detective, Gotham City, Martial Artist, Outsiders, Police, Teen Titans
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10
17
2
8
10
16
2
8
9
16
2
7
9
17
2
7
9
16
2
6
8
15
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
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KO
KO
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(Speed) Dual Membership: Nightwing can use the Outsiders and Titans team abilities and possesses the Outsiders and Titans team symbols. (Attack) Fisticuffs: Nightwing can use Flurry. (Defense) Acrobat: Nightwing can use Combat Reflexes, Energy Shield/Deflection, and Leap/Climb.
w/ Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
an103 R Troia
Team: Titans
Range: 8
Points: 149
Keywords: Cosmic, Deity, Teen Titans
8
10
17
4
8
10
17
3
10
10
17
3
9
9
16
3
8
8
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3
8
8
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2
8
9
17
2
8
10
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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(Speed) Unfamiliar Energies: Troia can use Hypersonic Speed, but can only make close combat attacks when using this power. (Attack) Photonic Tie Up: Troia can use Energy Explosion. When she uses Energy Explosion, each opposing character who takes damage from this attack may be given an action token after actions resolve.
cr002 R Kid Flash
Team: Titans
Range: 0
Points: 45
Keywords: Central City, Teen, Teen Titans
10
9
18
2
10
8
18
2
10
8
17
2
10
8
17
1
8
7
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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(Speed) Up Walls, Though Walls: Kid Flash can use Hypersonic Speed, but only Option 1. When Kid Flash moves, he ignores the effects of characters, hindering terrain, elevated terrain, and blocking terrain on movement. He can't end his movement on blocking terrain. (Attack) Fast FIsts: Kid Flash can use Flurry. (Damage) Human Tornado: Once per turn, Kid Flash can use Force Blast as a free action.
w/ Maneuver
Prerequisites: {boot}, Close Combat Expert or Combat Reflexes
Choose a character.
When the character make a close combat attack against a target opposing character, after the attack is resolved, put the target in any unoccupied square adjacent to the character.
Suicide Squad (home)
1) 96 SM028 Manchester Black N2
2) 60 JL032 Bronze Tiger O2
w/ 10 LGF003 In Contact with Oracle
3) 59 JL044 Major Disaster L2
4) 55 JL019 Merlyn M2
w/ 10 LGF003 In Contact with Oracle
5) 8 ORB006 Sarge Steel K2
Total = 298
vs.
Titans
1) V Nightwing* (cr) (7/7) 79 pts
*Contingency plan 12 pts
2) R Troia (an) (8/8) 149 pts
3) R Kid Flash** (5/5) 45 pts
**Maneuver 8 pts
TTPC 2/2
HO: O14
LO: H9, M10
BFC: SHRUNK
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
Suicide Squad (home)
1) 96 SM028 Manchester Black N2
2) 60 JL032 Bronze Tiger O2
w/ 10 LGF003 In Contact with Oracle
3) 59 JL044 Major Disaster L2
4) 55 JL019 Merlyn M2
w/ 10 LGF003 In Contact with Oracle
5) 8 ORB006 Sarge Steel K2
Total = 298
vs.
Titans
1) V Nightwing* (cr) (7/7) 79 pts G23
*Contingency plan 12 pts
2) R Troia (an) (8/8) 149 pts H23
3) R Kid Flash** (5/5) 45 pts H24
**Maneuver 8 pts
TTPC 2/2
HO: O14, I15, J16
LO: H9, M10, J14
BFC: SHRUNK
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
2) Troia picks up Kid Flash and flies to J17 and places KF in J16.
TTPC: Will always be used on a crit hit. Will not be used on a standard SA, but will be used on a KO on a cbc basis.
Suicide Squad (home)
1) 96 SM028 Manchester Black N2
2) 60 JL032 Bronze Tiger O2
w/ 10 LGF003 In Contact with Oracle
3) 59 JL044 Major Disaster L2
4) 55 JL019 Merlyn M2
w/ 10 LGF003 In Contact with Oracle
5) 8 ORB006 Sarge Steel K2
Total = 298
vs.
Titans
1) V Nightwing* (cr) (7/7) 79 pts J14@
*Contingency plan 12 pts
2) R Troia (an) (8/8) 149 pts H23
3) R Kid Flash** (5/5) 45 pts H24
**Maneuver 8 pts
TTPC 2/2
HO: O14, I15, J16
LO: H9, M10, J14
BFC: SHRUNK
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
Bronze Tiger: "Merlyn. Disaster. Go scout the area. Try to stay out of trouble. We're here to retrieve Harper, not to get in a fight."
1) Manchester Black TKs Merlyn out to H9.
2) Upping his damage by 1 via ICWO [3], Merlyn destroys the LO at J14.
3) Major Disaster moves to M7.
PC Instructions) Major Disaster will PC the first sucessful attack he can see.
-----
Suicide Squad (home)
1) 96 SM028 Manchester Black N2@
2) 60 JL032 Bronze Tiger O2
w/ 10 LGF003 In Contact with Oracle
3) 59 JL044 Major Disaster M7@
4) 55 JL019 Merlyn H9@
w/ 10 LGF003 In Contact with Oracle
5) 8 ORB006 Sarge Steel K2
Total = 298
vs.
Titans
1) V Nightwing* (cr) (7/7) 79 pts J14@
*Contingency plan 12 pts
2) R Troia (an) (8/8) 149 pts J17 @
3) R Kid Flash** (5/5) 45 pts J16
**Maneuver 8 pts
TTPC 2/2
HO: O14, I15, J16
LO: H9, M10,
BFC: SHRUNK
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
If they get through us they'll take Roy back to the Squad, Nightwing hisses.
Not on my watch! says Wally as he tears off the back of the plane to go after Merlyn. His punch goes wide but Merlyn is caught in his slipstream and is pulled away from Nighwing and Troia.
1) Kid Flash UWTW to H8 v. Merlyn, 9 to 17. 5, 2 for the miss. Merlyn is Maneuvered to H7 and Flash finishes his movement at F8.
The other two clear and a second token goes to CP.
TTPC for this turn cbc.
PC Instructions) Major Disaster will PC the first sucessful attack he can see.
-----
Suicide Squad (home)
1) 96 SM028 Manchester Black N2@
2) 60 JL032 Bronze Tiger O2
w/ 10 LGF003 In Contact with Oracle
3) 59 JL044 Major Disaster M7@
4) 55 JL019 Merlyn H7@
w/ 10 LGF003 In Contact with Oracle
5) 8 ORB006 Sarge Steel K2
Total = 298
vs.
Titans
1) V Nightwing* (cr) (7/7) 79 pts J14
*Contingency plan 12 pts $$
2) R Troia (an) (8/8) 149 pts J17
3) R Kid Flash** (5/5) 45 pts F8@
**Maneuver 8 pts
TTPC 2/2
HO: O14, I15, J16
LO: H9, M10,
BFC: SHRUNK
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
Sarge Steel: "You let 'em get the drop on us! What kind of op are you running, Turner."
Bronze Tiger: "I'll take care of it."
Sarge Steel: "You'd better."
1) Bronze Tiger ups his defense 1 via ICWO [19] and heads to L6.
Clearing.
-----
TTPC for this turn cbc.
PC Instructions) Major Disaster will PC the first sucessful attack he can see.
-----
Suicide Squad (home)
1) 96 SM028 Manchester Black N2
2) 60 JL032 Bronze Tiger L6 [Def. +1]
w/ 10 LGF003 In Contact with Oracle
3) 59 JL044 Major Disaster M7
4) 55 JL019 Merlyn H7
w/ 10 LGF003 In Contact with Oracle
5) 8 ORB006 Sarge Steel K2
Total = 298
vs.
Titans
1) V Nightwing* (cr) (7/7) 79 pts J14
*Contingency plan 12 pts $$
2) R Troia (an) (8/8) 149 pts J17
3) R Kid Flash** (5/5) 45 pts F8@
**Maneuver 8 pts
TTPC 2/2
HO: O14, I15, J16
LO: H9, M10,
BFC: SHRUNK
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
1) Troia Uses two tokens to mod her range +2 and HSS to H11 picking up the HO at J16 v. Merlyn, 10 to 17. 3, 2 for the miss. She will finish her movement at G13.
1 Token to CP
-----
Titans will TTPC on a cbc this turn.
TTPC for this turn cbc.
PC Instructions) Major Disaster will PC the first sucessful attack he can see.
-----
Suicide Squad (home)
1) 96 SM028 Manchester Black N2
2) 60 JL032 Bronze Tiger L6 [Def. +1]
w/ 10 LGF003 In Contact with Oracle
3) 59 JL044 Major Disaster M7
4) 55 JL019 Merlyn H7
w/ 10 LGF003 In Contact with Oracle
5) 8 ORB006 Sarge Steel K2
Total = 298
TTPC 2/2
vs.
Titans
1) V Nightwing* (cr) (7/7) 79 pts J14
*Contingency plan 12 pts $
2) R Troia (an) (8/8) 149 pts G13@ w/HO
3) R Kid Flash** (5/5) 45 pts F8
**Maneuver 8 pts
TTPC 2/2
HO: O14, I15
LO: H9, M10,
BFC: SHRUNK
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.